430°

Xbox One To Support Mods? 'It's Up To Developers' Says Major Nelson

NowGamer: Following news that Xbox One can be used as a devkit, Major Nelson's comments suggest the console will be open to mods as well.

allformats3942d ago (Edited 3942d ago )

Now that would be a game changer right there.

I'm no Xbox One fan, and will never buy the machine because of Kinect, but making the console modable is a win, no doubt.

I suspect PS4 could do the same thing, 'if developers so choose'.

TimmyShire3942d ago

The PS3 had that option too, though it was rarely used sadly. I'd expect the PS4 will be the same.

I won't be buying an Xbox One either for the same reason, but I'm not a hater necessarily.

slimeybrainboy3942d ago

The PS3 did? What few games used it?

How would modding on console even work?

Thegamer413942d ago

Unreal Tournament has mods on the PS3, I remember having to transfer them from my pc to the PS3 using a flash drive then loading them from the game. Was a good feature which I think more games should include.
I hope next gen consoles see more mods in games.

JokesOnYou3942d ago (Edited 3942d ago )

"It's up to developers to support that," answered Microsoft's Major Nelson. "These are two very different things."

Edit -Cool but I almost thought he meant retail non indie games. lol, anyway this is good, really good news....but I'm still wondering if this has any bearing on big publisher retail games, cause I don't see why they would given all that great DLC they want to sell us.

cleft53942d ago

Would be cool if it happened, but I don't see developers allowing it to happen. Still this is yet more good news from the Microsoft camp. I am happy to hear some good news from them. It doesn't change anything for me, but I do have friends that are getting the system and I want it to be nice for them.

creatchee3942d ago (Edited 3942d ago )

The biggest problem with mods (or any other user-generated content) is the potential for the new data to have malicious content unless there is a specific checking/approval system. And even that isn't foolproof.

Consoles have been closed to outside viruses and stuff in the past, both because of incoming data control and the architecture of the console itself. Over the generations, consoles have gotten more and more like PC's, which means they are getting more and more familiar to a hack/virus friendly environment.

Could you imagine booting up Halo and having penis enlargement ads pops up, or Uncharted and being told that your PS4 is infected, click here to buy VirusKill3000? I'm not saying that that is exactly what will happen, but the more you open up a closed system, the more you open it up to attack.

millgate13941d ago

@Slimeybrainboy, Borderlands 1 mods. However, they were very basic. Things such has raising stats on guns or shields. Nothing noteworthy

WrAiTh Sp3cTr33941d ago (Edited 3941d ago )

XB1 is looking better and better...

"You think devs are going to let you at freely available mods of all kinds on consoles instead of the DLC you pay for to extend a game's lifespan? No chance, completely unrealistic.

The context in which the comment was made and the way it was offered in reply to the specific question - this isn't an announcement of intent or any reason to get excited."

Devwan brings up a good point but if the gaming community is as vocal about allowing such an option from the dev as they are about everything else in the industry, then I think more devs would be on board for such a feature for their games.

3941d ago
WeedyOne3941d ago

I remember playing Unreal tournament 3 on my PS3, with mods I was able to play as Halo's Master Chief on my playstation! Also I had a mod where you could play as Cloud from FF7 and I think Bowser from Nintendo.

Scholla3941d ago (Edited 3941d ago )

True story? PS3, modding capabilities?

andrewsqual3941d ago

Exactly. The only game Epic Games Studios made for PS3 fully this gen was Unreal Tournament 3 and.... shock horror, it supported mods. Shame they wasted all that talent since then. Such a fall for a once respected old school PC developer. Gears of War on PC also supported mods and free online play but Microsoft regretted that and soon put a stop to it before people realised of its existence.

SegaSaturn6693941d ago

I installed the facing worlds map from UT 1999 to UT3 via ps3. There's quite a bit of content available on the UT forums.

NegativeCreepWA3941d ago

Unreal had mods on the PS3, though I believe they had to pass a verification process so you didn't see many make it.

starchild3941d ago

This is no different than the PS3/360 generation. He is saying that if developers build in an infrastructure to support such a thing in their game then it would be possible, but the simple ability to use the Xbox One as a dev kit doesn't mean you can suddenly get mods on the console.

That's what he meant by "These are two very different things."

There are lots of reasons why developers are not going to generally want mods on consoles. It's technically possible, just as it was on PS3 and 360, but it probably won't be used much at all just as it wasn't on the PS3 or 360.

3941d ago
FamilyGuy3941d ago

There was a mod to make the Unreal Tournament 3 into Gears of War. Third person view with skins. Mods were pretty cool but no other dev allowed it because they wanted to sell DLC. All those SFIV costumes wouldn't of sold at all for example had Capcom allowed it.

