Is the Socratic method a method of genius?

HolyOrangeCows

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Gran Turismo 5 Selling Faster Than Halo 3?

The latest figures have released regarding the sales of Gran Turismo 5, a PlayStation 3 exclusive. They certainly paint a nice picture of how fast this game is selling. GT5 has seen 6.37 million copies moved in six weeks, according to Polyphony Digital's website.

So how does it stack up to the sales of heavy hitters on the Xbox 360, such as the highly rated, 10+ million strong Halo 3? Jeff Bell, the corporate vice president of Global Marketing for the Interactive Entertainment Business unit at the time, told Gamedaily in December 2007 that Halo 3 had reached over 5 million sales. This was in discussion of sales up to "week of November 18", so giving them the benefit of the doubt, this number had been achieved in 8 weeks after Halo 3's launch.

Halo 3 scored a 94 on Metacritic, Gran Turismo a full ten points lower (It got a lot of gruff for taking so long to release). Halo 3's advertisement campaign cost in excess of $40 million ($10 million went into the creation of the "Believe" ad....can you BELIEVE that? har har.), Gran Turismo 5 never had any indication that would suggest they spent as much or more.

However, there are plenty of other factors that cloud the comparison. The PS3 had a plenty higher userbase when GT5 launched than H3 at its launch (However, other than the heaviest of hitters like Reach, Call of Duty, and Gears 2, not many titles sell that much/fast, and even fewer at the same rate). There will always be the question of "Sold vs shipped" (Though somewhere deep in the blackened hearts of fanboys, they all know all of the big 3 report shipped, as that is SOLD to them). They're different genres.

What's important to take out of this is that, Gran Turismo 5 is holding its own despite critical response from reviewers, less advertisement, and being of the seemingly less popular (of today) genre. GT5 proves that exclusive software on the PlayStation 3 can sell big, perfectly capable of modestly competing with its HD counterpart.

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Sources:
http://www.polyphony.co.jp/...
http://news.teamxbox.com/xb...

Decent Shop job: myself. It's too bad it got slaughtered in the down-scaling process.

[Important Note: Don't be the first person to claim I didn't mention Reach, because I do. Yes, Reach likely sold at a faster rate, at least going by the fact that it moved 3 million units in 24 hours O_O (Other than that, it's pretty tough to find a lot of officially announced info on more recent numbers - though it's safe to assume it's selling well). Now READ my post. Thank you.]

teething4812d ago

I wonder how much Sony/GT has spent sponsoring real race cars/races over the years. You see the logo all the time, and for many years. Can't be cheap.

darthv724812d ago

not a bad read but you should dig a little deeper. You should show how the different versions of GT compared on the different platforms. From what I have seen it has been a mixed bag of sales. up down up down.

GT3 has roughly 15mil sold where as GT1 and 4 are close to each other at 11mil (+/-). GT2 is the only one lower at close to 10mil.

When you look at halo sales. It has increased each release in the main series. Halo 1 close to 6.5mil. Halo 2 nearly 8.5mil and halo 3 close to 12mil. Then you have Reach that isnt part of the main series coming in close to 8mil and ODST just under 6mil.

I think its great that titles like these are able to generate such sales. GT5 is deserved of its sales and will continue to gain on the others. Something else to think about. The used market is significantly bigger now than it was. These numbers of what was sold should be counted as the "original owners". I will admit that while I did buy Halo 2 and 3 new. I did not for Halo 1 or GT1 and 3.

I will bet the GT and halo games have changed hands equal to the amount they have originally sold. That would be an interesting statistic to read.

Grenadan4812d ago

You do realize those GT were shipped numbers

SnakeMustDie4811d ago (Edited 4811d ago )

Every sales number released are shipped. Those Halo numbers are also shipped. The reasons why GT5 shipped as many because of the demand of the game. If there is more demand for the game, Sony will supply. That is the basis of the economy.

Marquis_de_Sade4811d ago (Edited 4811d ago )

Install base of the 360 in September 2007?

Install base of the PS3 in November 2010?

Do you have the actual numbers for both out of interest?

Venatus-Deus4811d ago

Amount of other Games available on the 360 in September 2007?

Amount of other Games available on PS3 in November 2010?

Not that I really care, but if install base has an effect then surely so does the amount of other games available for people to buy.

Did Halo 3 have less competition?

The_Ultimate_Guy4811d ago (Edited 4811d ago )

" Gran Turismo a full ten points lower (It got a lot of gruff for taking so long to release)."

