Leviathyn | The Walking Dead is an interactive adventure. It’s powerful story is what made it win the VGA’s Game of the Year Award. But The Walking dead lacks some normal video game mechanics. It raises the question: What makes a video game a video game? And how has this title changed the industry?
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Before the announcement that a heavily narrative focussed Walking Dead video game was announced in 2012, Telltale games was a development studio that not particularly well known. Despite putting out other similar properties with Back to the Future: The Game and Jurassic Park: The Game, the products were largely met with a very mixed and ultimately tepid response from the public. The rampant acclaim and runaway success reached with The Walking Dead launched the developer into one of the most anticipated and favourable studios out there with one revolutionary product.
I think the walking dead story telling is amazing. I really love the games and think that they bring the respect of gaming story telling up in the world of entertainment in general :)
A reflection on the business perspective of Telltale Games.
"Normal video game mechanics"? What do you mean by "normal"? Are you sure you don't mean "mainstream"?
What is Machinarium? What is The Secret of Monkey Island? What is Kojima's Policenauts? And what is the Sam & Max series?
Are we being that casual to the industry as a whole to not give the recognition to a genre that has existed in the minds of real gamers for years and years before Telltale created The Walking Dead?
Is the piont-and-click adventure genre no longer considered part of gaming or something?
How come Heavy Rain didnt Win Game OF the year when released. It got cheated just like the Raiders " Tuck Rule".