Will Kostakis, Stevivor.com -- "With Pokémon X and Y’s worldwide release tomorrow, the series is going 3D. It’s the evolutionary step we all saw coming, and while we’re all celebrating the fact that it’s finally here, I doubt the good folks at Nintendo feel the same way. 3D was the last big, low-risk change they could make to the series.
"Whatever they do next will ruffle feathers."
Pokémon’s shift to 3D was a big mistake, as the series’ roots in 2D design make it difficult to transfer important game mechanics into a 3D overworld.
why do other games pull off 3D monster collecting JRPG games just fine? Look at Jade Cocoon and Shin Megami Tensei for examples.
BLG writes: "While it didn’t sell as well as the Nintendo DS, the Nintendo 3DS was nonetheless a wonderful system. And, while this may be a hot take, it’s easily my favorite handheld. Even more than a decade removed from launch, the system’s library has so many titles that feel as fresh today as they did back at release. While it was hard to narrow down, these 30 Nintendo 3DS games are emblematic of the system’s success."
The Pokemon Company has a solid thing going right now. Well, it’s been going on for a while, actually, but it has been a while since a new typing has been introduced to the popular monster-taming series. The latest one, Fairy type, was introduced back in Generation VI (Pokemon X & Y), so it does seem like it is time to bring in a new one. Check out Jason Capp's article for more.
I see what you did there.
Im still waiting for an open world Pokemon action rpg with terrain deformation and effects.
Agreed. X and Y are a huge step forward, but there are so many things we want. A full open world RPG with real-time battles would be amazing! And more fleshed out stories, as well. THAT game would sell Wii U's.
And Pikachu need to evolve for crying out loud.
I agree with the author but am curious to the impact of adding another aspect.
Make the move pools more pokemon specific.
I know my electric pokemon will always have thunder bolt or its physical counterpart, I know I can teach a lot of non-electric monsters thunder bolt. I know my final team will have nearly the same move pool as the previous game. It significantly reduces the need to branch out into different pokemon and fails to give them different identities outside of looks and some stat deviations.
If you can't get a move with a certain pokemon, or better yet, receive a new move, it makes each pokemon more unique to play. I'm not saying every creature should have nothing but signature moves, but adding some limitations or even a select few signature moves to each one would drastically increase the strategy, because now instead of only looking for a stat vehicle to carry your moves, you have to balance that alongside an exclusive/limited move pool. It would also cut down on the ridiculousness of having rock pokemon swim.