Waiting on the last of us

N4Flamers

Trainee
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bioshock infinite and the 4th wall theory. (spoilers)

Having played and enjoyed bioshock infinite twice (hard and 1999) I have developed a theory about the ending of the game. I have a theory that the end of the game doesnt just speak to us about the endless realities within the game but is also trying to reach out into our living rooms and speak to us as gamers. There are massive spoilers ahead so read on at your descretion.

You will reach a point at the end where you will be outside a lighthouse looking at an endless sea of lighthouses. Every one of these represent a different dimension, everyone of them is a door to a different world, but the game is clear in stating that there are constants. This means that while in every world different things happen its still the same world. That is just like a video game. We all play differently and use different methods but were all playing the same game.

Rapture was not accidentaly thrown into this game. This is an obvious reference to bioshock but the reason it was there was to show you that you are about to go full circle. The end of one game (bioshock infinite) at the beggining of another (bioshock at the welcome center)

Elizabeth references both bioshock games when she says "there is always a lighthouse, there is always a man, there is always a city". She left the names out of that sentence to deliberately relate that she was not just speaking about their story but both games in general.

Bioshock infinite might be trying to tell us that the only way for the stories in games not to exist is not to play. If you recall booker is drowned before he can make a decision that starts either path. After the credits we see booker wake up in his apartment on the day he gave anna up. He seemingly remembers his ordeal as he calls out her name. This booker should not exist having been drowned after wounded knee but it could signify that someone somewhere has turned a game on.

Thanks for reading.

N4Flamers4035d ago

Thanks man I also just found out that the elizabeth model from the original demo was used in the game. That is 4th wall breaking in and of itself.

moegooner884034d ago (Edited 4034d ago )

Nice blog man, if I might add I also noticed this phrase
" we swim on different oceans, but always land on the same shore ", imho it represents a reference to other players playing the game, different from you, choosing either the bird or the cage, killing or sparing slate, but always reaching the same exact outcome in the end, where you can see other Bookers and Elizabeths walking out of the light houses.

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MIDGETonSTILTS1734m ago

Thank you Xbox for saving this game from development Hell.

This is what contributing to gaming looks like.

Keep doing this. THIS is good for competition. *This* is good for all gamers, regardless of platform.

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peppeaccardo56m ago

only one hour in after I played the demo. So the sword play is definitivelly slower then DMC or Bayonetta. Once we unlock some extra moves things open up a bit. So far less frenetic then the two aforementioned titles (not necessarelly a bad thing). Eve's movement is a bit stiff all around the edges but not a deal breaker.

Hugodastrevas49m ago

Well, yeah, it's more like Sekiro, it does get better momentum as you unlock extra moves but it's not like DMC and Bayonetta imo.