Many have been wondering why inFAMOUS: Second Son doesn’t have a dynamic day/night cycle, that is pretty much standard for open world games, and why the demos we have seen seem to lack shadows, and during a livestream event Sucker Punch Productions Chris Zimmerman explained both elements of the game.
Huzaifah from eXputer writes, "My favorite type of genre in games is when enemies are merely animal fodder in the eyes of the protagonist's sheer power."
Fans of the action-adventure franchise have been eagerly awaiting news of a potential sequel to one of the best games on the PS4.
Umm ... how about this?
First we get the Tushima sequel(coz its most rumored)
Then a new Resistance (need new PS SP FPS)
Then a totally new IP (new IPs are always interesting)
And then a new inFamous?
I had a great time with the second son. Never got to play the originals and hope they get remastered one day.
If I had a choice between another Infamous game and another Spider-Man game, I choose Spider-Man. Sony should spend its resources on its winners.
inFAMOUS Second Son was one of PS4's best exclusives, but does it hold up a decade later?
100%, locked 60fps and still look great all these years later, same with the expansion, definitely worth a look if people haven't played it yet, not the best games ever made but a good experience, hopefully a new infamous gets released
Never was my favorite infamous, but it was definitely a graphics showcase early on PS4. Still plays well with the unlocked frame rate.
Graphically It's a absolutely stunning game that still holds up today.
Didn't have all that much depth to it forcing you to play though twice for a platinum trophy a good and bad run it was a little disappointing how similar those were Delsin would be like I'm not doing that for you in a cutscene but the cutscene would play out and force you to do it anyway just as you would of in a good run
I did like the story however it got a lot of complaints back in the day people hated playing as Delsin instead of cole despite Coles story being wrapped up.
Overall though the map wasn't overly saturated with useless points of interest there was some collectibles and things to find but nothing compared to a Ubisoft game.
I think it was a good game if a little hollow I've played it through around 4 times now since it's so short.
Also it's DLC was great a full story expansion
So, how does the day is going to turn into a night?
I like dynamic day/night cycles in games like Skyrim, but I hate them in games like GTA and Assassins Creed. Not sure I can explain why but it makes perfect sense to me. I'd prefer to have them be story driven in inFamous.
He's absolutely right. Shadows become much softer and less pronounced when you're in dimly lit situations. The stronger the light source, the harder the shadow is going to be.
Also, Infamous 1 and 2 didn't have night/day cycles and those games were great.
But what about after you beat the game? Will it become dynamic then?
Why couldn't they just have a normal day/night/weather cycle, and when you initiate a mission, it changes to fit the tone of that mission? Or at least when you finish the game make it dynamic when free roaming. It seems kind of lame and more immersion breaking that the weather and day/night is static.