80°

Are games costing consumers less but developers more?

MWEB GameZone writes: "According to XSOLLA, the rise of mobile gaming, the free-to-play (F2P) market, Steam sales and ease of game development have all impacted the video game industry in a negative way. AAA developers seem to bear the brunt of the changes in the industry and this could lead to more studios closing down."

Sillicur3553d ago

I always just see "steam sale" and buy, but never thought about how it all affects the developers.

Great for us consumers but i would hate to see some of my favorite studios close.

liquidhalos3553d ago

I dunno but mweb is charging customers more while giving them the slowest speeds in Africa. Nice one mweb. Disgusting site.

3-4-53553d ago

It's not just cost. Games are of less quality than 10-15 years ago and that is fact.

Not all games, but the overall majority....collectively.

Scatpants3553d ago

Not fact. Rose colored glasses maybe.

lord zaid3553d ago

If budgets are increasing, then devs need to think about why that is the case. This is not an issue for consumers to worry about.

HanCilliers3553d ago

I think it's way more complicated than just budgets. Those points raised are all very valid concerns. The industry has changed and devs need new strategies

ScorpiusX3553d ago

Could it be that they try to hard to satisfy the entitled gamer or fickle gamer who makes outrageous demands of developer & their game all for a $ 60.00 price. who also complains about DLC and thinks eveything should be in game even if content was created after release. M2C

Menkyo3553d ago

Content recreated after release isn't the issue, its DLC that is blatantly ripped out of the game then offered as dlc on say DAY ONE that most gamers have a problem with. Examples from ashes in ME3 blatantly ripped from the game and offered as DLC, some games have even had the "real" ending held back and offered as DLC, capcom anyone?

HanCilliers3553d ago

Now that is very well said.

Scatpants3553d ago

DLC isn't "ripped out of the game" it is decided from day one of game developement that there will be some content that is sold as DLC. It sucks, but that's how it works now.

Darkstares3553d ago

Most things inflate over time. Didn't games cost around $50 30 years ago? They have only gone up 20% since then. The main issue are the AAA games, they used to be made by few people but now have upwards of 100's and costs are well above the 10's of millions of dollars.

This is why we will see fewer and fewer AAA new ip's. Too much risk at stake and if they are made they are made to be big hits like Destiny. That means the rise in indie games will keep gaining ground with various price points.

Jdoki3553d ago

The cost of games is an interesting debate...

Here's the thing I have never been able to fully get my head around...

To produce a PC game costs X

To produce a console game costs X plus License fee to manufacturer

For YEARS PC games have had higher resolution, higher quality textures, and generally require at least as much effort, if not more effort, to produce than a console game (as PC devs need to account for differing hardware set ups - such as AMD vs Nvidia).

Yet, PC games have always been cheaper than console games. If the price difference was simply the licensing fee being passed on to the consumer that's OK. But the leap from PS3/360 to PS4/XB1 has seen a significant increase in prices.

What is the real justification for the increase? Most devs are now using multi-purpose game engines that scale between platforms (some even scale from high end PC down to mobile); and in general the PS4 and XB1 are much more 'PC like' in architecture compared to the PS3 and a PC for example - so cross platform releases / ports should be quicker (and time = money).

So a dev may need more texture artists, modellers and some types of roles - but in other areas they may need less people.

The other part of the debate is how people's expectations are changing. We are going through a period of change with F2P and low entry price for mobile games - some of which are pretty high quality. But what i think is that the pricing model will start to converge between platforms.

We are already seeing more games on mobile costing upwards of £10 - £20, and I think this trend will continue. There will come a point where the F2P market will be saturated and the business model will shift again.

Also, you could also view mobile gaming as a good gateway to console / PC gaming. Just look at the sales of PS4, and even XB1 - they are higher than last gen - with a limited library of games, the hardware is still flying off the shelves.

Those people are going to want to buy games for their new consoles.

Finally - there's the risk versus reward aspect. Publishers are not stupid - Ubi, EA, and Activision do massive amounts of market research. they have a good idea of what will sell, and in what volume, and what the market currently wants. If a Publisher is green-lighting games with budgets that are not going to return on investment. And spending millions marketing bad games. That is their problem / fault.

HanCilliers3553d ago

I agree with you that expectations keep on shifting, as you've pointed out re F2P and mobile. I do also think that gamers are demanding more for less on the one hand and devs are pumping out DLC's to counter that. It's an unhealthy cycle.

mechlord3553d ago

I think part of the solution for your main question is licencing and royalties. On PC you don't have to pay anyone for the privilege of developing on a particular console (i say privilege because otherwise i don't see why people would need to pay fees)

But i think this question touches ALOT os aspects, i would like to focus on 2, which i think are mostly seen by us gamers:

1. Exorbitant advertising:
You see, all i do is to look online for release dates, gaming conferences and word of mouth to put games under my radar. If there is a game i like from a dev i tend to look for more of the same, like Transistor and Bastion). The so called AAA games spend an immense fortune doing all sorts of advertising and that in my view is money ill-spent.

2. Perception of quality:

The second best game i played last gen was Demon's Souls and that game had its graphical glitches. BUT, the game was so awesome that no one ever complained about those. We somehow came to believe that unless your game is a graphical powerhouse its not really worth our attention and label it immediately niche.

Devs have to spend an enormous amount of resources to achieve that status that we gamers demand from our AAA studios, fueling the problem.

