170°

Why I hope Sony and Microsoft realise specs don't matter in the next generation of hardware

Digitally Downloaded writes: "If the current rumours and "leaks" are proven true then it looks like the next generation of PlayStation and Xbox hardware will indeed be a substantial boost in power compared to the previous generations. But here is the thing – as I look at those specs I find myself struggling to care. Not because I do not look forward to new toys to play with, but because I personally don’t think better specs will do all that much to enhance the gameplay experience any longer when it comes to console gaming, and I do hope both platform holders spend the time to promote features, rather than hardware, as we move into the "next gen."

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digitallydownloaded.net
Intentions4115d ago

It does matter...

It determines how big and the scale of the game is etc.

MattS4115d ago (Edited 4115d ago )

Hi Intentions,

Could you please read the piece again. I discuss that exact point. It's quite a dense piece, it's over 1,000 words.

But in short, if games keep getting bigger and more epic it's going to destroy the industry. Developers can't afford to develop these "bigger" games that you're talking about.

Thanks!

Theyellowflash304115d ago

Totally agree with the piece. The PS3 and Xbox 360 nearly killed the Japanese game market with their inflated development costs and pricey hardware. Capcom moved Monster Hunter from the PS3 to the Wii because of it.

Thats why you see a majority of Japanese developers moving to handhelds and the Wii U. Yeah we'll still get Square Enix, Crytek, and other big third party developers making games for the PS4 and Xbox 720, but smaller developers might get swept under the rug.

decrypt4115d ago

@MattS

I think MS and Sony need to give it a rest with all the royalties and advertisement costs they charge on their platforms.

Game development itself isnt so expensive. Crysis 1 which is arguably the best looking game even today, hardly cost 20million usd to make back in 2007. Difference is it was made for a platform that didnt charge for any royalties what so ever and barely had any advertisement costs.

These days to launch a game on consoles publishers have to end up paying more on adverts than the actual game cost it self.

There is nothing on console even today that can challenge crysis 1, yet games development cost on console is so much higher? I think its pure console makers charging too much and some mismanaged devs crying.

Check out Witcher 2 Metro 2033 both of them didnt cost much to make, yet put anything on console to shame. Development costs being high are a myth.

bicfitness4115d ago (Edited 4115d ago )

I disagree, MattS. The technology, middleware and where most of the development is going on (China/ Korea - the West is no longer the centre of the gaming world) have all shifted. We are now seeing projects catered toward mid range rigs and run quite well on low end systems.
The middleware and engines determine the box needed run them. Software dictates hardware. You can't use last gen as a comparative, because it was such a leap from SD to HD that the costs were astronomical. Also, mobile wasn't on the scene, and that's a huge segment that technologies and engines are being catered toward now. The benefit there, is that they are efficient engines made for efficient machines.

So I don't think that its unrealistic to expect a decent jump in power over last gen's hardware; it would be quite easy for MS or Sony to build a mid>high range closed system PC for a decent MRSP with the production deals that they get from component manufacturers. If you follow the industry, you'd clearly see that software development budgets will not be ballooning like they did in the previous generation. This will be a generation about refinement not reinvention. I agree with decrypt's assertion that game development itself isn't that expensive. While I am not a personal fan of mobile games, we have UE3 iPad/ Android games running in native 1080p or higher, made by 5 man development teams in like 6 months.

We need more of a shift in console manufacturer ideology. More acceptance toward different models and a mobility like attitude in opening up their platform for developers, while still maintaining the AAA goodness that console fans have come to expect.

That, is my biggest expectation from this upcoming gen. Less walled garden, more freedom and creativity. Yet again, still keeping that quality factor. I don't want PSN to turn into the jumbled mess that the App Store is. But more to the point, there is no reason for the hardware not to be powerful, otherwise at the rate of growth happening, it will be outdated by 2014's round of tablets, which won't be good for anyone.

Edit: yellowfish, you are incorrect. Capcom moved MH from PS3 to Wii so that they could reuse the same assets that they've been using since the PS2 era - it was also a larger install base at the time. Capcom haven't made an actual HD Monster Hunter asset yet, even the Wii U version is just upscaled. Again, this is a cost decision and ties into what I was saying earlier about the cost of HD. A cost that no longer exists.

