FogLight

Trainee
CRank: 5Score: 20800

User Review : The Last of Us: Left Behind

Ups
  • Emotional Story
  • A Combat Mechanic Executed Well
  • Great Voice Acting
Downs
  • A Bit Unfulfilling Ending
  • Few Forced Combat Encounters

The Depressing Valentine

The Last of Us was a gem made by Naughty Dog, a studio owned by Sony Computer Entertainment, and it won many awards for its great narrative and gameplay which we needed for a long time. Unfortunately it did not win VGX's Game of the Year award, it did win couple of them in other award giving ceremonies like D.I.C.E.

Now this is going to be a short review for its anticipated DLC, Left Behind. The DLC is set before Joel met Ellie, and in the middle of The Last of Us's events. The DLC also released during Valentine's Day for us gamers, and oh boy it was a great gift from the Naughty Dog as Left Behind was a great experience to witness and is the worthy addition as one of the chapters for The Last of Us.

OVERVIEW:

Like I said at the beginning of the review, the DLC was made by Naughty Dog for the critically acclaimed Playstation 3 exclusive: The Last of Us. Unlike Far Cry 3 Blood Dragon, Left Behind needs The Last of Us to be able to be played by players since it isn't a standalone DLC.

This DLC focuses on Ellie's experience in the apocalypse before she met Joel, and when she was with her friend named Riley. Riley is a Firefly who appeared in American Dreams comics for the Last of Us which is the prequel for the game so the DLC is another prequel that continuing the events of the American Dreams.

Like the base game itself, it is still a survival horror game that has an addition to the game's combat, and more narrative to follow in the game.

STORY:

The DLC is set in a fungous infected mall only unlike The Last of Us which was in variety of locations. We follow Ellie when she remembers about her fun and sad times with Riley as she tries to help Joel after a certain event halfway in the game.

The writing in the DLC's story was just brilliant. The good times Ellie and Riley have as Ellie keeps remembering while she is out in the mall exploring until the demise that occurred which was already explained in the base game's ending. There were couple of moments that dwelve in those girls' personalities and feelings with each other as friends whom were separated recently. That feeling when you see a friend whom you thought you would never see again was the main point of this game's story line.

I would also say that there will be a moment in the game that could be debated after some discussion. This DLC touched upon a subject that could surprise some people at first glance but after some time of thinking, it would be a great touch by the writer(s) of the DLC as many developers and publishers wouldn't touch upon which is unfortunate since this kind of writing could make people talk about it, increasing the popularity of their games. Any kind of publicity would help the game, whether it would be good or bad. I will just want to thank Naughty Dog for thinking out of the box and thought of something meaningful but risky and it was worth it.

The ending though, as much as I loved it, I didn't feel that closure I needed for Ellie and Riley's story. I wanted to see a little bit more after what happened during the final scene which was unfortunate and a small negative point in my opinion.

The DLC made me want to laugh, smile, frustrated, and depressed. This managed to twist with my emotions which very few games managed to make me feel like that. Only a visual novel Clannad, and games like The Walking Dead, and Mass Effect 1 and 2 managed to make to do that to me, and I am adding both The Last of Us, and Left Behind to the list as I loved the game's story line.

GAMEPLAY:

There isn't much difference between the game play of both the game and the DLC except for one thing. You can make the infected, and the survivors fight against each other until one of the sides fall so you can kill off the other. That idea executed greatly and was extremely useful during some of the encounters with the survivors as the infected were yearning for human flesh. Other than that though, there were couple of events in the game which were some kind of mini-games, and fun stuff to do during the game which brought comic relief to the game. It was helpful and a great idea in my opinion as I enjoyed all of them, and there was a certain event that made me laugh at the girls' confusion towards that certain thing.

My other complain about combat though is that it felt as combat was forced in the DLC. There were couple of moments that I kept asking myself why the survivors keep hunting me in the game for a false or no reason. I just felt that it wasn't needed in the game but I should say that the mechanic with infected against survivors was great.

Some people would complain about the DLC being only two hours but I will just say this. I would prefer short, but great experience more than long, boring experience. It would be great to have both but it is just a DLC so don't get your hopes up for it.

GRAPHICS:

The mall was shown in both ways: Almost like plants invaded the mall, and snow during winter with few to no plants. The environment as you look around abandoned stores and sections of the mall were great to see but they weren't as jaw dropping as some certain parts of the base game but that doesn't mean the background of the DLC was bad, in matter of fact I loved every single detail I have seen while exploring the infected and abandoned mall.

Other than that though, there wasn't anything new in terms of visual improvement or etcetera.

