Well, this is my first blog and preview for that matter.
Dark Souls is the third game in the souls series known for its difficult gameplay.
Dark Souls II beta second round ended just now and after two hours of playing here is my current opinion of it.
When you first boot up the game you are greeted by a terms and condition, to which you have to agree upon. Then information about beta, and finally the main screen, which just like previous games is pretty barebone with only "DARK SOULS II" written on the background.
First comes up the usual display settings and control settings option. Then you got to choose one of few characters you wish to play as. Like in previous games, only your starting equipment and stats would matter though the game doesn't really tells you the stats when you choose your character.
I started with Warrior, the poster boy for Dark Souls II. He started with a medium armor, longsword, ultra greatsword and a shield. His talents were pretty spread out a good class for pure melee starters.
When you jump into the game you will get greeted by a shopkeeper and a bonfire, and few already placed summon signs.
Dark Souls is still a dark gritty world, and when I say dark I mean both ways, the story and presentation. It will be nightfall so things will be harder to see and you will die alot due to it.
After killing first 3 hollows you will be presented with your first challenge. A very dark area with small passageway and a way down into a cave which would either lead to death, or with careful planning get you starting equipment of warrior class.
You can also light up a torch at bonfire though it will take place of your shield so your blocking might get affected. You can still two hand a weapon, so it is better idea.
After the small passage way and going up a little you will be presented with your second challenge.
A dark hallway full of assassins. You can either kill 2 of them and make run for exit or stay there, kill them and take the loot that is dropped on the floor. I chose latter after dying like 4 times.
There will be many hidden items and areas and the game is semi-openworld with alot of areas to explore.
After going more forward you will be presented with your second bonfire and first mini-boss. Unless you started with Sorcerer or Warrior you will die alot unless you figure this fatty out.
By this time I had died so many times I changed classes to dual swordsman and started increasing his HP to 12, and STR to 18, and Agility to 12.
I like the idea of a nimble two hand warrior more wielding a giantsword.
Sadly I my progress was halted here because of more assassins up at the bridge and dark spirits at opposite side of the bridge.
And the cave was too scary for me so I ran away.
The new engine certainly helps alot. When you move you can clearly see your characters flowing with the wind, and it looks beautiful.
The grass also flows too, and the fire effect looks good.
The only problem with the game was frame-rate. Indoors it felt real smooth like game was running at 45+ FPS, but outdoors sometimes it went jittery and felt it was running at around 22-26fps.
Also unlike Dark souls you will have to wait until the complete attack animation has been played before you are able to roll.
I only got to try melee weapons.
Zweihander returns, with its long damaging reach.
The pursuer greatsword will be the choice of many because its good at all kind of situation.
The knight sword, is great for dual swordsman because of its long reach and moveset.
Longsword is...longsword.
Daggers feel real smooth now, and you can even play as left handed character with no setbacks. You can use shield on right hand and your weapon on left.
Though the greatswords felt fast and Ultra greatswords too fast for me. I hope they balance this issue.
The game still has few of its faults which I hope FromSoftware fixes by the release date , most importantly being framerate issue and weapon balancing, but I have full faith in them.
And now finger crossed for third beta test.
We were expecting problems with mod support, but there are a lot of other issues.
Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.
Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.
Par for Bethesda.
LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?
The ps5 version doesn't change a ton but from my small playtime it's enough to make me want to replay it just to have it running at 60.
A side note to this my PS4 version no longer boots after it's "update" so I guess that's what it feels like to own a Bethesda game on PC
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.
Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.
So jealousssssss :'(
Might want to be careful. Last I read the Beta was under a NDA.
I enjoyed the beta quite alot im liking the level designs so far.
Longsword is... op haha. Glad to hear great-swords are faster, since I'm a sucker for great-swords in mhfu