Maybe 4K gaming will start the bleeding again, but we're a long way from that. At least half a decade and not realistically for this round of consoles.

MattS4115d ago

@bicfitness but what you're saying there largely fits in with the line of argument in my piece.

If next gen is about refinement, then Sony and Microsoft don't need to go about promoting the next consoles as the most powerful things ever (like they did at the start of the PS3/ Xbox 360 era), would they? The marketing line, rather than being about specs, should be about the experience that these consoles can offer.

Game development in the big-budget console side of things (and I don't believe for a second that budgets are going down. You might be able to make a nice looking game on the iPad, but if you're planning on rivaling the visual spectacle of a Square Enix or Crysis game you're going to need to make serious development investments) needs to shift beyond merely making things better looking. It's a losing battle - eventually enough consumers will be content with what they have now that they'll stop buying into the next 5 per cent incremental improvement.

The point is that the console industry as a whole needs to start selling innovation and give developers freedom to play with features. In my personal opinion, the "winner" between Sony and Microsoft will be the one that offers the best feature set, not the one that has the best specs.

Thank you for the great counter-argument, I really enjoy discussions like these :)

nukeitall4115d ago (Edited 4115d ago )

All I ask for is a little foresight, so we don't get specs like the PS3 being way overpriced, and no cross game chat because of specs.

The consoles don't need to be super powerful, but I would prefer a faster cycle around 4-years.

If it costs too much too develop, developers will come up with creative ways to lower the cost. No worries.

Ezz20134115d ago (Edited 4115d ago )

it's really simple
both are needed

what i care about most is ....games
that will always be my #1
and after that the specs
but you can't only have one

matter of fact
the dev will always need the specs to make the games bigger and better
so you can't have only one of those

it's like saying i want amazing story but i don't want gameplay

bicfitness4115d ago (Edited 4115d ago )

MattS,

Let me begin with a disclaimer that I am not a mobile fanboy. I am a technology enthusiast and gamer. I follow the software (games, in this case), I do not believe in brand loyalty. While I have many fond memories of Nintendo and Sony (a few of MS too - Lost Odyssey was brilliant), I never forget that these are businesses providing a product, and we are consumers, with an expectation to be serviced.

So, to the issue at hand. Here we have a catch 22. If the console makers don't offer decently specced hardware, they will continue lose ground to phablets and tablets. As ridiculous a number as it may seem, Samsung is aiming for about 100 million high end phones/ phablets for 2013 (only Galaxy S IVs and Note IIs). That's more than any console this generation has done in their lifetimes, in a year. And there is a humoungous shift toward gaming on these devices. With the leaps in technology, in two years, we will have mobile devices as strong as today's high end PCs.

Now onto the engines themselves. Square Enix's engine is proprietary, and they won't be selling it. So the cost there is a non-issue for the development community. Regarding UE 4, if Epic prices/ specs it too high, they'll isolate themselves right out of the market. In technology, we've seen how past success rarely indicates future relevance, so I'm not too worried about Epic's hold on the next-gen marketplace (but I imagine that they are). Already Unity and other low cost engines are eating away their market share. But more to the point, Sony and MS need to offer decent hardware or they'll look as outdated as the Wii was in a volatile, ever-shifting marketplace that isn't likely to settle for at least a decade.

That is (and bear with my postulating), until someone invents the "omni-device", which is what we're headed toward. That one THING that makes calls, plays console quality games, wirelessly hooks up to your HD tv (or will it be 4K at that time? :P ), bluethooth controller and has all your tablet, streaming and lifestyle needs met too. We are heading toward a convergence of devices and services, anyone can see that. Not separate boxes with their specific uses.

I'm not sure who will make it. But if I had to bet, I'd say Samsung, given their ability to so ruthlessly adapt to the marketplace. Until that device (and its competitor's inevitable iterations) arrive, everything else is just a stopgap. I honestly believe that this is a stopgap generation for all the console makers until they figure out which way the winds are blowing. So, to that end, I don't see an explosion in development dollars. I see experimentation and successful and failed gambles galore. But still, we need decent hardware to stretch for 5 years or so (this will be a shorter gen than last for sure) or these devices - consoles - will lose relevance entirely.

That might be an unpopular opinion here on N4G, but it is a likely outcome.

