CiiNOW's Chris Donahue, a 25-year game industry veterans, argues that it is viable in the opinion piece for GamesBeat.
"The Barcelona-based (Spain) indie games publisher JanduSoft and indie games developer Juan-Mod, are today very glad and proud to announce that their 3D arcade action-platformer "Teared", is now available for PC (via Steam) and consoles (PS5, PS4, and the Nintendo Switch) via digital stores." - Jonas Ek, TGG.
Laundry, cleaning and classic arcade games all in glorious virtual reality
Wizardry: Proving Grounds of the Mad Overlord brings back the classic experience with revamped graphics and other improvements.
I don't really understand who this is meant for. People with slow internet connections obviously can't take advantage of this. On the other hand, people with fast internet connections such as myself don't need to use cloud since every download is blazing fast.
Useful? Absolutely. Profitable? Aye, there's the rub....
Cool article! I could sure do without so many system/game updates/downloads. It's such a pain.
He picked the worst example possible: Trying to compare cloud gaming to updating games on the PS3. Of course the PS3 is going to offer a bad experience on that front.
If your a PSN PLUS member the ps3 will update any game you've recently played. True that games you haven't played in awhile won't be updated but I prefer to sit and wait for the update rather than stream a game.
There are other problems other than latency, the biggest disadvantage is that internet connections isn't always stable. We can have the fastest connection in the world but if its not stable it means nothing.