For over a quarter of a century The Legend of Zelda masterminds Shigeru Miyamoto and Eiji Aonuma have proclaimed that Link is simply an avatar that represents the player. With the release of Hyrule Historia Miyamoto has remained firmly behind that sentiment, writing “Link is the player himself . . . the player saves the world.”
The notion that you are Link has been used to explain why the hero never talks and why he is such a largely bland and unresponsive character. Now while that is mostly accurate for the earliest titles in the franchise, as soon as the series became 3D in Ocarina of Time, then Link begun showcasing his own emotions and could never truly just be you.
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.
I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.
If Zelda games were more like Elder Scrolls or any RPG where you make the character from the ground up, then the argument could be made that Link was the player. But Link, especially in newer games, is expressive, thoughtful, reactive. He's his own person. The player just speaks for him in a way. So I sort of see where this article is coming from.
these guys are so fixated with the franchise that they see things where there are none. I mean, just read this quote:
"The whole message of Majora’s Mask—of Link struggling with being an adult trapped inside of a child’s body—is apparent within the game regardless of how we as the players feel while playing the title."
The hell is this...? lol
They think that just because Link can smile or put a sad face that he has a personality. XD
Generally, I think of Link as I do Doctor Who.
Same Adventurous heart and need to right wrongs but with each (re)generation a new flourish.
From Link to Link they all have radically different upbringings and world-experiences.
I never expect Link to be the same each time nor had I ever expected him to be me.
Some, games like Baldur's Gate describe the player as a "Guiding Spirit" or a "god" in many cases the characters would respond to you (esp. if you continually clicked on them).
-This is how I view my relationship to the character's I play, even when there is customization, I never think, "This is me."
For me, Link as a character has been the same since when first met him.
The problem is Link as a character will not be able to progress as a character if they don't add a little bit of voice acting, there's a point where you evolve a game so much that the character is the oldest out dated thing in the game....while the world around the character changes and updates it's self your character will feel out of place
For me it's not about Link but for Zelda aswell, Link and Zeldas relationship is very important to the Zelda franchise the only way you can see a better, stronger relationship between the two is if they could both interact with each other. Imagine some Uncharted acting but with Link and Zelda, it would finally let, not only their characters develop more but their relationship aswell
Oh and I'm not talking full on voice acting where they never shut up, just the stuff here and there where it's actually needed. Start out slow and build it up from there, this franchise isn't going anyway so they have all the time they need
I don't really see the need for having Link talk. I think it wouldn't matter to me if they did, as Link will always be Link. But sometimes you can say a lot of things without speaking a single word.
If you've looked at Brawl's cinematics you know full well they do not talk at all, yet they don't have to because their actions and expressions speak for themselves.
Once again, would it be added, the world will not end. But it's not a must. Link can stay silent as long as they want.