The Xbox One version of Diablo 3 initially wasn’t going to run at 1080p. Microsoft wasn’t having it, but forcing Blizzard to make the game 1080p isn't the right approach.
Who says a dud game can't have a video game comeback?
Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.
Diablo III still works on modern PlayStation and Xbox consoles, and remains hugely playable a decade after initial release.
Are you comparing a continuously improved 10+ years old masterpiece with the... beta of an unreleased game?
Diablo III: Season 28 brings with it the Altar of Rites, an altar full of unlockable bonuses and potions that will require the gathering of tons of resources. One of things needed is the Staff of Herding, which also unlocks the famous Cow Level known as Whimsyshire. Here's how to craft that staff, for those that either have forgotten, or have never completed it.
"The company obviously doesn’t want to admit the Xbox One is less powerful than the PS4. But it is, and Microsoft should really just let it go. The Xbox 360 was far less powerful than the PS3, but that didn’t stop Microsoft from getting a head start on Sony thanks to a lower price and plenty of great games to play"
That would be a disastrous move. I can see why they are doing it. The want to take the multiplatform sales away from the PS4 and so by doing that they are saying we can do this too (I believe it was one of the major reasons to get rid of the kinect). The 360 was the opposite of this due to its price point and other various factors (for example Sony messing up themselves). They can never admit it nor let it go as losing the multiplatform sale is s profit nightmare (they make money on multiplaform licenses). So it makes sense to chase this "carrot" especially this early on
360 wasn't far less powerful than PS3. It had a more powerful GPU....and was way easier to develop for.
It's hilarious to listen to this BS
So if during the most intense D3 scenes the frame rate drops to 53fps, this is bad?
What does that say about KZ where the developer dropped the resolution to try and hit 60fps but ended up at 45fps most of the time.
Double standard, lol
Well done to the individual that pushed and help Blizzard reach 1080p with a framerate better than some exclusive first person shooters on another console.
@ Gootimes, try googling "Killzone lawsuit"
@ Gtgamer, my ONLY focus is the hypocrisy going on here, sorry if the truth hurts, but as I said above, if you live in a glass house.... If ppl are going to throw 1080p 60fps stones, then their house better not have anything else, but the vast majority don't meet that standard, ergo my comment.
@ Daniel, Eurogamer already did:
"Given how infrequently we bumped into the issue, even during frenzied sand dune battles with two allied AI players in tow, the issue is surprisingly rare. Most drops tend to be imperceptible, and in the end, we resorted to scanning hours of footage to track most shifts downwards from the 60fps mark. A screen filled with effects-spewing creatures isn't necessarily the ticket to a frame-rate drop - even at its extremes the Xbox One holds up well save for a few choice moments."
@GTgamer, again, I didn't write the article, or submit it, or approve it...just pointing out the hypocrisy from the usual trolls.
Ad looks accurate at first glance, what's your beef?
LULZ just buy a ps4.
"I’ve played games such as Titanfall and Battlefield 4, neither of which run at 1080p on Xbox One, and I honestly couldn’t care less."
Agree with this. Yeah, top of the line graphics are great and all but it's the content/gameplay and mechanics in a game that are going to bring me back again and again.