J Station X writes
"Around these parts, we’re just a bit fond of Tomb Raider, the origins story that was released to show Lara Croft as a green behind the ears explorer who was neither very good at killing, shooting or not getting herself torn to pieces by particularly pointy bits of metal. We like the gameplay, the characters and the world that is was set in and when I reviewed it a few months ago, I even thought that Tomb Raider: Definitive Edition (the PS4 and Xbox One rerelease of the 2013 game) was a cracking title too.
Obviously, I want more of it and as I’m sure some sort of Yamatai prophecy suggests, you probably do to so here’s a list of the 8 things that we’d like to see from a Tomb Raider sequel."
Final Fantasy VII Rebirth publisher Square Enix has declared a $140m loss based on a shakeup of its internal development pipeline.
What are they doing over there? Sounds like they canceled something big. I read a rumor a while back about ff9 remake . Here "Final Fantasy IX has gone through a very challenging development, the game is still in progress but may undergo changes drastic enough that we won't hear about it for a couple of years."
This could be one of the reasons if the rumor is true. That was Silknight i don't know how credible he is but it's something and it would make sense.
The industry implosion is continuing. Sky high budgets, prolonged development windows, stagnant sales numbers, and falling currency values (inflation) are wreaking havoc on the legacy industry. AAA games will slowly become the rarity.
Saad from eXputer: "After suffering from massive financial hits, Square Enix & Bandai Namco appear to be turning over a new leaf but I'm still unconvinced."
I was talking about games with some Japanese guys here in Japan, and it seems like around here Bandai Namco has a fame of making low-quality games, with the occasional gem.
About Square Enix, I believe they lack the capacity to improve. They should learn with Capcom (although even Capcom still makes some bad mistakes), but I don't think they ever will. They keep chasing whatever is new at the time (blockchain, AI...) to say "we innovate", without considering the public perception and if these things actually improve the games or not. Them releasing too many small games with no advertising also shows a lack of trust in its own products. Even with their biggest games, like turning FF into an action game with XVI and the very divisive plot changes regarding whispers and timelines in VII Remake, shows them trying to attract a new generation of gamers without understanding what made the series so big in the first place.
I don’t know why NOW they decide on this, but I guess later is better than never.
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
What a word vomit, rambling, turd of an article that simply states the obvious. Classic exputer.
"More Rhianna Pratchett"
Hopefully not, her voice acting didn't suite Lara at all in Tomb Raider, she sounded like a 15 year old girl at times and some of her lines came off as cringe worthy ("Oh I hate Tombs"). The screaming and yelling didn't do so well also, I mean it wouldn't be a problem if it was kept at a minimal but with it happening so much she just didn't suite the role at all. They need to get someone that sounds more confident and sounds like a young women, not a young girl.
"3. More Sam, Reyes and Jonah"
We really don't need more characters, Tomb Raider is about Lara and we don't need other characters to get in her way. I think in the next game her butler should be her "communication" guy in the next game which offers her advice and stuff from phone/radio
Honestly what we need to see in the next game is an actual Tomb Raider game and not (sorry to say) a more open Uncharted clone in terms of QTE, life threatening moments, massive action pieces, focus on third person shooting elements etc
The fact the Tombs were optional in Tomb Raider pretty much says it all really
It would be cool to see more different environments
Spot on. I agree with everything on the list.
1. nudity
2. non linearity
3. hidden treasures
4. more animal enemies
5. food/survival element that affects stamina and health
6. no multiplayer at all or multiplayer done right
7. higher difficulty
8. nudity
What I would like to see is decent IA and engaging combat.
This game is faaaaar too easy (on highest difficulty) and the use of firearms is unnecessary entirely. You can resolve all situations with your bow. The IA is a disgrace: you shoot a bad guy and he comes running towards you and hide behind a tree that's right next to you. They are basically cannon fodder, then you get the guys with the shields and all you have to do is press dodge, then attack and they are done.
It's a shame cause the Bow is really fun to use, but the enemies are waaaay too dumb.