Not that i don't like these games, but what happens is that graphical prowess is used as a marketing tool while what really makes or breaks a game is gameplay.
(*kof *kof *kof Ryse *kof *kof)

HanCilliers3553d ago

Couldn't have said it better! Gameplay>all else IMHO. If AAA devs perhaps spend less on hype then it wouldn't cost them so much in overall budget.

Jdoki3553d ago

@mechlord

I agree with your post.

I wonder how much the royalties / licensing costs. And why would it increase from one gen to the next (assuming that the increase of RRP is a significant result of those factors).

I recall way back when Nintendo had the 'Seal of Quality' and actually applied it to all games released. Their rules were pretty hardcore, but when you have a 90+% market share with the NES you can throw your weight around :). I know the Seal meant nothing by the time the N64 came out, and was just a gimmick... And of course Ninty got done for price fixing, which may or may not be slightly off topic.

Your second point is particularly valid. You only have to look at the number of troll articles that discuss resolution and frame rate above game play and innovation. And when devs have to come out and defend / justify their resolution / fps design decisions... Something has gone wrong.

uth113553d ago

Even reusing the game engines, creating these huge open worlds demands creating tons and tons of content. Plus you need testers to test all that. It is a huge, huge effort. I believe that's what causes the AAA budgets to explode

Menkyo3553d ago

There have been numerous reports for the last 6 years about how developing games or making games is the cheapest its ever been. So I don't believe for one minute the current pricing model is hurting devs or publishers in anyway. I agree with what someone else said whether the games are costing more to produce isn't a consumer problem or one we should worry about all we need to worry about is the quality of the game and keeping the cost to us down.

Gh05t3553d ago

"Even if you release an amazing game with dozens of hours of content and think that it's worth a $50 price tag, the market may not agree with you. Many developers don't have the savings to wait for profit over a course of years due to sales."

So lets go back to business and marketing 101...

If there is no market for a $50 game...

Maybe STOP making huge development costing games that you have to charge $50 for. Maybe you cut your team down, take longer than a year to develop and release at what the MARKET can sustain. If you cant then why are you in business anymore?

I mean really all this article is saying is that large studios aren't adapting to the market and want to do things like they have always done regardless of supply and demand, new technology, easier development. You cant say with products like Unity its easier to develop and also say people are spending more to develop.

Another glazed over fact is the video game industry is a multibillion dollar industry and they make it sound like it was anywhere near that back in the early 90's. The model they are using is wrong and they are suffering from being too big to control in a volatile market.

I believe in a free market system if you cant compete you change or close down. That is what businesses do. People make it sound like people have a "Right" to have overgrown bad business models, and its the markets fault.

Businesses cater to the market, the market doesn't cater to business.

Last point if an industry has more money being spent on games but somehow its again costing developers more to develop with a larger industry and easier tools, then again your business model is wrong. Never blame the market for shifting, that happens with EVERYTHING.

Adapt and overcome.

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220°

Microsoft’s Surface and Xbox hardware revenues take a big hit in Q3

Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.

Read Full Story >>
theverge.com
darthv7217h ago

Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.

solideagle4h ago

you should apply in MS PR team buddy, I think you will do a great job in my humble opinion :)

Sonic18812h ago

I thought darthv72 and Obscure_Observer already work for Microsoft 🤔

dveio1h ago

MS: "Xbox services and content without AB up 1%, with AB up 62%. Hardware down 31%. In total a loss of 350 mill."

darthv72: "Seems about right."

MS: "Excuse m ..."

darthv72: "I don't hardly play on my consoles directly."

MS:

Cacabunga4h ago

I can tell people like you are an absolute minority..

If service is up means their fans and fanboys accepted this model and subscribed to it. The near future you will see a big decline because the service is saturated.

shinoff21833h ago

But that's been ms for years. When things aren't going their way they try to change the way things are said. For instance console sales are down, they stop telling how many sold instead telling us how many hours spent in halo or headshots. So it makes sense console sales down just say people are playing on more devices then previous. What they won't say is how many xbox players jumped ship to ps5.

Cacabunga2h ago

Hardware sales are so bad that Sony and Nintendo are blowing the sales off the water with their hardware.

If Xbox are losers, others aren’t..
Xbox already tried everything with Xbox live then subscriptions went down so much that they had to find something else. Their fans subscribed then reached saturation rather quickly.

Hardware and exclusive games is where it’s at! Keep gamers excited, announce decent software and people will support you

purple1017h ago

Xbox hardware revenue tanks to lowest point of Xbox Series generation

Profchaos6h ago

I'm not surprised surface is struggling they aren't relevant anymore

XBManiac5h ago

Too expensive hardware when others offer the same or more for less? Good work, Green Team.

SimpleDad5h ago(Edited 5h ago)

"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."

That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.

purple1015h ago

Activision: "we gonna need a bigger rucksack/backpack please"

Microsoft: "why's that"

Activision: "to carry yo' weak ass'

Profchaos4h ago(Edited 4h ago)

Top brass have also wanted to start seeing returns on the 100 billion they have put into various Xbox related moves so seeing more multiplatform games is highly likely especially from abk

It's basically saying that PlayStation is the reason Xbox is afloat right now thinks to Ps5 versions of COD

Kornholic3h ago

So basically PS and PC gamers' money is keeping Xbox on life support.

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140°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein16h ago

Shouldn't be allowed in any field.

Inverno12h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k411h ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson10h ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu11h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson10h ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -

70°

The INDIE Live Expo 2024 event is to feature over 100 game titles

INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.