Dualshockers: Online multi-player gaming has, for me, completely eclipsed the single player experience so much so that it takes a rare gem such as God of War 3 to pull me away from my buddies on the virtual battlefield. That said, nearly every multi-player game I play has some kind of bizarre aspect built into it for no apparent reason other than to make it a pain in the ass to enjoy. Now I’m not talking about game-play mechanics here or unbalanced maps. I’m talking about design choices built into the multi-player setup – let’s look at some examples.
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they had it right a long time ago. O the days of golden eye and halo 2. The days when you could play online and or splitscreen with your buddies. If anything they just kind of pushed it too far, mucked up the water persay. KISS, keep is simple stupid.
I just think that somewhere in the complexity of squads and parties and all that crap they have skipped the part where they just make a simply intuitive multiplayer setup.
What the hell was wrong with just picking a server from a list and then joining a game? Why am i being forced to play with guys from Bangladesh just because the matchmaking wants me to ?
Multiplayer needs to go back to basics, the PC had it right.
that actually works. Casuals with casuals, elites with elites, and average players against.. you guessed it, average players.
Bungie is the only team to truly get this right and it started with Halo 2. The game had splitscreen, system link, and Trueskill matchmaking.
But because it is a MS title, here come the disagrees. lol
MAG was the worst offender. Talk about a let-down:
http://dualshockers.com/201...
Dice got multiplayer gaming right
with BF1942/2/2142
Then they scraped SDK and added DLC, it's now all fucked up.
I'm 99% sure BC2 won't live as long as BF2.
And valve got it too with TF2