In the story of this case it's more like a way for indie devs to update their games without calling it a patch. Cool if they add some nice stuff. Basically free DLC.

badz1493941d ago

mods are pretty much a pc only thing for now. the PS3 fully supported mods and UT3 proved it but nothing else come after that because that paid DLC juice is just too tasty to pass up! thus many AAA multiplats are no even mod compatible even on pc lately, which is a shame! LBP still support some kind of mod though. you craft items, and put it as prize bubbles in your levels and people playing your levels can get that item.

talking about hardware, PS3 also support native kb+m setup but that's not getting dev support too for some reason. MS' policy, maybe? where dev can't make the PS3 version superior if they want to sell the same game on 360. we never know.

with native kb+m support, screenshot button works too but no dev support and the only game I can recall using it is Resistance 2. custom soundtracks are supported on PS3 too but only some games have it.

so, of course consoles support mods but more importantly, do devs and publishers support it?

Bigpappy3941d ago

This is all being done on X1 due to the cloud. If there is one thing that is universally known about the cloud, is that it provides huge online storage banks. Having users use some of that space to store mods for all can easily be implemented.

ShwankyShpanky3941d ago

@NegativeCreep: They didn't need to be "verified," but they needed to be "cooked" through a converter program to work on the PS3. Any level/skin/mod made on PC could be "baked" and loaded on the PS3.

And you could download them off the web onto a thumbstick, but someone also came up with a really easy way to download and install from the PS3 browser. UT3 had an in-game mod browser, but I forget if that was just to load mods or if you could download as well.

+ Show (16) more repliesLast reply 3941d ago
iamnsuperman3942d ago (Edited 3942d ago )

Sony really need to announce that this can be done too. Otherwise this is a big plus for Microsoft. Mods are cool and very useful. The only issue I see is how many mods will be made for console games? I can't see it being like the PC in quantity

jimbobwahey3942d ago

Sony has always allowed it. Microsoft is just playing catch-up yet again, is all.

Case in point, Unreal Tournament 3. The PS3 version of the game allowed all the mods from the PC version to be copied over and played. The Xbox 360 version didn't allow mods though, Microsoft blocked them.

dcj05243942d ago

As everyone is saying. PS3 allowed. Developers just didnt put it in except for unreal tournament 3. A shame to. tf2 on console is crap but with the pc updates and mods it could still be relavant.

ALLWRONG3941d ago

"Sony has always allowed it. Microsoft is just playing catch-up yet again, is all."

(((Windows PC))) <-- that just blew your mind didn't it?

twinspectre3941d ago

@yosp , @amboyes , @rohdescott
let them know we want #Ps4ModSupport

and i don't understand all the disagree seriously.
Microsoft took everything what Sony doing , and the modsupport on console was already available on PS3 with Unreal and i've played Unreal SideScrolling :)

+ Show (1) more replyLast reply 3941d ago
slimeybrainboy3942d ago

"It's up to developers to support that. These are two very different things."

I think that means that you would have to build in mod support, like how sports games allow you to create edit and share team rosters, I don't think this means literal PC style mods coming to the XB1. It means that a developer would have to build some kind of Little Big Planet engine within their game to create and distribute the mods, not modders using consoles as devkits. That's why he said that they are two very different things. That's how I took it anyway

Cuzzo633942d ago

Whoa! Now this! This is definitely a plus on Micro's side. Nice. Im gettn a little jealous now lol. Hmmm. Wonder if Sony got word yet lol.

Cuzzo633941d ago

Okay then. Maybe I shoulda said... This is boo boo. Ps4 ftw!... Xb1 sucks nuclear balls!!!

Naa, im a Sony supporter, im a Playstation supporter. Not a Sony fanboy. Sorry kids

Snookies123941d ago

Yeah, sometimes you'll get agrees or disagrees just for mentioning Microsoft, Nintendo, or Sony...

Anyway yes, this is a very positive thing. Although it wasn't used much on the PS3 unfortunately. I loved that Unreal Tournament 3's PS3 version allowed mods. I was really hoping that would be a trend on PS3, but alas it was not. I'm sure PS4 has the capability to do this as well. We'll just have to wait and see how far it pans out for both Microsoft and Sony. Mods would be a console game changer for sure. They are what primarily keep me a PC gamer! So no doubt, I'd be extremely happy if they were embraced more openly on consoles. :]

fossilfern3942d ago

Yeah PS3 had modding but the only game that I know of that used it was Unreal Tournament 3.

scofios3942d ago

This was already the case with PS3 Unreal Tournament 3.
Sure this will be the same with PS4.

medman3941d ago

So you're telling me the company that has tried to restrict consumer rights at every turn is now a champion of open platform gaming? Uh..yeah. I'll believe it when I see it in action.

tuglu_pati3941d ago

Xbox One is in a roll this week.

