OXM's Log writes: "You shouldn't be reading this unless you've played the game, right? Played it and finished it. Then played it again, to enjoy how the world fits together with your new knowledge, even if the plot is flapping raggedy up a flagpole. This article is replete with spoilers, from the very second you make the jump."
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
this is a good read for those who didn't understand the ending: http://michaelthekyle.blogs...
There is a ton explained in the audio logs and by the twins. Reddit and forum posts also explain more, which is what the devs really wanted.It was never meant to be straight forward from the start.
Spoiler:
The twins (well they are the same people, just different dimension) are really the key to the game. Betrayed by Comstock they went back to help Booker so they could erase that universe, thus the ending bit where all the Elizabeth disappear (Universes are erased). The one we play, the Booker, no longer exists or at least never lost anna because this time the Twins weren't there to take his children. While one can go on to say that wouldn't there be one where they do (not really since it's a clean universe), that's not the point really. We are following the life of this Booker, the one who managed to have a daughter only to forget due to his mind not being able to comprehend his daughter being taken away from an alternate version of himself.
As mentioned to, the Twins have traveled through many universes, and Elizabeth knows that Song Bird every single time stops him. The coin flip with the chalk Board is also proof.
Think of it like this, this Ending erases all those alternate Universes. They cease to exists, but new ones will be formed. I like to think that Booker, the one we play, is the final link, the final version, the one that all Booker merged into, thus the reason why there are so many version of Elizabeth. Reason why it erases the whole thing.
Well, I think it still "works," I've just yet to figure out the kinks. (and that's what it sounds like the authors of this article are doing to)
I have the dimension traveling thing more or less figured out. Elizabeth's tears don't "move" you to universes, they "change" the one you're in. Only when she destroys the siphon (in the future, and during your last battle back in 1912) does she gets the power she needs to make huge, drastic changes. (and maybe she gains the power to "move," like the Luteces. That's how you end up in Rapture.)
Time travel is where things get a bit iffier. I figured the point of the ending is that they could go back in time to before the baptism, and make Booker's death a new "constant." Liz is practically a god at this point so... sure? (Really, ANYTHING with time travel can have its logic thrown out the window)
As for the ghosts, that's really what drives home the idea that Liz's thoughts affect what tears do. She pictured her mother coming back as some wrathful, hateful banshee and that's what happened.
This is the one part I haven't figured out: Why does Liz have these powers in the first place? I'm sure there are logs I missed. I'm probably gonna start another playthrough this weekend.
And I'm nerding out so hard talking about this I'm probably going to spend the rest of the weekend making a flowchart about all of it...
But if there's infinite universes, wouldn't there be infinite variations of Elizabeth achieving that god-like state and ending Comstock in the past and future? Yet the events of Columbia still take place as the game's storyline, indicating Elizabeth can change nothing.
Just to clear things up, the twins infused the power to use tears into elizabeth by a machine they invented, she did not have the power naturally, and elizabeth cannot "change" dimensions, it clearly states that in the game. She can only enter different ones, and until she finds the infinite doors, she cannot choose what dimension to go into, she just has to use the one thats there. And sadly, I dont believe there is a connection between columbia and rapture, there just happened to be a tear to it. This was probably just a fun reference that Ken Levine put into the game, just like when that random girl thinks elizabeth looks like a girl named Anabell, that also is just random, and has no meaning except to get people's minds wondering.
Spoilers!
I thought it was kind of simple. Booker = Comstock. So in order to stop what was happening he had die at the precise moment he became Comstock, which was during his baptism after Wounded Knee.