The Astronauts and ex-People Can Fly developer, Adrian Chmielarz, says that the problem of high budget cost in games is not the fault of the publishers or developers, it's the gamers fault.
Outriders developer People Can Fly's next game has been canceled after its publishing agreement with Take-Two Interactive fell through.
"the capital group of PCF Group S.A."
If you're getting funding from a group that needs two different ways of Acronyming itself, things will not go the way you want them to.
Outriders was crap. They slapped that game together and threw in a loot system to get players' attention. This game was absolutely jank and the always online nonsense made it stutter like crazy. People Can't Optimize.
I liked Outriders but I could see where the artistic vision was compromised. The way the industry is now, it wouldn't surprise me that upper management would scrap something that didn't pull in money via gaas, mts, or other means.
Wccftech interviewed The Astronauts CEO Adrian Chmielarz to talk about Witchfire, the dark fantasy roguelite FPS debuting soon in early access.
"PCF Group S.A. (People Can Fly) has informed via the current report released on September 23, 2022, that it has received from Take-Two Interactive a letter of intent to terminate the development and publishing agreement by means of mutual understanding between the parties. This agreement pertains to Project Dagger, new action-adventure IP, that has been in development for the last 2 years – under the direction of People Can Fly’s team based in New York.
In addition to the standard provisions parties are to set out detailed terms of settlements differentiating the terms of settlements and the amount of advances received from the publisher for the game’s development to be repaid depending on the model in which the game will be commercialized, i.e., depending whether the game will be self-published or released with another publisher.
The Publisher has also not declared the intention to exercise its option to buy-out the intellectual property rights to the products produced under the agreement."
'and the amount of advances received from the publisher for the game’s development to be repaid depending on the model in which the game will be commercialized, i.e., depending whether the game will be self-published or released with another publisher.'
Yikes, so how do they work around that?
“We strongly believe in the Project Dagger’s potential and are now committed to continue its development within our self-publishing pipeline. The game is still in pre-production – our team is now focusing on closing combat and game loops and migration from UE4 to UE5. ... Of course, we are not ruling out working with a new publisher if this creates a compelling business opportunity.”
They've been hopping around so much the past decade. Epic, Gearbox and then Take Two. I'm looking forward to an eventual Bulletstorm 2.
What!? So my desire for a non-linear not-on-rails shooter is because I am a troll? Damn I thought I was just wanting to play a good game that allows me to take the lead of my fireteam and approach the mission as I see fit.
With devs like this out there it's no wonder why this industry is lacking creativity... and why franchises like SOCOM are getting killed off...
LMAO!!
I'll be interested to see how badly they mangle the next Brothers In Arms game, apparently it's going to be "edgy", which is shorthand for dumbed down gameplay,gratuitous violence, profanity and general Hollywood style degeneracy.
The article is actually funny because when you set up entertainment in real life you have to spend most of your time pre empting patron's vandalism and general stupidity.
At one point in my career I was involved in building museum exhibits and organising school tour groups, no joke, little 12 year old kids would turn up with Leatherman multitools and hex keys in their pockets and start unscrewing the cases or cutting bits out of the carpet, every day you'd find some new and bizarre way in which someone had tried to mess with your work.
The picture is definitely fitting.
The article makes perfect sense, I suggest reading it as it has some good points.
The guy who calls gamers trolls, also includes himself in that. He isn't using the term 'troll' in the typical negative way, but just pointing out that us gamers (himself included) are always testing a games boundaries, which forces developers to basically work harder to implement measures.
The title might imply us gamers are being ridiculed by some ass, but that is not the case. Regardless, as is typical, people will not read the article and post some pretty stupid s***.