It seems like developers have not been fully utilizing the potential that the current generation game consoles have been providing. This article takes a look at how game developers are not utilizing the new consoles and still developing the games for last-gen consoles.
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
While many are fans of the Honkai Star Rail story so far, The Nerd Stash believes that the deaths of Robin and Firefly no longer carry much weight.
Wardens Rising is looking like a promising new take on the ARPG genre, especially when played with friends.
Inb4 excuses about devs needing time to understand the tech, even though the new consoles are just (lower) mid-ranged PCs.
No point yet
defecation is what developers do to consoles
Did this author see what happens when last gen games are ported to current gen? Eg: TR Definative edition people called it a cash grab.
Personaly I would love to see some more ports. But I would say I'm in the minority.
Seeing how the install base for PS3 and 360 exceed the PS4 and X1 by a factor larger than 20 it's no wonder they are still making games for last gen. Also the author assumes Devs will just instantly transistion from one gen to the next, as if they've been working with the PS4 and X1 tech since their conception. Unless you're a 1st party Dev you've most likely had Dev kits for about a year at most, many third parties are porting last gen into current gen titles since all they need to do is bump up the visuals.
It doesn't matter which console they sell a game for, whether it's for PS3 or PS4 they're going to be selling it for $60. And while I made it sound like porting was easy (tbh I have no idea), it still costs money. The only reason to make a game for a current gen console to go with a last gen console is to appease fans. Many companies don't want to spend extra money to make a few people happy (since most people probably won't care too much if there is only a last gen version).
I can understand wanting more games for the shiny new console you just bought, but from a Publisher standpoint making a current gen version is a costly service, not a necessity.