Scholla3941d ago

Yup this would be HUGE!!!

avengers19783941d ago

If its up to the developers, then there probably won't be many games that have modding available... For either system PS4 or XB1.

webeblazing3941d ago

ill doubt any of the consoles will do it. seeing how people blindly buy dlc and theyre not gonna give up that money going up against free content. did you know devs use to give free content and you get unlockables just for playing the game, but now yall want them back. man how the sheeps changed the face of gaming

MicDude3941d ago

Could you imagine something like Project Nevada on these next gen consoles? It would be awesome!!!

3941d ago Replies(1)
cl19833941d ago

Sorry not trying to be a jerk but to clarify to make games mod able not the console is that what you where saying @allformats?

Ashunderfire863941d ago

But but but Kinect with mods would be sick!

aquamala3941d ago (Edited 3941d ago )

How would it even work? Mods work on pc because it's a pc, you can modify any files you want. Console code have to be signed, I suspect "mods" they refer to here are very limited , something like custom maps

BuLLDoG9093941d ago

maybe on games like fallout. but alot of publishers wouldnt want to give mod access, not for free at least.
it would cut into their dlc,

+ Show (14) more repliesLast reply 3941d ago
TimmyShire3942d ago

I'm all for it - providing it can be done properly.

I remember playing the PS3 version of Unreal Tournament 3 and being able to download maps from the internet, transfer them over with a USB and play them on the PS3. I dunno if the Xbox 360 version did the same - but I never saw X360 version so I'd expect not.

Either way, that was brilliant and I'd love that kind of support. Whether MS will enable as easily as PC games can be modded (highly unlikely) will remain to be seen, but I'll stay sceptical for now.

devwan3942d ago

You're correct, the 360 version does not support mods, unlike the ps3 version.

kwyjibo3942d ago

They need to do it properly.

The user experience on the PS3 is awful if that's how you did it, through a USB stick after having downloaded it from a PC. How many people do you think ever did that? That's why UT3 was one of the very few (only?) games which supported it.

Consoles need something like the Steam Workshop. A place that everyone can access and download and install mods from their console. That would be a game changer.

nick3093942d ago (Edited 3942d ago )

Only ut 3 had it.but if someone wants to put mods in their games in current gen consoles, they will need to hack their consoles, not for piracy just for mods.

vega2753942d ago

I'm glad I reserved my pre-order for the xbox one first. I really like what they are doing with the system and cant wait to play the games at launch

JohnCartenper3942d ago

TES:VI workshop for XBOne, system seller right there.

JohnCartenper3941d ago

No I mean like the Steam Workshop for Skyrim but on the XBO.

The Creation Kit would be on the pc side, or you think mods would be made on the console itself??

devwan3942d ago (Edited 3942d ago )

You think devs are going to let you at freely available mods of all kinds on consoles instead of the DLC you pay for to extend a game's lifespan? No chance, completely unrealistic.

The context in which the comment was made and the way it was offered in reply to the specific question - this isn't an announcement of intent or any reason to get excited.

iamnsuperman3942d ago (Edited 3942d ago )

You make a valid point. Consoles are built with DLC in mind. They are becoming the go to thing in console games. Modding could potentially eliminate the need for DLC. So good for consumers but bad for publishers which could mean we will not get it at all

theWB273942d ago

The fact that it has the capacity to allow mods is what you get excited over. He didn't state they would force developers to allow mods...so I don't think that's what people are getting excited over. Just the fact that it CAN happen....the pessimism people are showing to legit, decent, new information is just stupid.

At least there is one next gen console we're getting info about instead of just specs and the triangle.

devwan3942d ago (Edited 3942d ago )

Well it's an improvement over the 360 in this respect, but the ps3 was open to this but only one game ever supported it (Unreal Tournament 3).

Just think realistically and sensibly, from the devs' perspective. The only games that are likely to support game content that is not DLC or does not come in the box are those with user generated content like Project Spark or Little Big Planet.

As for info from console makers, both have been offering plenty recently, just not the fine technical detail some would like from certain parties, but that's OT.

theWB273942d ago

I understand that devs most likely won't do it...but it's cool the ability is there. I just don't understand why genuine decent news is always met with so much pessimism. It's always a but, then followed by a downer.

devwan3942d ago

Maybe Sony and MS should both report that they support dispensing free cash money from the bluray drive slot, but it's up to publishers to support it.