It got a lot of "gruff" because it was an incomplete game. Not because of it's length of development.

Also back in 2007, there were a lot less 360's in the market than there were in 2010. I am pretty sure the market being bigger now than back in 2007 has something to do with it.

"What's important to take out of this is that, Gran Turismo 5 is holding its own despite critical response from reviewers, less advertisement, and being of the seemingly less popular (of today) genre."

There was a TON of advertising. At least here in Canada. It was on on between every show. Not sure where you are coming off with that. Also note the GT5 is ONLY selling in Europe where many of the car enthusiasts reside while sales in NA are stagnant.

"GT5 proves that exclusive software on the PlayStation 3 can sell big, perfectly capable of modestly competing with its HD counterpart."

Also note that the GT franchise has a long time following since it's first release of GT1 back on the PS1 in 1997 where as the Halo franchise started in 2001 on the xbox that only sold about 24 million consoles. So where GT5 had already had a large franchise following for the last 14 years and on a console that had over 100 million units sold, the Halo franchise is only 11 years old, 1/4 of the IP's in the market compared to the GT franchise and in a highly diluted market.

Lets let sales speak for themselves. When GT5 hits 10+ million then lets start comparing sales. As for PS3 exclusives selling on the PS3....there are ONLY 2 franchises that have great sales, MGS4 and GT5 which coincidently are both franchise with a long history dating back to the PS1.

ZombieAssassin4810d ago (Edited 4810d ago )

"As for PS3 exclusives selling on the PS3....there are ONLY 2 franchises that have great sales,"

...you know someone is gonna come along and start saying how there are only two exclusive franchises that sell real good on 360 also right one of them being the killer app for the previous console...

Besides what is considered selling well? Over 4 mil? over 5?

If it's 4 then there are al ot of ps3 exclusives that have done that or very close to it, over 5 mil not so much. GoW3/Uc2/LBP/RFOM/UcDF all have sold between 3.5-4.5 mil which i believe most would consider good especially when you take into account alot of multiplat games don't even do that selling on 2 platforms.

Not like you can play sales though.

180°

Fallout 4's 'next gen' update is over 14 gigs, breaks modded saves, & doesn't change much at all

We were expecting problems with mod support, but there are a lot of other issues.

isarai8h ago

Wow what the actual hell 🤣🤣🤣

just_looken7h ago

This is why you get the GOG version on gog you can select the version of the game to download.

On pc fallout 4 fallout new vegas and skyrim are all broken on steam because they all got the same "next gen" update.

Skyrim dec 2023
https://www.pcgamer.com/sky...

Can not find new vegas but anyone that modded it knows the script extender there was also broken

Valkyrye5h ago

Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.

just_looken4h ago

There doing the same on starfield with a mods store and blocking mods

There goal is like blizzard and what they did with fallout 76 you make mods they can sell and you become a slave.

On skyrim they have "trusted" mod devs now basically a badge that lets your mod on the store you get a crumb of the sale when someone buys it.

Inverno2h ago

lol to the disagrees, the last Skyrim update broke mods too. They've been trying to kill mods to monetize them in creation club for years, it's not a stretch that they purposely put out patches just to break free mods.

porkChop1h ago

The disagrees are from people who have common sense. They aren't trying to kill mods. Most mods for any game will break with a new update because they rely on files/code that have been changed. This isn't new. Even with Bethesda this would happen way before the creation club. Mod support is literally one of the things that got Bethesda to where they are, and they're one of the only devs that releases comprehensive mod tools for each of their games.

Chocoburger2h ago

Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.

Par for Bethesda.

Aussiesummer1h ago

It's not a remaster, it's a next gen update.

badz14943m ago

LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?

Profchaos9m ago(Edited 8m ago)

The ps5 version doesn't change a ton but from my small playtime it's enough to make me want to replay it just to have it running at 60.

A side note to this my PS4 version no longer boots after it's "update" so I guess that's what it feels like to own a Bethesda game on PC

110°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein6h ago

Shouldn't be allowed in any field.

Inverno2h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k41h ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson1h ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu2h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson1h ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -

90°

Gears of War Voice Actor Hints At New Game Announcement Coming In June

A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.

Read Full Story >>
twistedvoxel.com
Ra30301h ago

Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.

Sciurus_vulgaris14m ago

The Locust trilogy concluded with Gears of War 3. I don’t get how Gears 4 and 5 are “woke” .