Jonathon Blow, creator of the PS4 game, The Witness, has said some interesting things about the next gen consoles.
"The Barcelona-based (Spain) indie games publisher JanduSoft and indie games developer Juan-Mod, are today very glad and proud to announce that their 3D arcade action-platformer "Teared", is now available for PC (via Steam) and consoles (PS5, PS4, and the Nintendo Switch) via digital stores." - Jonas Ek, TGG.
Wizardry: Proving Grounds of the Mad Overlord brings back the classic experience with revamped graphics and other improvements.
"The Spain-based indie games publisher Firenut Games and Granada-based (Spain) indie games developer Trigger the Monster, today announced with great joy and thrill that their dark fantasy adventure/management game “Search of Light” (AKA SOL), is now available for PC (via Steam) and consoles (PS5, PS4, and the Nintendo Switch)." - Jonas Ek, TGG.
I can see that happening considering the big gap un power between the two.
It is interesting to see more of these news stories trickle out. Several developers have been pointing out how much weaker the Xbox One is in comparison with the PS4 (especially with the requirement of 3 Gigs of RAM, 2 GPU cores, and 10% processor power devoted solely to the three operating systems).
What is important to note is that - unlike last gen - the architecture of these two consoles is fundamentally the same. It will not be a repeat of last gen where PS3 was "technically" more powerful but it was much harder to develop for. This time, software is going to run much the same way on both consoles, except that PS4 will have more resources available for gaming. Devs have already been confirming that the PS4 is easier to develop for and has better middleware and tools available to developers.
It's going to be interesting to see how differently games run on each system. I'd imagine that most devs would rather add more effects/physics/etc rather than optimizing for 60fps
BOOM