Grand Theft Auto V already set numerous sales records last fall but its true earning potential has yet to be tapped, according to Sterne Agee analyst Arvind Bhatia. He believes that the game's multiplayer, GTA Online, could earn Take-Two Interactive over $100 million per year.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The street-level action is heating up, so dive headfirst into the chaos of Freemode Challenges and Events — all of which are paying out Double Rewards.
In this case, destroying a game is more lucrative than making one with proper progression.
So nothing new here...
yayyyyyy to sucking your fanbase dry :)
Sucks though you've been a fan purchased every title to show them you believe in their product and as a show of gratitude they ask you to pony up even more money -_-
Somehow I doubt that. With all the rampant cheating and hacks, there isn't a whole lot of need or incentive for people to actually buy them.
So this game made all this money, and set all of these records, yet they are going with micro transaction? Now that's a greedy company.
Traded this in for pokemon Y last WoOt!!!