As with Metal Gear Solid V: Ground Zeroes, Kojima is planning to use a constant camera movement in The Phantom Pain, without making any cuts - or at least as little as possible, to convey a feeling of one big, consistent world. He also wants to create seamless transitions between gameplay and cutscenes. On Twitter, Kojima talks about a movie doing the same thing.
Whether it's showcasing damage realistically or simulating fractures and conditions, these games are worth checking out.
The Metal Gear series has sold 60.2 million copies, as of September 2023.
...and yet, they couldn't give more respect and effort into the collection.
What a terrible company.
Metal Gear Solid V: The Phantom Pain is another rollercoaster of a game in the Metal Gear Solid series. Here's what to expect and why you need to experience it.
Amazing how bad this game looks already. We keep acting like this gen doesn't feel like an update but I think we're starting to see it.
The game started really strong in that hospital, but after a couple of hours I wondered if it was even an mgs game I was playing.
Now make sure those cutscenes are significantly shorter than those in MGS4.