It'll never happen, but it'd be great news and worth getting hyped up about!

JohnCartenper3942d ago

@devwan

Bethesda could.

On PC, even though there are thousands of mods available, its DLC still got bought by a ton of people.

So the next Elder Scrolls installment on console could have this feature, why not?

Devs need to learn that if their DLC can't even compete with user-made mods, they either need to step up their game or just avoid releasing them, as they are just cash grabs.

SpideySpeakz3941d ago

I just mentioned something like this over at a blog. The next-gen consoles need mod support, and it's own modding community with it's own workshop. Skyrim developer mentioned something about bring the full experience of mods that's on the PC to the console.

Think about this way as well, it will sorta solve own "used game" issues, by making the individual software more long-lived. Yeah, DLC helps a bit, but there's nothing like freedom of creativity. Face it, there will always be DLC because of the quality they bring. Most DLC are based off other community-made mods, so it will likely improve the quality of DLC even more. The PS4 and Xbone NEEDS this BADLY. This was one of the reasons why I started playing on PC instead of console.

+ Show (1) more replyLast reply 3941d ago
Show all comments (103)
190°

Xbox, do you even have a plan anymore?

TSA asks what is the future for Xbox.

Read Full Story >>
thesixthaxis.com
Chocoburger13h ago

They clearly never did, hence why they spent so many BILLIONS on other publishers as a last resort.

anast12h ago

They have a plan. It's to move everything toward streaming and mobile. This is just the next step.

Cacabunga12h ago(Edited 11h ago)

With half of the money they spent, they could have been on the very top and the gaming industry would be way bigger than it is.. encourage developers, indies, make them grow trust them and they will deliver.

Tody_za11h ago(Edited 11h ago)

What are you talking about Cacabunga? The Xbox faithful insisted that Microsoft has infinite money, and after Activision they should buy Square Enix and Capcom before Sony does. There was no chance ever that Microsoft would do this. They would use their infinite millions and Bitcoins to invest in 50 new IP and beat everyone.

Tody_za9h ago

Did I really need to add a /s to my comment...

SonyStyled7h ago

The Parent company of Xbox spent billions on publishers, not Xbox

andy8512h ago

To ruin great studios it's looking like

Skuletor12h ago

Sure, a plan to be a more hated game company than EA. Ubisoft were recently giving them a run for their money but I think Xbox have really knocked it out the park with their latest stunt.

neutralgamer199212h ago

Absolutely not, their whole plan is at odd with what MS wants

Phil wants GP to become big
MS wants to sell games and make billions

GP can’t be sustained with AAA games which take 3-5 years and 7 figure budgets. Only go put those games on GP day one. Why do you think games are coming out on other platforms?

People want a change and want Phil gone without realizing if someone new comes along they may want to change everything again so we just keep going in circles. Phil has to realize that and give clear message on the direction of Xbox

Show all comments (27)
400°

Brad Hilderbrand explains the reason behind the recent Xbox studio closures

There are two reasons why all those Bethesda studios closed, and neither of them have anything to do with Bethesda (directly)...

Game Pass and Activision.

Read Full Story >>
linkedin.com
Christopher16h ago(Edited 16h ago)

The guy confirming what we've all (well, most of us) been saying since the latest purchase.

crazyCoconuts14h ago

Remember the relatively common counter that went something like "I'm sure you arm-chair CEOs know better how to run a company than the biggest company in the world"?

I mean - there's a lot to running a company for sure, but on this topic it's hard to understand how Phil and team didn't see this coming.

Tody_za13h ago(Edited 13h ago)

Phil and team knew it was coming and planned for it. It's not even a conspiracy, it's simply the business of cutting costs and superfluous studios after a major acquisition. They don't give a damn about Tango Gameworks or other small creative studios that won't recoup their losses. They don't care about investing in this industry. They have no interest in risky and expensive new IP. They are only interested in profiting off ownership of Bethesda IP, Call of Duty and Candy Crush.

I guarantee you that not one single game under their banner will improve or become bigger and better.

Welcome to the Xbox family, what a pathetic joke.

Anyone who continues to support this, enjoy your future, because this is it. Ninja Theory is next, and Perfect Dark after that.

Christopher12h ago

Especially not with the evidence of tons of existing movie streaming subs out there and how they fail to make a profit with over 100m users each quarter.

fr0sty5h ago

Xbox releases more first party studios than first party games.

Lightning7711h ago

Apparently they're debating if they wanna put the new Cod on Gamepass or not.

Either grow GP with Cod or don't put it on GP and grow the revenue the traditional way while GP will suffer.

