Hardcore Gamer: Now that months have gone by since both games were released, we take a thorough look at the looting mechanics in both games, unimpeded by hype. Naughty Dog designed a system from the ground up for The Last of Us to serve the game, its story, world and overall design. Irrational, on the other hand, simply stuck with a system that made sense and worked for past games in the Bioshock series without changing it to serve Bioshock Infinite in particular, which is in many ways a very different game than the original Bioshock.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
Najam from eXputer writes "It's time fore a new installment in the series, not another pointless remaster."
They are working on something new. Not to be rude but it is impossibility stupid to think ND next major announcement is going to be a remaster or their next Last of Us entry is going to be another remaster.
The team is sad for losing out on such a great project but celebrates its growth because of spending time on it.
All they had to do was make a basic online mode like their previous games. Instead they wanted more money and choose to go live service which makes games worse in my opinion.
What a waste of time and money, what a shame.
Not sure why they didn’t just make Factions 2. There was no need to make it a live service.
TLoU Factions was a great addition such a shame they couldn’t be bothered to remaster that for PS5 considering the crazy high price tag of the remaster of a remaster…
This is something to be celebrated. This studio is smart and they get it, even factions 2 wouldn't've have been worth the time. I am surprised they didn't just remaster the first one though, but actually how popular was Factions?
Interesting and insightful article.
Umm why are things games compared. Bioshock has some RPG elements but it is more on a action side. Why not keep it at that.
Its like comparing the loots from Diablo with these games.
In Infinite I thought it was a pain and a bit silly to raid all the garbage cans around me for food and ammo. If you're going to put so much effort into crafting an original story then think up better ways to get health and loot that don't involve looking in every garbage can like a hobo. It also takes away from the flow of the story a bit when you have to keep stopping to say Hey i gotta look in all these trash cans and desks and cabinets and scour every new environment.