Digital Trends: "In the case of Super Smash Bros. Wii U, Nintendo isn’t being its usual risk-averse self. Sakurai’s made a legitimate design decision here, he just expressed it poorly."
NetherRealm confirms its Mortal Kombat franchise has sold over 80 million copies in the last 30 years, and here's how it competes against other fighters.
Don't care what anyone says, Smash isn't a traditional fighting game. May as well call Powerstone and Playstation All Stars fighting games. They're more of an arena fighter /party game.
Including Smash Bros in a list of fighting games, is like including GTA in Racing games.
The designer of the original Super Smash Bros. for the Nintendo 64 shows us the prototype that started it all.
Kim writes: "Super Smash Bros. will not be shown at Evo 2022, this year's biggest fighting game event. The Sony-owned sports organization announced the loss of the platformer in a statement on Twitter today, and seemed to blame the decision on Nintendo, which has historically tried to control how their games appear in the wild."
In away this hurts Nintendo Smash Bros has some dedicated fans. What better way to help build hype and sell more of the game then showcasing it at EVO.
So they don't have cutscenes, so what's the point of a story mode? Why not try actually improve instead of giving up? I liked the story mode AND the cutscenes. Just because some people didn't like it doesn't mean you should just take it out.
I wouldn't think it would need a story mode.
It means we won't see a repeat of the bland and repetitive Subspace Emissary mode. The only positives of playing that POS was unlocking the roster and seeing the cutscenes. The process of actually playing it is egregious alone and barely tolerable with a friend.
Smash Bros is so great.
Exactly. Whenever I get this game (and a Wii U), I just want to give my friends I play with the business and thrash them with my mans Kirby.