GamingUnion.net writes, "Early last week London, Ontario hosted the DIG London video game developers conference, with developers such as renowned developer and Silicon Knights president, Denis Dyack. GamingUnion.net had the unique opportunity to take part in an on-stage interview with Dyack, focusing on his core values within the video game industry. However, before going on stage we caught up with Denis for an exclusive interview about other industry issues.
GamingUnion.net has prepared a two part interview for later today, and tomorrow, with Denis Dyack speaking on such issues as video game piracy, the injustice of used video game sales, and what digital distribution will do to the industry as we know it. Likely the most debatable issue discussed, used game sales, was a particularly interesting point of discussion."
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
Too expensive hardware when others offer the same or more for less? Good work, Green Team.
"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."
That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
It's perhaps a weird analogy to make, but it's actually quite true.
There's been piracy and game swapping since the beginning of the industry. I recall there was a local store that traded used for used back in the NES days and the industry has only grown since then.
The fact is that there are so many games now that there is no point in buying so many that you will play thru once and then leave on a shelf. Used games give those with tighter budgets the chance to play a title they may not ordinarily like and a chance for those who are disappointed in a title to get some money back.
Piracy is different no money exchanges hands and is detrimental to the industry and gamers who have to eat the losses. There is some lost revenue from used game sales but piracy is far worse.
I like Bioware as a dev they make great games but this sounds more like the whining of a greedy corporate suit rather than a game producer. Sure he has to make money but trashing the used game industry is not the way to go piracy is the problem.
STFU!
Pretty please.
He's right from the perspective of a developer or publisher, as used games and piracy both net no money for them, but from a consumer's standpoint, used games are a legitimate purchase.
I imagine what really is frustrating to a developer is when large chains like GAME and Gamestation actively push used copies. 8 out of 10 times I've taken a new game to the counter to pay and they have asked if I'd prefer a used copy.