SuperM4115d ago

Actually more powerfull hardware will in alot of cases simplify game production. A good example is global lightning which means developers wont have to spend alot of time prebaking lightning into the scenes. It all happens dynamically. Then you have stuff like physics based animations that we are already seeing in some games and will improve alot nextgen. I think a key word for nextgen would be making things dynamic. Its going to make things alot easier for developers but it also requires a significant jump in power. The more the better. So to conclude, i dont agree with you, power will matter alot for next gen.

Ghoul4115d ago (Edited 4115d ago )

i wont discuss this point entirelly but,

there is one major factor everyone seems to ignore (at least the gamers).
im a developer myself working in realtime and game environments for 10+ years now.

processing power isnt just about massive scales and content.

- current state in the games industry is that almost everything is handcrafted and therfore the industry and manpower exploded over the years

- possible state would be to finally use procedurally generated assets, that off course is very demanding, we need more processsing power to use such methods.

- complete Realtime Light solutions for example if pushed to new limits can raise the quality extremly without having the need to produce more and more complex assets, but we are limited to sometimes very time consuming production pipelines to enable todays quality seen in games.

- Physics is a complete other story, if we would finally see liquids particles all over the scene and game (wich is calculated dynamicly, would bring a world to a complete new level in realism.

- Animations are all prerecorded or handcraftet, we simply lack processing power these days to come up with procedually generated and or physically based systems, (behaviours joints muscles etc.), if we could finally build realworld orientated animation systems we wouldnt need to handcraft every fu....g animation

to put it short.

more processing power means higher quality effects, lighting, camera effect (depth of field) post process effects etc. its NOT allways about Content.

Games these days have alot of content (if intended by the devs - take sykrim for example) what we need is a higher quality not more content

and higher quality can only be achieved at this point with more processing power.

better assets will be achived by higher quality rendering techniques
we will be able to rais the bar in image quality by a great factor if we get more calculations on the hardware.

Ghoul4115d ago (Edited 4115d ago )

"But in short, if games keep getting bigger and more epic it's going to destroy the industry. Developers can't afford to develop these "bigger" games that you're talking about.

Thanks!"

sorry i dont wanna sound like an ass or something

but you obviously do not have the insight you would need to make such a statement, its simply NOT TRUE.

saying that bigger or better is more expensive is very shortminded and you whould think further before making such a statement.

most of todays costs in produciton are NOT only the game and content (gameplay wise),

- Multiplatform development
- Design development
- Motion captures and cutscenes
- Campaigns adverts etc.
- Global launch events
- Global rollouts
- Translations in every language
- scaleability over the months (content packs)
- Rights and trademarks
- etc. etc.

the extrem difference in ps3 and xbox hardware for example exploded the costs by an extreme factor, because we had to rebuild almost everything (except assets) from the ground to get a game on both platforms. means alsmost every step was done twice....

the games industry gets more adult and thus needs to spend the same amount of cash to produce global blockbusters as the movie industry

MikeMyers4115d ago

Specs are not the defining point but all the rumors so far point to Microsoft focusing a lot of their attention of the next Xbox being a media hub with lots of RAM dedicated to the OS and the next Kinect. So will Microsoft continue this drift towards a system that does more than just gaming while still pushing some form of motion controls?

This generation was kind of a mixed bag for both the PS3 and Xbox 360 and they both were going after the same consumer early on. The Wii of course disrupted that kind of as they each released their own form of motion controls mid-cycle. I think if Microsoft continues to go in that direction it could leave Sony more alone at going after the hardcore gamer.

I'm not sure if we need so many platforms that essentially play the same games in the same way.

phantomexe4115d ago

@ matt you are right. Cost will keep going up. Another THQ anyone?

dcbronco4115d ago

I don't think more power will kill small developers. In the past I don't think console makers cared as much about how hard their machines were. Microsoft has changed that. They focused on tools as a way to give themselves a foothold. So I think better tools will make a difference as time goes on and that will keep the mid-range companies in the game.

What is killing developers is the inability to come up with new ideas. But I believe that new, more powerful system will help there to a point. The specs don't say everything. Nothing leaked so far has mentioned much about the design of the chips inside. Nintendo aside, the other console makers have innovated on CPUs. Though the Cell wasn't what Sony thought it would be, it gives us an idea of the direction CPU design is going. Larrabee was another attempt at the same type of thing.