SOUNDS:

The composer strikes again with music of the DLC which was really pleasant to hear and the voice acting was just top-notch. I take back what I said about Ashley Johnson as Ellie as she just did the perfect job conveying emotions to Riley, who was also been voice acted by a great voice actress Yaani King. They were just perfect in Left Behind as I was convinced that they were in danger or they were having fun together. I will say it again, top-notch voice acting as the base game.

The sounds of Left Behind were as immersing as the base game like the clicker's clicks and steps when they get closer to Ellie, the sounds of weapon shots, and etcetera. No difference between them which is great to hear.

OVERALL:

Left Behind was worth the money as I rarely buy DLCs for the games I own, and I am proud to say that I loved Left Behind, and Naughty Dog didn't just attempt to cash-grab the consumers for money. The story was great but had a bit unfulfilling ending, the additional mechanic for the combat was executed well enough and made me wish that it was possible in the base game, the voice acting was once again top-notch, the music was great, and the sounds were as immersing as The Last of Us.

You can't go wrong with fifteen dollars you have to own Left Behind. If you are a fan of The Last of Us and want more single-player content, you can't go wrong with Left Behind.

I hope you all have a good day!

Score
10.0
Graphics
Great mall setting and same visuals as the base game.
10.0
Sound
Ashley Johnson and Yaani King made a great job voicing Ellie and Riley respectively as I take back what I said about Ashley in my The Last of Us review. The sounds and music were as great as the base game.
9.3
Gameplay
The additional combat mechanic was executed well but couple of combat encounters felt forced into Left Behind
8.5
Fun Factor
Same as The Last of Us, you would only play it once, or replay it twice to get the Survivor difficulty trophy or something. No additions to multi-player portion of The Last of Us so it has less replay value than the base game
Overall
9.5
imtheman20133721d ago (Edited 3721d ago )

*THIS COMMENT CONTAINS SPOILERS*

I stayed up until 6 am playing Left Behind on Survivor on the day it was released, and it was totally worth it.

I agree on a couple points you made, the first being the ending. I wanted to witness the change that occurred as Riley became an infected. I wanted to see the emotional despair that Ellie would have went through watching her closest friend turn into a monster, and knowing that she has to kill her. Still, even though the ending wasn't all it could've been, it was a fantastic edition to The Last of Us' campaign.

The second point I agree with is the forced combat situations. Well, really I only felt that one combat situation was forced, that being the final one. I felt that this instance was forced because of one reason: you HAD to clear out the area to progress. There was one area before this where you had to clear it out, but there was only a few infected to deal with. I like the option of being able to sneak past enemies if it seems possible to do so, and once the infected arrive and clear the guys away from the door, it was totally possible to get in there without them noticing.

Anyway, great review for a great piece of DLC!

FogLight3721d ago (Edited 3721d ago )

*THIS COMMENT ALSO CONTAINS SPOILERS*

I regret not pre-ordering it to get Ellie's theme and the first issue (even though I have read the comics)but I still bought it day one and I don't regret it.

That was the small criticism I had with the ending. Ellie killing Riley as she got infected could have been more emotional than Joel losing Sarah. I said could have been, especially with minigames and that kiss they had before the last scene.

And that was the area I was complaining about in "forced combat situations". I mean come on! Why would the survivors keep hunting us in the mall? Yeah we have killed their friends but it doesn't make sense that they were looking for us till death in a freezing and infected mall. I wouldn't put my men to search for those survivors unless I wanted to have fewer men in my group and just give them death wish. I also completed the game on Normal so I can't imagine Survivor on this portion of the DLC...

And thank you for enjoying the review! It is kind of unfortunate that it is kind of short but it is a review for a DLC so it makes sense that the review has fewer paragraphs. The thing is that I loved that DLC, and it was worth the money even though I rarely buy DLCs. Man now Naughty Dog is getting even more respect thanks to Left Behind :3

coolbeans3721d ago

*THIS COMMENT DOES CONTAIN SPOILERS*

Pretty close to what I'd give it overall, but I honestly thought its ending was rather fitting. Leaving it open-ended as to how much time they would spend together before Riley turned seem to flow with the present-Ellie ending. I thought that enemy human vs. Infected vs. you was a great nuanced idea that can be built upon if a sequel was to be made. It reminded me of Alan Wake's DLC building upon one concept seen at the end of the main game.

The final combat scenario annoyed me too not only because its length felt pried in, but the 1v1v1 mishmash showed design kinks. Even when remaining stealthier then human baddies shooting at Infected, those clickers still did that...swatting attack run (<-whatever you want to call it) towards me.

Besides that part, I really thought it was the consistency of the storytelling through the same play mechanics that won me over.

