80°

Bandit Gaming: Hard Drivin’ Finally Released on NES in Beta Form

Triverse writes, "Hard Drivin’ was one of those arcade games that was simply amazing for arcade goers of the time. From the cabinet to the game play, it was quite revolutionary for the time. Sure, now it doesn’t look like much but back then, it was quite a challenge to get good at it (HD was not a cheap game to play)."

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gamingonnintendo.com
jmc88883862d ago (Edited 3862d ago )

It was an amazing game. Probably the first driving simulation game as opposed to arcade driving games like Outrun. (or just the first I remember being a driving simulation).

It looks and plays like crap now, but back then, it was revolutionary.

You could do some really crazy stuff and it had a great replay cam to show you all your funny stuff. The laughter that would ensue was always worth the price of admission. Even better if you had an arcade that would do the occasional free day for all its games.

40°

Switch Retro Spotlight: Kid Chameleon

“There are many iconic platformers yet Kid Chameleon is rarely discussed so allow me to shine the spotlight on this retro treasure.” - A.J. Maciejewski from Video Chums.

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videochums.com
130°

Acquire Joins KADOKAWA Group: Could This Mean A Revival for Tenchu & Way of the Samurai ?

Acquire, famous for games like Tenchu and Octopath Traveler, becomes KADOKAWA subsidiary. Can this mean a revival for beloved series?

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retronews.com
Snookies1214d ago (Edited 14d ago )

I would kill to have a Way of the Samurai game with a huge budget and modern tech... The first game was one of my greatest joys on PS2 back in the day. And I really hope From Software will do something with Tenchu... I hate that they're just sitting on the IP like it doesn't even exist.

Relientk7714d ago

Don't play with my feelings like that.

Also, new Tenchu please!

TheColbertinator13d ago

Tenchu would be superb in this day and age. Ninja and samurai games are hot right now and more is better.

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90°

The Reason Sega Lost The 32-Bit War? The 32X, Says Yosuke Okunari

"The company was unable to focus enough on its main hope"

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timeextension.com
ApocalypseShadow15d ago

Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.

Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.

Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.

solideagle15d ago

I am pretty sure there are documentaries (Youtube) around it which highlights these points. I had Sega Mega drive and NES growing up but that's about it. I didn't even know there was a war going on between these companies but I do remember thinking why I can't play Sonic cartridge on Nintendo or Mario on Sega :D

FinalFantasyFanatic15d ago

I had the Genesis and the Saturn, also had the SNES and 64, I never got a Dreamcast for some reason, but I never saw one in the stores either.