And that is where AMD comes in. And Microsoft. APU using HSA are the future. A lot of experts believe that is the next direction for computing. At least for now. I think that's why MS and Sony chose AMD. HSA will add a lot more power than the expectations of the basic parts.

Hopefully that added power will allow developers to push new ideas. And allow for enough power to spare and better tools that will allow the smaller guys to stay in the game with more creative gameplay. And while I understand that the number of phones released does hurt the home gaming business as they get more and more powerful. Home gaming will just move on to bigger ideas that smartphones won't have the power for.

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abzdine4115d ago (Edited 4115d ago )

lots of devs haven't maxed out the PS3 yet cause upcoming exclusives are way above what we have seen until now. I think power is important to measure the progress, but for me creativity and new experiences are the most important and keep the excitment. If next gen is once again all about COD then i dont see the point of having a next gen of consoles cause COD has been looking the same since 07.

4 massive exclusives confirm what i'm saying:
-Ni No Kuni
-God of War
-Beyond
-The Last of Us

Real gamers should understand what i'm saying.

fermcr4115d ago

"Why I hope Sony and Microsoft realize specs don't matter in the next generation of hardware"

If specs don't matter, then why release a new console ?

That's the dumbest thing i heard today.

Thatguy-3104115d ago

Exactly. If it weren't for specs we wouldn't have no GOW3 or Uncharted 2/3 playing the way they were played with ps3 specs. Heck I rather have quality games come out for that console over it having mediocre games and selling more consoles.

Gamer19824114d ago

But if ones not more powerful than the others how will the fanboys get there kicks by the multiplatform screenshot comparison sites? We can't have games looking the same on both consoles :p.

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Fishy Fingers4115d ago

They matter to me, at least to a point. They have to provide adequate hardware to justify the purchase over they're current offerings and of course that new hefty RRP they'll probably demand.

EvilFluff914115d ago

I totally agree with what decrypt said, AAA games wouldn't be that much to make if big publishers didn't insist that their games have ridiculous marketing costs, paying Hollywood actors for voice acting or hiring big shot orchestras for the soundtrack.

rustyspoon804115d ago

Once we're able to get games a large and diverse as Skyrim, with the character models from a Beat-em-up (or Heavy Rain), with vehicles from Gran Turismo/Forza, and the AI from Killzone, then we wont need better specs.
Indie developers will still be able to develop smaller games which get advertised on PSN/LIVE marketplaces.

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300°

Microsoft Survey Asks About Handheld

A new survey from Microsoft has further hinted at the possibility of an Xbox handheld being in development.

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twistedvoxel.com
EasilyTheBest6d ago

This is definitely happening, I just hope they have 2 versions one with a much bigger screen.

GamerRN5d ago

I'll be happy with this, and a PC console hybrid that rivals anything we have power wise

Number1TailzFan5d ago

The problem with bigger devices is playing them on your side in bed, Vita and before that was fine. Since the Switch you gotta have a gooseneck holder & controllers detached so you can lie down holding them, or your arm will quickly get tired.

1Victor4d ago

@thesofware: “A much bigger screen than what?”
A gaming laptop 🤷🏿🤣

Kosic4d ago

Than the screen originally planned...duh... :D

darthv725d ago

it kinda already did... https://www.xbox.com/en-US/...

They are just gauging interest in one of their own.

crazyCoconuts4d ago

A Xbox version of Logitech G-Cloud?
I mean, why bother? Not like the G cloud is flying off shelves and what would Xbox add to make it better?
They're surely not going to create bespoke architecture here and there are already a few Windows handhelds out there. I have little confidence in their ability to put together an attractive UI in the way Steam did. So I doubt anything will come from this.

KicksnSnares6d ago

Day One buy for me if they'll make a dedicated handheld device.

darthv725d ago

i have that logitech g-cloud. Its a sweet little piece of kit. I like that it can also install games from the play store unlike the other android based handheld.

mudakoshaka5d ago

It sure is! Don't understand why you get the down-votes. Whoever does not like the G Cloud must have been dropped down a well, head first, when they were of a younger age.

PassNextquestion5d ago

I wonder if Microsoft will perform better in Japan if they do actually make a handheld since everyone says handheld and mobile are king over there.