The mess that MS puts themselves in.

badz1495h ago

LOL the cheerleaders for the ABK acquisition were all cheering for CoD to be on GP day 1 and they were adamant that Jim Ryan was scared because of THAT and was fighting for the survival of the PS brand if CoD is taken away or given day 1 on GP. hahaha...now suddenly MS is unsure if they wanna put CoD on GP day 1??

isn't this false marketing? they said ALL (not some) 1st party xbox games will be released on GP day 1 and CoD is now 1st party starting last year! it's right there still on their website.

https://www.xbox.com/en-US/...

lawsuit time??

Outside_ofthe_Box5h ago(Edited 5h ago)

@badz149

People were being blind fans. Things is if you look at things objectively and logically since inception, gamepass from a business perspective was never going to be good idea unless you had hundreds of millions subscribed, which Microsoft was never going to get in a timely manner.

People kept pointing out the cons and people kept having their hands over their ears. I wonder how guys like Orchard and Septic who were rooting for the acquisition to go through like people do when their team makes it to the Superbowl are receiving this news lol

ziggyzinfirion2h ago

@badz149

Looks like MS removed the page.

mkis0071h ago

Just think its a bit insane to close their ?only? Good japanese studio...so much for caring for that market.

XiNatsuDragnel16h ago

I'm not surprised Microsoft guys are crock nuff said

isarai16h ago(Edited 16h ago)

Honestly i think Bethesda needs to buy themselves out of zenimax/MSs hands and do their own thing, i honestly think that would fix a lot of issues and save them from a potential closure.

Zeref16h ago

There's a reason they sold in the first place. And Bethesda is not closing anytime soon lol. As much as I hate the studio closures. They were all small studios 2 of them were mobile studios.

I think these are growing pains and Xbox will get back on track. But they're not getting any more passes.

jwillj2k414h ago(Edited 14h ago)

I’d like to see your reaction to being growing pained out of your job after the launch of a successful product.

Mr_cheese12h ago

Excuses, Excuses, excuses.

If growing pains have been happening for the best part of a decade, they're not growth.

XiNatsuDragnel12h ago

Zeref nii San
I'm sorry but xbox has been rightfully bashed due to constant incompetence

romulus2312h ago

Yet you literally just gave them a pass, being "small studios" or "mobile studios" is irrelevant. There's no excsue for closing Tango, none. They praise the game, they PR talk about it's the kind of game the company needs and yet they shutter the developer, that's foul on every level.

Chevalier5h ago(Edited 5h ago)

Ah Zeref head in the sand like a idiot. Gamepass is a absolute failure like we all told you. Nothing at this point will turn this around. It's not growing pains, the growth is done. Even streaming with 100 million subscribers can't turn a profit and you think Xbox with Gamepass will turn it around? Lol.

It's not a coincidence that Xbox stopped announcing Xbox Gamepass numbers just like they stopped announcing Xbox One hardware numbers and no Series S/X numbers which are behind the Xbox One even.

Remember when we said Xbox customers don't buy games?! Lol. Well this confirmed literally everything we told Xbox fans that said Gamepass was very profitable? Sorry revenues and lack of profit suggest otherwise

Can't wait to see your reaction when their 2nd round of closures happens. Perfect Dark studio and Ninja Theory will next.

Barlos2m ago

No, this isn't growing pains. Xbox has been on the scene for over 20 years.

This is Microsoft not being content with competing, they want to own and control the industry. Buy out as many major devs/publishers as possible so that they own all the IPs. It's only the IPs they care about. Not the Studio's, not the people. They're an insidious, cancerous company and are the worst thing to ever happen to the gaming industry.

+ Show (3) more repliesLast reply 2m ago
Tacoboto12h ago

Bethesda greenlit Redfall, launched Fallout 76 in the condition it was in (and the fiasco with the bonus bag), and spent all that time on Starfield finishing it as it was with that same engine. Wolfenstein Youngblood exists because of them too, not Microsoft.

Are you *sure* leaving them alone would actually result in a better outcome, not just a different one?

isarai11h ago(Edited 11h ago)

A lot of this excessive monetization, and GAAS crap started when Zenimax decided to start looking for a buyer. Not a coincidence that there was a sudden shift in prioritizing profits above quality or even coherence at the same time. They wanted big numbers to attract buyers, now that they've been bought, MS wants exactly what they were baited with.

However even under Zenimax they made enough to self publish sometimes, so i would imagine it's not too far fetched that they could pay their way into independence if they REALLY wanted to.

