While LittleBigPlanet has been well received critically and has sold respectively, six months after its release as it actually achieved what it set out to? This gameplayer article explores the notion that the utopian online community of avid level designers LittleBigPlanet hoped to harbour does not exist and that ultimately, it has failed to achieve its prime objective.
"Simply put, LittleBigPlanet isn't really the Everlasting Gobstopper we expected it would become, and at this stage it might be impossible to rescue from the precipice. It was Media Molecule's intention to rebrand LittleBigPlanet as platform, as opposed to a videogame, but at this stage it's pretty easy to argue that movement has been a failure."
It turns out that many moons ago, Microsoft once had its eye on the Sony published LittleBigPlanet series.
Microsoft in a nutshell. Always tried to poach Sony employees, games, 3rd party games and devices like the depth camera that was turned into Kinect but was running on PS2 before Xbox 360. Wouldn't be surprised they wanted LBP. Just like they worked behind the scenes pushing the MLB to bring Sony's baseball game to Xbox instead of making their own.
https://www.playstationlife...
They didn't spend years trying to develop their own baseball game. They wanted Sony's game.
They're scum.
"However, Healey said Media Molecule wouldn't have felt right doing that, adding it would have been "morally corrupt"."
Major kudos to Media Molecule for being an upright studio with principles.
Great, more stories like this please. Show the last of the zombies holding the line what we've been saying for years: Microsoft is anti competition, anti industry and has no interest in making games at all.
But hey, at least there's an Xbox Games Showcase to look forward to, right?
Well considering SONY just killed the series, LBP would've been dead by now either way. Though MM probably wouldn't exist by now either, so I'm glad they stayed with SONY, hopefully they don't get shut down any time soon or ever honestly.
Times are changing, and these games would have never been made in today's climate.
Every single time someone uses this phrase whether it's music, movies, books, comics, video games, etc it's always the same claim.
The ubiquitous "they" won't allow it to be made. And every decade these claims are made the claimant completely ignores all the "offensive" material that is published when the claim is made.
In ten years, you can write a new article about how you can't make games like Helldivers 2, Resident Evil VIII, Mortal Kombat I, Dragon's Dogma 2, Alan Wake 2 etc etc etc any more.
Dead Island: "The early PC version of the zombie game swapped the playable character Purna’s Gender Wars skill with a prototype name, which shouldn’t be mentioned directly. The skill name made fun of both Purna as a character and feminists."
"Feminist Whore" lmao
ill add one more to the list.
drakengard 1.
its ridiculous tho, especially since they'd still be able to find their place in alot of places in the world. except america of course ha. and maybe Australia.
ppl are so sensitive these days. ha. but it is what it is.
They're not offensive.
And we need another Fat Princess. Fantastic little game!
Some people just have no sense of humour if this sort of thing offends them. They need to lighten up and stop taking themselves so seriously.
Isaac Clarke of Dead Space fame has appeared in many games, both as a playable character and an Easter Egg. Have you played them all?
I know the fanboys will probably leap at the headline without actually reading the article, but I think the guy has a point. He clearly loves the game (there is a link to his 10/10 review), but like him I find myself never having the time to actually go in and make use of the editor and the custom levels.
I remember originally Media Molecule did not even want to put in their own maps - so glad they did, otherwise I never would have played it!
"a mere five months after I fell in love with the game, getting motivated to plough through what may or may not be a plethora of ill-designed and weakly implemented user-created levels hardly gets my heartbeat racing."
That speaks volumes!
It didn't fail in the respect that it is a hugely entertaining game that i can play with my friends, or my little brothers. It may not have sold as many copies as they would have liked, but it's still an extremely fun game. So maybe it failed in sales, but the game itself is a win for sure.
Has it changed it yet? I blinked and might of missed it
LBP's main goal was to entertain, let the gamers be some sort of a developer, let the user-created levels be enjoyed by everyone playing online, and most of all, make these gamers have fun as much as they want.
And LBP has delivered all that.