We went in assuming that Kinect was a gimmick, very much as it was last time around. With the exception of the unfinished facial expression tracking though, and a couple of minor quirks that could very well be down to the fact that we were looking at in-development software in a room packed full of people, we came out with our heads swimming with game ideas.
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Say what you like, but virtual farming is big business. And that means the release of Farm Tycoon onto the Xbox ecosystem should appeal.
Whether it's entering a zen state during DPS or the rush of dopamine on its completion, Destiny 2's Raids excels in multiplayer teamwork.
There is potential for this to be much better received by the gamers and developers.
And...with one in every box, that potential doesnt have to be squandered. Incorporating traditional with motion gameplay mechanics seems to be the sweet spot MS is aiming for this time around.
Being given the right balance of support from the ground up as opposed to being an afterthought like their first time out.
Amazing technology for sure, but it still needs to show usefull and meaningfull applications for this technology to justify its incluision with every One at a premium price.
Balls. In 6 months after launch it will follow the first one. It will be classed as a pointless gimmick. It's not if it works or not. It's is the whole waving / shouting compelling, long term. I say only fanboys and non gamers will buy into the nonsense
Same for Move( although that actually works) and Wii is worst console I've ever owned/ used.
Gonna say this again and a millions time more,if you don't feel what you're doing aka holding a controller then this is pointless,hardly something that you'll immerse in.
As for it's possibilities .. sure,it has many potential; just not in GAMES.
Waving your head/hands/legs is hardly enjoying your video games,much more like a chore or exercise to be called a gaming peripheral.
The face sculpting thing is kinda cool though,I'll give them that.