Also even people at Bethesda and Arkane were hoping MS would cancel the game as again, they were forced to make something they didn't want to make.

mkis0071h ago

Havent seen any decisions since the buyout that lead me to believe MS knows what to do with them either . Easiest one would have to be the fallout 4 upgrade...with minimal effort it could have been a big win for leadership...but nope we got a standard Bethesda release for a patch.

Einhander197216h ago

Ah, we can see how the Microsoft media machine works.

Every article I read now is some kind of attempt to shift the blame off Microsoft and paint them as the victims or convince people that Microsoft mistakes were just some kind unforeseeable unfortunate twist of fate.

The shills are out in full force today.

Christopher16h ago

This is not at all what this article is saying. It's saying that honest and useful studios are getting closed because of big money deals elsewhere and the faults with game pass as a model.

Einhander197215h ago

I understand what the article is about.

It's a deflection, it's a putting the cart before the horse article.

Let me tell you how this problem wouldn't have existed in the first place.

Microsoft not creating a service funded by subsidization and having the foresight to see that it would disrupt consumer spending habit to begin with. Then not buying Bethesda and undertaking costs for a service that was already failing to pay for itself because their own expectations of Game Pass having "billions" of subscribers was unobtainable from the very start.

And if you don't think that was the case go back to the article on the day Game Pass launched and read the comments from people from day one who foresaw that this would be an unsustainable model and would cause people to stop spending in the same way.

Christopher15h ago

***Microsoft not creating a service funded by subsidization and having the foresight to see that it would disrupt consumer spending habit to begin with.***

This article literally supports this opinion. He's not praising Game Pass or the ABK purchase.

Einhander197215h ago(Edited 15h ago)

This is an explanation of why it failed, there is zero blame put onto Microsoft itself.

Yes, it talks about what went wrong, but it doesn't say Microsoft shouldn't have done it. It doesn't say Phil should have foreseen this outcome and stopped before it got to this point.

"convince people that Microsoft mistakes were just some kind unforeseeable unfortunate twist of fate"

Christopher15h ago(Edited 15h ago)

***but you're seeing the impact; all those smaller studios making really interesting games are going to fall away, simply because as good as games like Hi-Fi Rush are, they're never going to make enough money to make up that $70B hole that Xbox now has to dig itself out of.***

If you see that as support or you explicitly just want people to end their argument with "and, in conclusion, Microsoft bad" then that's on you. This article does not support Microsoft's choices and highlights the faults. Nothing it says is good about these choices, even saying that putting CoD on Game Pass would be money losing for them because they've set themselves up for failure (and not putting it on there will drop subscriber numbers like crazy, meaning their Game Pass plans were shit to begin with).

No matter how you look at it, they're saying Microsoft made decisions that hurt the bottom line, force closures, and leave Game Pass in a situation where they lose no matter what they do. It's all negative.

Einhander197215h ago

Christopher, if Microsoft hadn't made Game Pass and bought a bunch of publishers would this article even need to exist?

Christopher14h ago

***Christopher, if Microsoft hadn't made Game Pass and bought a bunch of publishers would this article even need to exist? ***

How is this an argument to anything being discussed? This is just as valuable of an argument as "if fish had stayed in deeper waters, they wouldn't have evolved to tetrapods, adapted to shallow water and then to land, and we wouldn't even exist and have to worry about game pass at all."

You're bringing nothing to this argument and then complaining that other people are highlighting the issues with Game Pass and spending tens of billions on studios because what we should be discussing is what it would be like if Microsoft hadn't done any of that.

Well, they did do it. Now pull up your big boy pants and join in on the discussion of what that has meant for the industry since then and, especially right now, how that is affecting the industry and game studios under Microsoft. None of us are able to go back in time and change what was done.

Einhander197214h ago(Edited 13h ago)

Christopher, this isn't me not understanding what the article is about, it's you not understanding what I am saying.

If you want me to make excuses for Microsoft's bad decisions you're not going to get that or just agree with people who are doing that, it's not going to happen, nor are you going to convert me into thinking xbox "needs to exist".

Ya know what, maybe "Microsoft bad".... maybe their decisions ARE having a negative effect on the industry, and instead of deflecting from their actual actions and making excuses for them we stand up and say "no" "Microsoft is hurting the industry"

And maybe, just maybe, it was so obvious that this was going to be the outcome that even nobodies in comment sections on websites were able to easily predict this outcome, yet Microsoft did it anyway then kept doing and even when it became undeniable that it was having a negative impact on their business and and the industry itself, then they knowingly made even bigger purchases and caused more problems.

And the one thing you're right about is that I can't go back in time, but I CAN speak up and try to keep it from happening again...

Maybe if the people who were speaking up 7 years ago were listened too we wouldn't be having this discussion and Tango and Arkane would still be in business along with all the other people who have lost their jobs due to Microsoft's actions.