FogLight3720d ago

It is good to see someone being fully satisfied with the ending but unfortunately, I just wanted a little bit more :/

CertifiedGamer3719d ago (Edited 3719d ago )

Left behind from slipknot as the dlc theme song

Bathyj3718d ago

"Same as The Last of Us, you would only play it once, or replay it twice to get the Survivor difficulty trophy or something. "

Gotta disagree with that. I did the same thing when I finished the DLC as I did when I finished the main game.

Started again.

And I dont give a damn about trophies. I played it cos it was fun and beautiful.

Also I didnt feel the combat was forced. It was a short game and it has to have SOME action in it. The new mechanics were so good I only wish it were longer with MORE combat to break up the dramatic bits.

It would have been nice if Ellie and Riley had some combat together to re-enforce the comradery they shared since they were so close. You would have got the same protective feeling looking out for her as you did while playing as Joel.

FogLight3717d ago

You know, finally I can see someone having totally different opinions.

You find it fun to play it multiple times while I find TLOU to be one time experience. Sure you could replay it multiple times to get more progression but I don't see it as the kind of game that has HIGH replay value unless for trophy hunters.

And about forced combat encounters, some of them didn't feel forced, but there are others that in my opinion, dragged on which is why I consider it forced.

And the final part I agree, it could have been great to see both of them attack and defend together but they are teenagers with limited ammo and weapons so I wouldn't see it logical in terms of narrative.

I disagree with your points, but I give an agree since you had valid reasons :)

Bathyj3717d ago

That's cool. I respect your opinion. You have a nice way of disagreeing with me.

FogLight3717d ago

I am trying to be as respectful as possible man since I know everyone has a different opinion ;)

GribbleGrunger3714d ago

I've replayed it 7 times. The first time I played it for the story and overall experience. Not knowing how to approach each different scenario added an interest and even before I'd finished the game, I was thinking on how I could handle particular scenarios differently

The second time I played it I stealthed as much as possible. I also took the opportunity to search every nook and cranny for the hidden collectibles, Trophies and alternative conversations.

The third time I played it I went for an out and out 'avoid' tactic, trying to kill as few people/infected as I could and making it through to the next level unscathed (if possible)

The fourth time I played it I went for a combination of the two, using my upgraded bow in new game plus for that sniper feeling, while in the sewers I threw all my arsenal at the infected.

The fifth time I played it (on easy) I went full on Rambo and kept why finger on run even when I was collecting materials to craft with. This was quite a scary approach because certain areas where crammed with the infected. Running and gunning was also very difficult in areas filled with bandits.

The sixth time I played it was purely to take in all the nuances of the story, characters and acting. Having already played it several times, it was much easier to understand plot threads and narrative tricks you would normally only find in films or books.

The seventh time I played it was because I had naff all else to play and the characters were calling. Every single playthough was completely different.

I'm on my third playthrough of Left Behind, and when I've finished that ... I just might play TLOU one last time.

40°

Top 10 PlayStation Plus Premium Horror Games

We love to scare ourselves silly within the horror genre of video games. Thankfully, there are many to find on PlayStation Plus Premium, such as the intense Resident Evil VII: Biohazard and cult favorite Little Nightmares.

Read Full Story >>
techraptor.net
100°

The Last of Us Day 2021: Top 10 Moments from The Last of Us Games

Last of Us Day was celebrated on July 26, 2021. Every year since The Last of Us Part I was released, they have been celebrating this day to commemorate the launch of the game.

Read Full Story >>
playstationgalaxy.com
ArchangelMike937d ago

Yeah well. How did you miss Joel's cliff hanger lie to Ellie at the end of part 1. If that's not a top 10 moment then half your list isn't either.

Inverno937d ago

Honestly one if not the best ending to a video game I've ever seen. It was like the end of their journey but a cliffhanger to the rest of their lives.
Also a top 10 list is a little odd to do for the type of game this is…

MIDGETonSTILTS17937d ago

Things you missed:

Hotel basement
Getting trapped upside down and then saved
When Ellie killed the rabbit
Carrying Ellie

Playing as Joel at the beginning of Part 2
Seeing a baby walk in the snow in Jackson
Snowball fight with kids before patrol (& creepy PTSD of brick throwing from Part 1)
Finding the stash, and getting chewed out by Jonathon
Running through the woods as Abby
The fence, and fighting alongside Joel as Abby
Searching the empty house for Joel, and finding the basement door
Outside Seattle, overwhelmed with grief and mystery
Killing first Wolf (my first kill of Part 2 was named Casey, silenced pistol to the right temple, won’t ever forget the pink mist)
Mole King
“Don’t, she’s pregnant!” >>> “GOOD.”
The entire aquarium set piece
Getting my head blown off by Ellie as Abby
Ellie’s waking nightmares back at Jackson
Discovering that I’ll never be able to play Joel’s song ever again

ArchangelMike937d ago

Ellie absolutely slaughtering David, and then Joel turning up and just embracing her - has to be up there in the top 3 moments from that game.

