8CN: Here's something I wasn't really aware of until recently: the Need for Speed franchise has released a new game every year since 1997. That's over 15 straight years of racing - a longer streak than Call of Duty or Assassin's Creed. This year, though, marks the first time since then that a new game in the racing franchise will not be coming out. What does that mean for video games franchises with yearly installments, though?
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Gareth, Justin, and JoeyZ look at Layoff news for EA and Sony and reasons behind the downturn in the industry and more.
The Nerd Stash: "Here are the best iconic cars in the Need For Speed games that have become the signature of this franchise in the past two decades."
it means good things. More time for devs to craft a good NFS game instead of tiring it out and making it glitchy and crap.
thats not to say rivals was bad though, that game was good, im still playing it for the platinum.
"It's entirely possible that this is restricted solely to the Need for Speed games, that they simply aren't selling as well as they used to, to the point that releasing a new one every year isn't worth the monetary investement"
Too many racing games to compete with this holiday season. DriveClub and Project Cars. In addition, the Fall and Winter season is too overcrowded. NFS would lose money.
"Maybe it's a sign that consumers are no longer willing to fork over $60 a year for a new game when last year's installment satisfies their needs."
Agreed. Buying most games on a yearly basis feels like buying a sports game. However, I wrote most because Assassin's Creed is an exception. Nevertheless, COD feels like a sports game with very, very little changes: Splitting Perks Into More Perks or Adding More Obstacles In The Maps for examples. However, Extinction is a respectable effort, even though it's not as personally fun as zombies.
On the other spectrum, we could have companies like Valve releasing new sequels for each franchise every console generation. Half-Life 3. Just looking both ways.
Yearly games shouldn't mean every franchise has to do it, besides that driveclub, the crew, project cars, possible forza horizon 2, there are a ton of racing games hitting the market this year. Take the time make a really killer NFS, and release next year, no harm in that
Hoping they are taking this time to finally make an Underground 3.
I dont have a gaming pc, but it was pretty lazy of them to lock rivals at 60fps