Do you like analogies?

What you're saying is like an alcoholic crashing their car then trying to explain it by saying it was caused by everything except the fact that they were dunk because they are an alcoholic and don't want to stop drinking.

Chevalier5h ago

Why the excuses here? Microsoft did one thing no other company can do which is subsidize Xbox with these insane purchases in hopes of suffocating the industry out in hopes to be the last one standing so they can charge whatever they want.

How are you excusing this crap even and putting your head in the sand here? It's pretty clear who is at fault here for the situation they built and put themselves in. It's them trying to push everyone around with cash that no one else can compare.

They knowingly did all that and now are trying to pretend the market is to blame? Lol. That is absolutely rich irony. That you can't see the forest for the trees here too.

TiredGamer13h ago

The article is essentially focusing the blame on MS. GamePass was a hail mary play to change the gaming paradigm and carve out a special niche for themselves, emulating the Netflix model, that might have led to MS becoming the leader in the long-term. Unfortunately, the subscriber growth isn't really there, and the model isn't really built to weather that lack of revenue. MS is now in a restructure mindset to figure out how they balance out their model in a way that can still make them money.

've always believed that GamePass was a high risk shot that had a very low chance of long-term success. But the problem with it, whether it succeeded or not, is that it accelerated the proverbial "race to zero" consumer expectation that ran its course in the mobile gaming industry in the late 2000s. When consumers start thinking that games should be "cheap" (as in through a $10/month all-you-can-eat subscription model), it turns the narrative against games being priced at realistic levels. So with the GamePass failure, they've not only sabotaged their market share, but they've impacted the entire industry and devalued the cost of game development to the average consumer. So now it's harder to develop mega-big budget games and to earn the revenue needed to pay for them.

XiNatsuDragnel12h ago

Again terrible excuses in the 1st place

Christopher12h ago

***If you want me to make excuses for Microsoft's bad decisions you're not going to get that or just agree with people who are doing that, it's not going to happen, nor are you going to convert me into thinking xbox "needs to exist". ***

No one is asking you to make excuses for Microsoft's bad decisions nor is anyone asking you to convert to anything.

***Ya know what, maybe "Microsoft bad".... maybe their decisions ARE having a negative effect on the industry, and instead of deflecting from their actual actions and making excuses for them we stand up and say "no" "Microsoft is hurting the industry" ***

Literally no one here is doing this. They're literally discussing how Microsoft's decisions have hurt the industry. Except you. You're rambling about why people aren't complaining about Microsoft when people are in fact complaining about Microsoft.

*** And the one thing you're right about is that I can't go back in time, but I CAN speak up and try to keep it from happening again... ***

Then perhaps actually add something to the conversation other than calling people shills when people are complaining about the decisions and repercussions of Microsoft's actions.

Tacoboto12h ago

Christopher, you're fighting a block wall here - Ein will continue twisting and contorting any remark to fit his self-created narrative.

Einhander197212h ago(Edited 12h ago)

"Then perhaps actually add something to the conversation other than calling people shills when people are complaining about the decisions and repercussions of Microsoft's actions."

Cristopher, in no way is the author of this article complaining, they are explaining what happened it's literally the title. They never once say that Microsoft shouldn't have bought Zenimax or Activision or that Game Pass was a bad idea to begin with. They think the problem with Game Pass is that it didn't grow fast enough, not that it was a bad idea from the get go.

BTW this is his job title.

"Public Relations and Communications Leader"

What do you think a Public Relations and Communications Leader does to make money?

Edit: I have read a dozen of these articles that just started coming out in the last 24 hours that are trying to shift the conversation away from blaming Microsoft, the shift here and in several other articles is trying to say it just didn't gain subscribers fast enough, not that it was a bad idea to begin with that was doomed to fail or placing the blame on anyone.

It was all just an unforeseeable outcome, no one should be held responsible it was just a billion dollar oopsie that's costing thousands of people their jobs and has caused a downturn in the entire industries sustainability.

Oopsie!

+ Show (3) more repliesLast reply 5h ago
MrDead14h ago

It's greed. MS has the IP's it wants now it's dumping the studios that it's raided, MS will still make money from Tango's games unlike the people that made them. If anyone follows MS outside of gaming you'll see this is what they do, buy companies take what they want consolidate some of the workforce and shut them down. I don't know why people are acting so surprised when this is Microsoft being Microsoft.

MS is a three trillion dollar company, if it enters a market it has no need to compete, they take what they want and with the financial influence it can bypass laws that are meant to protect the consumer and the workforce. Just look at how they are cornering the AI market right now with buyups and investments.