ArchangelMike937d ago

The mistake was combining both games into one top 10 list. Author could have written two articles and got two sets of clicks, as well as doing justice to so many awesome moment from both games.

sourOG937d ago

Really? lol. I didn’t know it was that big. I thought to have your own “may 4th” you needed decades of content and a religious fandom.

ChickenOfTheCaveMan937d ago

The Ellie and Joel discussion after she escapes and then brings up the Sarah subject in the first one is just heartbreaking and awesome, that's a turning point for both characters. In part two, I feel like the "he was just...ready" scene is underrated af, you really see how Owen got his moment of clarity where he was really young and hopeful as a Fireflies and just died inside by becoming a WLF, he wasn't cool with ending like this old scar.

320°

Top 10 DLCs of All Time

Examples of DLCs that are NOT cynical cash-grabs are few and far between. These rare gems can significantly expand upon and improve the base game. GameLuster's Nirav Gandhi highlights the top ten DLCs of all time. Publishers take note - these are DLCs done right.

Read Full Story >>
gameluster.com
RaidenBlack1429d ago

My favorite DLC list would be:

10) Dragon Age Origins: Awakening
9) Assassin's Creed IV: Freedom Cry
8) Destiny: The Taken King
7) Fallout 4: Far Harbor
6) Fallout New Vegas: Lonesome Road
5) The Elder Scrolls V: Dawnguard
4) The Elder Scrolls IV: The Shivering Isles
3) The Last of Us: Left Behind
2) Red Dead Redemption: Undead Nightmare
1) The Witcher 3: Blood and Wine

Honorable) Mass Effect 3: Citadel, The Witcher 3: Hearts of Stone, FarCry 3: Blood Dragon, Diablo III: Reaper of Souls
Also) Fallout 76: Wastelanders (Actually brings some sense to the game) (Should be a standalone offline title)

1428d ago
Ricegum1428d ago

Not a single Borderlands DLC on there. For shame.

RaidenBlack1428d ago

Actually I missed out :-
GTA IV: The Ballad of Gay Tony
Infamous First Light
Dark Souls: Artorias of the Abyss
Bloodborne: The Old Hunters
Horizon Zero Dawn: The Frozen Wilds

1428d ago Replies(1)
RosweeSon1428d ago

Where’s Big surf island from Burnout Paradise? And all the extras.
GTA4’s dlc was one of the best ever
Undead nightmare was brilliant My 3 favourites off top of my head great value and great content

toxic-inferno1428d ago

Big Surf Island hadn't even crossed my mind!

I know there are plenty of good examples of how to do good DLC (and that Burnout Paradise isn't the most popular in the series amongst fans), but I remember being blown away by the way that Criterion supported Burnout Paradise. The game grew so much since its original release.

RosweeSon1428d ago

Yeah majority for free as well the island would have been free from what I heard but EA wanted to charge luckily wasn’t too expensive and got time money’s worth. Really enjoyed that game and all the content. A Delorean is always gonna be a winner for me 😂✌🏻

RosweeSon1428d ago

Prey Dlc is currently £6.49 on PSN 59% off think I’ll grab that now haha.

ifrit_caress1428d ago

Dark Souls 2 and Dark Souls 3 DLC was great, Horizon: Zero Dawn's Frozen Wilds DLC was good.

RosweeSon1428d ago

I’ve not got round to the frozen wilds yet I need to soon really enjoyed the base game

MoonConquistador1428d ago

An excellent addition to the game, well worth it.

Tacoboto1428d ago

Not even an honorable mention for Frozen Wilds, shame. Damn that expansion felt and even looked better (artistically - those hot springs!) than the base game.

toxic-inferno1428d ago

Yes, the Old Hunters was fantastic - incredible how much they managed to expand the lore of the game, while creating a short, yet incredibly rich, genuine Bloodborne experience. In a way, it's a shame it didn't receive more DLC, but to have such a successful game and follow-up DLC is so rare that we probably shouldn't complain!

pwnmaster30001428d ago

With the amount of fans bloodborne has, I am very surprise they haven’t made a sequel or more DLC. I’m hoping for a sequel for the PS5.
If Sony let’s this franchise die then it will be a major loss to me.

UltraNova1428d ago (Edited 1428d ago )

Pwnmaster,

It's not up to Sony entirely, is it? From Software is busy with Elden Ring so I wouldn't hold my breath for BB 2 anytime soon.

pwnmaster30001428d ago

@Ultra
I could of sworn Sony own the IP.
Was thinking they can push it or something

toxic-inferno1427d ago

The franchise is showing no sign of dying yet - they keep bringing out more and more merchandise for it all the time!

+ Show (1) more replyLast reply 1427d ago
Show all comments (38)