TiredGamer5d ago

This looks like the future of the game industry... all three platforms with a handheld option.

I wonder if the Playstation Portal is a technology test-bed/prototype for a future Playstation handheld?

rlow15d ago (Edited 5d ago )

It’s a possibility but I can’t help but think would that be the best way to go about it? Though it would give you data on how much it is used and game type. It’s still not a true portable device and so people approach it differently. I think that data on phones, tablets, and of course the competition would give a better indication.

But I really think if Sony is considering a new PSP that could play ps5 games, now would be the time to dive in. Honestly, if they do this, it would be huge.

Traecy5d ago (Edited 5d ago )

Doubt if Sony PS wants to support a new handheld with first party games. Something they lacked with the Vita. What they should do is have a handheld that is like the PS Portal which can play all games but play those games on the go as well as at home. Something like that is a better investment.

TiredGamer5d ago

Agreed that you will probably never see a separate line of games specifically for the handheld (a la PSP or PSVita). The modern economics and expectations of game development make that cost prohibitive. What makes more sense is if the full-fat game on PS5 or PS6 has a special "handheld" profile that is automatically optimized for the lower spec handheld. There would be some significant compromises compared to the bigger console variant, but it would be the same game overall and would only require a single purchase.... somewhat what the Switch does with a lower resolution when playing handheld versus docked.

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310°

Xbox Games Showcase Followed by [REDACTED] Direct Airs June 9

- Xbox Wire - Mark your calendars! The Xbox Games Showcase followed by [REDACTED] Direct airs June 9. More info inside.

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news.xbox.com
bionicstar6d ago

Will they show Fable 4, Stalker 2, GoW 6 & Perfect Dark?

PhillyDonJawn6d ago

Crossing fingers for Fable and perfect dark. And State of Decay 3

RaidenBlack5d ago (Edited 5d ago )

And maybe Clockwork Revolution, South of Midnight, Contraband, Project 007 & OD? lol
and whatever happened to Everwild ?
+ that rumored Wu Tang RPG

Sonic18815d ago (Edited 5d ago )

Will they have official release dates and gameplay?

anast6d ago

Another game pass event with their plans to go all streaming.

6d ago
Lightning775d ago

It's an Xbox showcase that they have every year.

Make smarter comments for once.

anast5d ago (Edited 5d ago )

Tell me what a smarter comment is.

If they don't sell game pass the entire time, then I will be wrong. All of this can be proven once the show gets underway. Let's wait and see.

InUrFoxHole5d ago

@Anast
Anything you didn't type. Good day sir!

5d ago
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5d ago Replies(1)
Lightning775d ago (Edited 5d ago )

Wow too easy.

You went from MS going all streaming to selling gamepass content in which we all know they are.

Which one is it?

Pretty clear you don't know what a smart comment is at least you admit you don't know.

5d ago
anast5d ago (Edited 5d ago )

"Another game pass event with their plans to go all streaming."

It's both. I would worry about your own intelligence at this point. It seems that there is not enough to go around for you to worry about how smart other people are.

Lightning775d ago

It's just a regular event announcing games. Nice one captain obvious they're gonna mention gp stuff like they do every year what else is new.

The all streaming part is just you, being you I guess. They have streaming options but going all streaming again is just you pulling stuff outta thin air.

anast5d ago

You don't know what a smart comment is or isn't. You're welcome for the help.

Lightning775d ago

No you said something dumb then you tried to back track and mention GP.

Again make smart comments for once.

anast5d ago

And we have broken record syndrome.

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darthv726d ago

Wonder if they will address the handheld rumors....?

jimb0j0nes6d ago

For a brief moment I thought we might get a whole Direct for Gears 6 - seems like it's COD though!

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290°

Microsoft’s Surface and Xbox hardware revenues take a big hit in Q3

Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.

Read Full Story >>
theverge.com
darthv7210d ago

Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.

solideagle10d ago

you should apply in MS PR team buddy, I think you will do a great job in my humble opinion :)

Sonic188110d ago

I thought darthv72 and Obscure_Observer already work for Microsoft 🤔

dveio10d ago

MS: "Xbox services and content without AB up 1%, with AB up 62%. Hardware down 31%. In total a loss of 350 mill."

darthv72: "Seems about right."

MS: "Excuse m ..."

darthv72: "I don't hardly play on my consoles directly."