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360°

Microsoft Is Finally Ending Its Focus On Big Budget Gaming Nonsense

Back when the Xbox 360 launched, Microsoft pushed the big budget game as a differentiator. Following all the recent layoffs, it’s clear this strategy has run its course.

Einhander197217h ago(Edited 17h ago)

The Microsoft shill take on the Microsoft causing the death of big budget gaming...

The whole driving force for growth in gaming both technologically, creatively and financially was all nonsense, and it was definitely not because Microsoft ran the industry into the ground with obviously bad decisions and creating an unprofitable business model that massively disrupted consumer spending habits. /s

RpgSama16h ago

First, F**** Forbes and their shill take, I hope the money cleared by now.

Second, Which big budget games I might ask? Microsoft has been in a rut for like a decade now, with no big publisher and developers puechases they would have not released anything in the last 5 years but the new Halo and Forza.

Eonjay13h ago

Fortunately for us, since we know this message is basically coming from Microsoft, we can read into their motives. Why are they trying to turn people against big budget games and who would it help.... hmmm.

neutralgamer199212h ago

GP is like any content service it needs new content. AAA games take 100 plus million (low end estimates since most AAA games take double that) and it 4-5 years to develop. That’s why there were 2 god of war games instead of 3 because Cory felt like it would take too long

I am not defending MS. That’s just the reality when you put all your eggs in one basket (gamepass) and now they need content. Sadly that’s what we all said would happen and is happening. GP will be a service for AA games with 1-2 AAA games on yearly basis. And I am all for AA games because to me that’s where developers can take chances on smaller budgets but MS has mismanaged this whole situation from the beginning. Their messaging needs to be clear and it’s not

They own so many studios and IP’s they just need to get everyone on schedule so that there are games releasing every few months on GP. But I don’t even think Phil knows what he wants. It seems his goals change constantly

Game pass is not a sustainable and take two ceo was right when he said that it doesn’t make any business sense to release huge AAA games day one on GP. Just like call of duty shouldn’t be on GP because why give up on 15-20 million sales

Einhander197210h ago

"And I am all for AA games because to me that’s where developers can take chances on smaller budgets"

How'd that work out for Tango?

Do you think less AAA games will increase game pass revenue or decrease it when it has less value? What if they also have to increase the costs?

S2Killinit12h ago(Edited 12h ago)

Right on.

Hahaha MS has ended “focus” on games? Lol when? 3 generations ago maybe?

Skuletor3h ago

I noticed it near the end of the 360 era.

notachance6h ago

Man I don’t know what the writer is smoking, anyone with a braincell can see what will happen is the exact opposite, they’re gonna double down on big name IPs and turn them into GaaS and milk them to the extreme with multiple studios focusing on specific IPs instead of creating their own games.

It was so clear with the way they keep 343 despite multiple failures and shutting down Tango even after winning awards, MS is a service provider and not a product creator, they will buy the product from others and turn it into a service.

+ Show (1) more replyLast reply 3h ago
Hofstaderman17h ago

Ah Forbes. One of the prominent MS mouthpieces....

Luc2017h ago

Microsoft is finally... ahhh I've never heard this one before!

Petebloodyonion17h ago

LOL, this article is a big pile of dog crap...
Spencer has been constantly telling ppl that NO they would not go the route of having games like TLOU, Uncharted, etc because Playstation exists and prefers to focus on a diverse portfolio.

How many years have we seen Xbox as no game and we don't want small games like ORI, Pentiment, Grounded, etc.?

That's the real tragedy and why lots of gamers are mad at MS right now
because they have been championing smaller titles and yet fired the ppl delivering exactly what they were proning about.

So no the only nonsense is that MS seems now to be going BACK to AAA popular titles..sorry, I meant refocusing effort on core established IP where broken GAAS might be rewarded versus praised and rewarded work.

Einhander197216h ago(Edited 16h ago)

https://media1.tenor.com/m/...

You read an article cheerleading the end of big budget games and all the other articles about problems and this is what you have to say? That's what you think "the real tragedy" is?

I thought that xbox fans might finally "get it", but no, it seems they don't even understand what is happening and what is at stake.

Petebloodyonion13h ago

Please tell me what's happening and what is at stake

Since it's not big companies closing small studios, killing innovation while refocusing assets on big ongoing projects and core IP?

Let's See MS Close Tango Studio mentions that they are too thin on key project
Sony Close London Studio and make massive cuts in Firespite will reallocate resources to core project
EA will focus on Core project
Square will focus on big established IP
.....
.....

crazyCoconuts17h ago

Hurray! No more big gam.... wait... what??

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