The author discusses his views on the upcoming releases for the next generation of consoles and whether or not better graphics makes the game "next-gen" or if there is something else needed.
We were expecting problems with mod support, but there are a lot of other issues.
Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.
Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.
Par for Bethesda.
LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?
The ps5 version doesn't change a ton but from my small playtime it's enough to make me want to replay it just to have it running at 60.
A side note to this my PS4 version no longer boots after it's "update" so I guess that's what it feels like to own a Bethesda game on PC
A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.
Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.
While many are fans of the Honkai Star Rail story so far, The Nerd Stash believes that the deaths of Robin and Firefly no longer carry much weight.
"innovation". Easier said than done.
Gamers are generally of this wild opinion that "innovation" is something that just happens. Not only that, they think that it "just happens" at the beginning of each generation.
Innovation means so many things. For me, massive open worlds, persistent worlds, amazing visuals, physic, particles, and MMO-style online play ARE innovation. All things we will be getting.
Refinement is innovation, at this point. When true innovation happens, I'll be pleasantly surprised.
It's not about whether or not they fit the criteria of being "next-gen" it's a moniker that carries weight only insofar that they actually are "next-generation".
Someone brought up a very interesting point that a lot of the great features that will make games fun are things that you can't readily advertise or showcase in games like you could going from the PS2 to the PS3.
For instance, particle simulation physics -- features like this will allow you to see things like smoke embers putting people on fire (as opposed to just using outright flame throwers to do the job).
We also have things like more enhanced soft-body deformation physics and AI improvements, things that were peaked or undoable on current-gen. So yes, by definition of potential, mechanics and tools, these upcoming games whether they look the part or not, are indeed next-gen.
None of the multi-platform that ship on x360, x1, PS3, and PS4 should be considered next gen games.
Although graphics on the new platform will be better, the core game mechanics are still being achieved on current gen hardware.
Next gen games start appearing in year 2 and 3 of the cycle when devts scrap devt for current gen consoles and only make the games for the next gen consoles. When devts are saying "This game was impossible on the previous gen hardware" then it is next gen.
The only next gen thing i'm seeing is Driveclub. I trust Evolution studio because i still play MotorStorm to this day.