MS:

Lightning779d ago

What he said was facts. How he plays games is no concern of you. Don't get too mad about it.

Cacabunga10d ago

I can tell people like you are an absolute minority..

If service is up means their fans and fanboys accepted this model and subscribed to it. The near future you will see a big decline because the service is saturated.

darthv729d ago

to you it may seem like the minority... but your bubble is shrinking because more and more are following suit. convenience is a hell of a drug and its also why physical sales only amount to 30% of overall game sales. times are changing, you either get with them or you get left behind.

neutralgamer19929d ago

Darth

30% physical sales: yet Phil and xbox division are in a rush go give up on that 30%. they don't have any right to give up any piece of the pie since the control such a little of the pie to begin with

also, the market is clearly speaking that the model Xbox is pushing isn't working right now the keyword being right now. you are right about freedom to play anywhere so i hope they put their games on steam

shinoff218310d ago

But that's been ms for years. When things aren't going their way they try to change the way things are said. For instance console sales are down, they stop telling how many sold instead telling us how many hours spent in halo or headshots. So it makes sense console sales down just say people are playing on more devices then previous. What they won't say is how many xbox players jumped ship to ps5.

Cacabunga10d ago

Hardware sales are so bad that Sony and Nintendo are blowing the sales off the water with their hardware.

If Xbox are losers, others aren’t..
Xbox already tried everything with Xbox live then subscriptions went down so much that they had to find something else. Their fans subscribed then reached saturation rather quickly.

Hardware and exclusive games is where it’s at! Keep gamers excited, announce decent software and people will support you

itsmebryan10d ago

@shin
Well keep it simple Sony 's operating income is down 26% and Microsoft's is up 32%. No MS spin there, just facts. 😉
Cheers

S2Killinit9d ago

MS is after diminishing consoles as a medium. They want to destroy this market because they couldnt win. MS’s vision is to dissolve console gaming.

romulus239d ago

Odd that a company that touts you dont need the hardware to play is already touting another console in the works.

darthv729d ago

They are not reliant on the HW but still want to maintain a presence (no matter how small) is a good thing. It shows commitment to the craft. It reminds me of SNK and how they made games for their own hardware (Neo Geo) while also making them for others because they knew there was a market to do so. They knew they would sell more to others but also sell to their own niche fan base.

TheEroica9d ago (Edited 9d ago )

Perfectly reasonable post down voted by insecure corporation friendly folk.... But not gamers. Real gamer want accessibility and ease of acquisition for all.... Company shills are the only ones still telling us that hardware locking people from games is good for us.

Chevalier9d ago

@Darth

You should stop parroting metrics like an idiot without context.

"Xbox content and services revenue grew 62% in Q3 from a year earlier, “driven by 61 points of net impact” from the purchase of the third-party video game giant, Microsoft said."

61 of the 62% was from their merger so net increase is ONLY 1%

https://www.mesaonline.org/...

itsmebryan9d ago

@chevalier

It looks like made a great purchase. Much better then Sony buying Bungie. 😉
Cheers

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purple10110d ago

Xbox hardware revenue tanks to lowest point of Xbox Series generation

Profchaos10d ago

I'm not surprised surface is struggling they aren't relevant anymore

DOMination-9d ago

In the last two years they've started exiting the consumer market altogether. All of the newest Surface products are business models only. They can't seem to work out what they want to do with it.

XBManiac10d ago

Too expensive hardware when others offer the same or more for less? Good work, Green Team.

SimpleDad10d ago (Edited 10d ago )

"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."

That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.

purple10110d ago

Activision: "we gonna need a bigger rucksack/backpack please"

Microsoft: "why's that"

Activision: "to carry yo' weak ass'

Profchaos10d ago (Edited 10d ago )

Top brass have also wanted to start seeing returns on the 100 billion they have put into various Xbox related moves so seeing more multiplatform games is highly likely especially from abk

It's basically saying that PlayStation is the reason Xbox is afloat right now thinks to Ps5 versions of COD

Kornholic10d ago

So basically PS and PC gamers' money is keeping Xbox on life support.

MrDead9d ago

The only growth MS will get out of the console industry is if it supports it's rivals platforms. Xbox is a pointless machine now. I can see them on a big push for live next, and they won't give up on trying to buy Steam.

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