CraveOnline: "Battlefield 4, Warhammer Online, Mass Effect 3, and Titanfall all have something in common. Can you guess what it is? Well, not only were they AAA titles published by EA, but they were pushed out to market before they were ready to walk."
Popularized by Doom in 1993 and still making video game haters gnash their teeth today, first-person shooter games are the best thing to happen to gamers since pizza rolls. So here are 15 underrated first-person shooter games you may have missed.
Although the late 2000s Turok wasn't my favorite, I would love a new entry. Open world survival with shotguns and dinosaurs. Not sure how we'd get the fusion cannon, but that would be pretty sweet too.
Lol
All of these games are pretty much universally praised. Outside of Timeshift I literally own all of these.
XIII, The Darkness 2, Far Cry: Blood Dragon, Timesplitters: future perfect, Bulletstorm are awesome games
I played them all, they are all good in their own way
I used to be obsessed with FPS games
Windows Central: "Titanfall 1 is being sunset, taken off storefronts by EA. While the servers remain live for now, one has to wonder just how much time it has left. I look back and pay tribute to the last "twitch"-styled shooter I ever truly loved."
Sales for the original Titanfall are being discontinued.
It will be pulled from subscription services on March 1, 2022.
Physical media. Unfortunately the way games are going these days game servers will eventually be shut down and you can stare at the menu and wish you could play the game again.
What do the dinosaurs have to do with "rushed out the door"? They are there in the backdrop, there isn't anything to suggest they were supposed to be anything more.
It's a new IP and the focus isn't going to be on making Halo 3-level content. Those things take time and come with sequels. A new IP focuses on getting the core mechanics to work, and that likely takes a lot of time. Not sure why this article is complaining about a lack of co-op, it's unfair to expect that or cite it as a sign of a rushed job.
New modes would definitely be nice, and I'm sure they will be added through the lifetime of the game. You really can take any new IP and ask "Why isn't there more content", but a lot of the times, that potential is realized through sequels or patches, after your core mechanics are already nailed down and you focus resources on other things.
It's very dramatic to compare it to Battlefield 4's rush job. That game is a whole different level of disaster. Titanfall isn't "ready to walk"? I really don't understand the hyperbole.
I don't like it when people write reviews without playing the game. "Xbox On...go to Titanfall"
Titanfall had minimum 3 years in development, that game wasn't rushed. It was a new studio building a new, engine building and a new game- it was badly optimized, not haphazardly put together in an unreasonably short amount of time.
If you open up a studio and get a publisher like EA to fund your game, 3 years is more than reasonable especially considering they're taking on all the financial risk. Any longer and your game just isn't going to earn what it cost to make.
People must seriously get over thinking EA is this literally evil corporation that loves pushing out flawed products almost as much as it loves killing kittens, 'cause at the end of the day we're still left with an extremely playable and highly rated game.
Titanfall is an amazing game and despite some of the framerate drop sometimes, it still is one heck of a fun game to play.
Titancrack.