240°

Digital Foundry: Hands-on with PS4 Games at E3 | 1080p60 dream, 30fps reality?

Digital Foundry" :It's Sony's time to shine. After a generation that kicked off with compromised multi-platform ports mixed in with some ground-breaking first-party efforts on PS3, there's a sense that it could retake a position of supremacy in the console arena by virtue of the new console's rock-solid core specs. And that's before we factor in the goodwill pouring out from enthusiast gamers because of its decision to stick with existing DRM standards. Unlike many of Microsoft's show-floor demos this E3, however, the use of genuine PS4 hardware among all developers also gives us a far more honest insight into the console's potential, despite making for a brace of nail-biting "will it? won't it?" moments during its conference."

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eurogamer.net
FrigidDARKNESS3974d ago

Lol no 60fps but graphics visuals are great.

NewMonday3974d ago

Infamous Second Son even impressed the ever cynical Eurogamer, my hype for this game keeps building up.

dcbronco3974d ago (Edited 3974d ago )

Sounds like the Emotion Engine thing all over again. And Eurogamer has been riding Sony hard the last few months. If they have been cynical it would be about One.

bicfitness3974d ago (Edited 3974d ago )

http://gamingeverything.com...

"Sony actively pushing for 1080p, 60 FPS"

2nd crop of games will have this as a standard. At the risk of repeating myself, devs weren't aware of 8 GB GDDR5 until February. They were making engines to work on 2 GB or thereabouts. That would affect everything from texture quality to at what point/ or if vsync can be enabled.

Edit: "We leave Sony's E3 booth undoubtedly impressed, with two key takeaways in light of the Xbox One's rivalling offerings. Firstly, though almost all launch titles on show appear to be running directly from PS4 hardware."

That's the important bit. No smoke and mirrors or PCs with Titan cards. REAL demos.

Convas3974d ago

Digital Foundry confirmed that Ryse, Forza 5, and Killer Instinct were running on actual Xbox One hardware.

dcbronco3974d ago

Almost all is not all so one can assume the better ones are not. I will say it wasn't known that the would have 4 more gigs of RAM. But they know that now and they still say 60fps is a target, not a guarantee. If PS4 is soooo powerful, they should be saying games will be. MS is showing 1080p 60fps games. You can claim that they are not running on One hardware, but the same can be said for Sony games.

Hopefully once games start coming out Sony fans won't keep claiming that power advantage if One games are 1080/60 while PS4 games are 1080/30. Though I'm sure most will.

TIER1xWOLFPACKx3974d ago

@convas it was reported though that killer instinct runs at 720p 60fps

porter4703974d ago

the amount of RAM means nothing if the CPU and GPU can't process the data fast enough

green3974d ago

@ TIER1xWOLFPACKx "it was reported though that killer instinct runs at 720p 60fps" that is false.

"The Xbox One hardware is visibly active, almost certainly pushing out 1080p at 60 frames per second. There is no tearing, and the only dips in response come from changing to each character's more effects-heavy ultra mode. Visually, the highlight is the crazy explosions of lit particles on the fireball-style fire attack from Jago, and the smashing slabs on the floor. We've never seen this excess of on-screen particles in the current generation of console hardware and the effect is fantastic."

http://www.eurogamer.net/ar...

bicfitness3974d ago (Edited 3974d ago )

@ convas

And today we discovered THAT THERE IS NO ACTUAL X1 HARDWARE AND THAT EVEN THE "DEV KITS" ARE JUST PCS USING 700 SERIES NVIDIA CARDS.

http://n4g.com/news/1284981...

Read the whole article. Even Turn 10 was pulling a fast one. There is no way that final X1 games will look as polished as they do in a PC environment with a GPU and likely CPU (i7) of that magnitude. This will be worse than Kinect from announcement > output.

No_Limit3974d ago (Edited 3974d ago )

@bicfitness, Wrong!

your linked to the picture was the setup for a game called Lococycle that was the only game that ran on PC with Nvidia card because that game has yet to be ported to the Xbox1. The rest of the games for XB1, mostly third party games were running on Xbox One dev kits and not high end PCs. MS first party games like Forza 5, KI3, and Ryse were already seen and confirmed to be running on actual XB1 hardware.

