Open World games such as GTA, Saints Row, Just Cause, etc. Have been around for long. In each of those games i mentioned why does the main objective always revolve around killing people with no foreseeable goal??
From my playthrough into those games, i got bored easily. I played GTA4 and returned it within an hour, got SR2 and played it for a couple of hours and now its collecting dust somewhere. Just cause has kinda pulled me into that genre but i couldn't continue the game, it was fun for the first few minutes, but it appeared to have a huge map with absolutely nothing to do other than killing.
I've never been a fan of open world games. Well, you may ask why, because i played most of them and felt that they're pointless, with no decent story, interesting setting or characters, something worth doing other than doing nothing but crime. I would also like to point out why do open world games have such a HUGE world that is dead with lack of rewarding for the exploration you do.
Until recently when i put Yakuza 3 into my PS3 system. I was greeted with the intro movie and got a bit excited, i played the game for a couple of hours, in the beginning it wasn't really good, until you leave Tokyo to Okinawa, the game takes a couple of hours for its true potential to kick in.
After 4 hours of playing the game, i got the ability of going to the town of Okinawa near the Protagonist's orphanage. I'm not sure i remember what my objective was going to the town, but i was blown away by the level of interaction and the diversity of the side missions i stopped caring for the story, spent some time in the town doing side missions and fighting baddies, after that, i continued the story and was blown away again by how deep the story and how interesting the characters are, and i'm not gonna forget how the game portrays the gritty side of Okinawa and tokyo.
All in all, Yakuza 3 addressed my concerns about open world games, with a solid story, interesting setting and characters, diverse missions that do not revolve around picking up a gun and laying people to rest. With all that, it still retains a very solid combat system that is very brutal too. And IMO i think its the only game that did open world right.
Lets get back to the main subject.
Lets move away from open world games a bit, here is what i aways think of: Why does the gaming industry or the AAA games are centered around guns and killing?? Why is murdering people such a cool thing to do?! With all those big budgets killing is now VERY detailed with gruesome ways. Why can't gaming be peaceful??
I might be seen a hypocrite but this is too much killing. I can't remember when we got a game that is peaceful and fun. Don't get me wrong, i enjoy games of all kind, but there should a balance.
So, thats it, i think i'm done.
I would also like to ask you what do you think of my first attempt in blogging?? I hope you liked it. :)
We were expecting problems with mod support, but there are a lot of other issues.
Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.
Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.
Par for Bethesda.
LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?
The ps5 version doesn't change a ton but from my small playtime it's enough to make me want to replay it just to have it running at 60.
A side note to this my PS4 version no longer boots after it's "update" so I guess that's what it feels like to own a Bethesda game on PC
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.
Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.
I forgot to add Arkham City. Its another game that did open world right.
There's plenty of peaceful games that doesn't revolve around killing. It's just you're looking in the wrong genre. The most popular open-world games(outside of MMOs) are the M-rated ones.
I don't think they're focused on killing, you just have the freedom to do that if you want. I spent more time in GTAIV being a tourist than I did killing random people. I was happy to just drive safely around, or get on trains, and marvel at the world Rockstar made.
You say GTA IV revolves around killing but you returned it within an hour. There's no killing in the first hour of the story and not for quite a while if I recall correctly.
When you give GTAIV as an example of why there is too much killing. Look at where it's made and who they serve, and there's your answer.