Here is the link with pictures that debunked your story: http://www.forzacentral.com...
"The Xbox One games at E3 were running on Xbox One dev kits and not high end PCs. A particular developer showing off the game Lococycle did not finish porting their game to Xbox One so they ran their games on PCs at the event.
The lead for the developer below confirming they were the only ones at the event doing it and they were doing it on there own. There is another guy who was behind the scenes at E3 and said that the games were running on Xbox Ones and the crashes proved it. Another picture shows the game RYSE running on Xbox Ones on the floor and a video shows the UI run on a Xbox One showing off features on camera."

Truehellfire3974d ago

Like Porter stated, RAM has nothing to do with rendering power. RAM is a completely different part of the architecture and does not directly effect framerates and rendering power.

ABizzel13974d ago

Killer Instinct is a 2D fighting game, Forza is a racing game and as expected most if not all racing games will be running 60fps.

"If the Xbox One can run it 1080p @ 60fps, then the PS4 can as well".

"If the PS4 struggles to run it 1080p @ 60fps, the the X1 will be 720p @ 60fps."

"If the PS4 struggles to run it 720p @ 30fps, the the X1 will be struggling to run the game at playable framerates."

+ Show (6) more repliesLast reply 3974d ago
MikeMyers3974d ago

How can that be when N4G developers have been saying the PS4 is easy to develop for and 50% more powerful than the Xbox One?

2014 will be the year I buy a PS4. The launch line-up isn't all that impressive to me and some of the games I'm looking forward to like Infamous: Second Son won't be unt next year. This year the PS3 is looking really good.

miDnIghtEr20C_SfF3974d ago

Uh oh... Next gen games at only 30fps so far? Some dipping into the 20's? Killzone with input lag again on the controls?

Well at least the games are going to look pretty to start with for the PS4... who needs or wants fast crisp controls anyways.

starchild3974d ago

I told people not to expect 1080p/60fps on next gen consoles. We will probably see more 60fps games this gen than last, but the majority will be 30fps.

+ Show (3) more repliesLast reply 3974d ago
No_Limit3974d ago

Wait, I thought the PS4 with its 8gb GDDR5, 1.84TFLOPS, 50% power advantage can do 120fps and 1080p on all games?? I kid, I kid. inFamous Second Son looks great, thought it was a launch title but that is one game I surely want when I purchase my PS4 next year. Next gen is almost here, great time!

bicfitness3974d ago

You realize that PS developers didn't even know that they had 8 GB until February and many of these games were years in development. KZ: SF was initially made with 2-4 in mind. They can't just "presto" the whole engine to work with a greater pool of resources without building the game again.

FrigidDARKNESS3974d ago

Apparently all that was just PR and lies to hype the cosole. I knew something was fishy when every ps4 site kept posting that 50-60% more powerful. After all my experienve selling hi end audio video never buy product on paper specifications.

Irishguy953974d ago (Edited 3974d ago )

Only people who don't understand what the 1.8TFLOPS and 8gb actually do...will attempt to say it means 1080p and 60FPS. Any game can easily be at that rez and FPS. However, visual fidelity will drop with it. Even Ps3 could run at that level...however...again, the games would not look 'next gen' at all.

Seriously, I mean..look at the comments "Devs didn't even know about the extra RAM". Yeah...so what? The extra RAM certainly won't be enough to have a drastic difference in FPS. Ram doesn't work that way...sure, why not rerelease the Ps3 with 8Gb GDDR5? I'm sure that could push out Kz: shadowfall visuals right? Geez. More RAM is not that significant, especially when the system had enough RAM to utilize the components in the first place. Sony stated it as straightforward as they could be, they only put in the extra 4GB's because MS had 8GB.

tetsuhana3974d ago

They went with 8gb because that's what developers wanted.

http://www.playstationlifes...

HiddenMission3974d ago

@Irishguy95

I think you're the one who doesn't understand what the 1.8 TFLOPS and 8 gigs of GDDR5 RAM actually does. One has to do with the amount of processing data and the other has to do with speed of which random data can be accessed.

Yes PS3 could run 1080p at 60 FPS hell they have a game that already does that. What this extra power does is make it so developers don't have to pick and choose as much with what added visual fidelity that they want included.

Give it another year or two of games on the PS4 and you will see most running in 1080p at 60 FPS.

Also like above pointed out they didn't go to 8 gigs because of MS they did it because of feedback from the devs.

Oh and by the way optimization of the hardware also plays a huge role...look at Uncharted 1 to the Last of Us same devs, same engine but the refinement made worlds of difference.

Not trying to attack you just trying to point out that those to tech specs actually have a drastic impact on the future performance of games.

starchild3973d ago

Guys, quit saying that crap. It's ignorant.

If the PS4 is 50% more powerful and the Xbox One is the baseline developers have to target, that won't be enough of a performance gulf to reach 60fps on PS4.

For example, if one graphics card reaches 30fps on a certain game and another card is 50% more powerful that would mean that it would be averaging about 45fps on the same game.

Where do people get this idea that 50% more performance will give you twice the framerate?

LightofDarkness3974d ago

Well, they're launch games, so these problems are to be expected. They didn't even have final hardware until the last month or so, so they obviously will have to optimize for the actual target hardware now.

I don't imagine any of the big exclusive launch titles will hit 60FPS, but they should be able to iron out any glitches and rendering artifacts while hitting a stable 30FPS.

inFamous looks to be the real deal, though. It may well be that "Gears of War" moment like last gen, the game that really shows us what's possible in this generation and clearly distinguishes itself from anything the previous console was capable of.

Convas3974d ago

"When it comes to the state of software development on PS4, the situation as it stands is surprising. On the one hand, freely playable first-party titles such as Knack and DriveClub suffer from noticeable frame-rate stutters down from 30fps, while on the other, "hands off" demos for the new Infamous and Assassin's Creed games appear to run without a perceptible hitch. This is in stark contrast to the playable software confirmed to be running direct from Xbox One hardware, such as Forza Motorsport 5 and Killer Instinct, which benefit to no end for targeting the 1080p60 gold standard, and largely succeed in doing so."

Infamous: SS sounding like the most solid of the PS4 games right now and it's not even a launch title. D:

windblowsagain3974d ago

Seems like early days for alot of these games on the PS4, alot of them are most likely new engines that are not tuned at all.

Evolution devs stated they were finding it strange to come from PS3 code.

V-sync @30fps means it can go higher but it's being held.

Of course v-sync at 60fps would be sweet.

I thought forza5 looked great as did ryse and killer instinct. How long have these games been in production i don't know. And maybe DX helps.

But i look forward to seeing what's on offer.

wishingW3L3974d ago (Edited 3974d ago )

Everybody no matter if you have a 1080p TV or a 720p TV will benefit from the 1080p resolution in newer games because of the super sampling. So to me it'd be better if they aim for high resolutions first and then if they have enough juice left then go for higher frame-rate.

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90°

Let's Be Real, There Is Nothing "Micro" About Microtransactions Anymore

Microtransactions have gotten ridiculously overpriced in recent years, with titles now offering cosmetic skins worth more than some games.

Terry_B20h ago

Yup..this is 100% the sad truth

isarai12h ago

I mean except for the amount of content you're paying for.

Hugodastrevas1h ago

There never was, the only time I paid for a microtransaction was on Blacklight Retribution (PS4) and it was because I enjoyed the game a lot so I felt the devs should get something for all that entertainment (€5 "membership")

-Foxtrot8m ago

The devs wouldn’t get that though, that shit goes straight to the higher ups who do f*** all let’s be honest.

200°

No Man's Sky Is Easily One Of Gaming's Greatest Comeback Stories

Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.

darksky1h ago

HG could have stopped after making 3-4 updates and the debt would have been paid to those why are crying about paying full price. However, they have continously provided free updates for the last 6-7 years. No other developer in hostory has ever done this and probably never will.
There are many AAA games that disappointed but the devs normally move on or close the studio rather than fix the game.

-Foxtrot19h ago

I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.

Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.

With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.

I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.

If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.

Sonic188118h ago(Edited 18h ago)

I feel the same way about Cyberpunk 2077. I'm glad you mentioned that. I'm not a fan of comeback stories as well. But No man sky developer was a small indie team compared to CDPR. It's worse when it's coming from a AAA developer

Nacho_Z18h ago

"Any bad game can have a comeback story if it's supported enough after launch"

You make it sound so simple and easy. It's not. After release Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone. That's not normal.

The reason NMS and HG are held in such high esteem and calling them liars is a weak stance is the amount of work they've put into it, for free. They're not chasing a quick buck, they've dedicated their lives over the last few years to giving their fans the game everyone wanted.

-Foxtrot17h ago(Edited 17h ago)

They are liars though...

We are not revising history here, I'm sorry but we're not

They built this game up for years and they launched it knowing full well it wasn't up to scratch to what they originally showed off or hyped it up to be.

"They're not chasing a quick buck, they've dedicated their lives over the last few years to giving their fans the game everyone wanted"

And like I said above most of that comes from the fact that if they had just moved on straight away nobody would have supported their next game. They've washed most of that sour taste away after supporting No Mans Sky so now they are doing a new game which more people feel like they can support and get excited for.

Anyway how can you say "You make it sound so simple and easy. It's not" and then make the point that "Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone"

This means that if a small team like this can turn a game around then big AAA games like Suicide Squad, Redfall, Anthem and the like should have been able to do it no problem, oh but that's right they didn't want to put the time or effort into it. They can do it but some people just decide not to.

Blad3runner005h ago(Edited 5h ago)

"You make it sound so simple and easy. It's not. After release Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone. That's not normal."

People paid for the game at launch and got lied to. Now the game is what it SHOULD have been from the start (what people paid for) and we should be happy they aren't charging EXTRA? Its free because people ALREADY paid for the game at launch.

People PAID for what the game is in its current state (what it should have been at launch), not what it was when it released. Charging people AGAIN would result in even more backlash.

anast4h ago

"You make it sound so simple and easy. It's not. After release Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone. That's not normal."

They already charged for the full price game. All of that work is owed because it was already paid for.

milohighclub7h ago(Edited 7h ago)

Whatever happened at launch is in the past. By your logic they could have supported it for a year got it to the project they promised then stopped but they didn't. They're still supporting it to this they, they've released more content post than pretty much any game I can think off. More than most MMOs. They didn't have to go this far but they have and don't have any plans of stopping. All for free too.
Yeah they had a shit launch and they've apologised, learned and more than made up for it. I was pissed off at them at launch, but not petty enough to keep slandering them 7 years later.
You have much bigger studios releasing half assed games and fixing it later or even worse not even bothering.

anast4h ago

The DLC costs money. But yeah, people are hanging on to this one longer because of their previous reputation.

TheCaptainKuchiki7h ago

And it doesn't change the fact that the game is a boring procedurally generated environment in which your repeat the same actions over and over again with no real purpose. I hate when they say that the game became good.

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thorstein19h ago

I really enjoyed it at launch and had every trophy by August 2016.

The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.

I miss that aspect, but since then, I love what they've done.

Hugodastrevas17h ago

I'd say it's THE definitive comeback story

TheGamingHounds15h ago

Final Fantasy 14 takes that one imho

CrimsonWing694h ago(Edited 4h ago)

Yep and the way they actually did it where Bahamut destroyed the original FF14 and the realm was “reborn” seals it as the best way to do something like this, lol.

jwillj2k417h ago

Oh great another story about the cleanest shirt in a bin of dirty laundry.

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100°

The Holy Gosh Darn: Ozan Drøsdal Talks Dialogue Skipping Mechanics And Why He Hates The Word Quirky

Ozan Drøsdal tells TheGamer about The Holy Gosh Darn, the final part of the Tuesday Trilogy.

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thegamer.com