Bitmob - Reviewers are extremely intrigued by the thrilling potential of this tablet. They shouldn’t be. We actually already know what game developers will do with it -- not much.
Since the days of the NES Power Glove, gimmick controllers have promised new frontiers of immersion and interactivity they could not possibly deliver. The mighty 8-bit mitt purported to “track the position of your hand in space” with “3D sensors.” “Now you don’t just guide the action. You’re in the action,” the ads hilariously lied.
VGChartz's Evan Norris: "Is Ocarina of Time as legendary as I remembered it? For the most part, yes. In spite of a handful of missteps — a few obtuse puzzles, some tedious backtracking, and a clunky stealth sequence — I don't believe the last 23 years have been unkind to it. Ocarina remains a brilliant example of the medium, a landmark game that shaped the future of its own franchise and 3D gaming in general. After more than two decades it retains its inventive dungeon design, challenging puzzles, dynamic combat, wistful storyline, unforgettable music, and empowering open-air freedom. I feel confident calling it one of the greatest games of the fifth generation, even if I'm no longer prepared to list it among the five best games ever made."
Pure unadulterated fun. They don't make them like this anymore...especially not the triple A industry.
The Nintendo Switch is potentially nearing its lifespan, and several Wii U games haven't found their way over as ports yet.
I think it's better to leave games like AC: Amiibo Festival and Mario Tennis: Ultra Smash forgotten on the Wii U. Best case, they are mediocre games; worse case, they are very bad. It was a dark time for the Wii U, and the first only exists to sell Amiibo cards, whereas the second was put together in a couple of months with a shoestring budget, and it shows.
The rest of the list does have some really cool games, though. I would love to see a remake of Star Fox Zero with decent controls, and Xenoblade X doesn't require that much modification to work.
This article leaves out Nintendo's most controversial game to date devils Third.
I personally found the cover system really fun in that one compared to at the time most fps games completely lacking one.
They should remake Starfox to the switch 2. Very beautiful game during gamecube days.
Kirby is always ignored or forgotten by people, so good to see it mentioned here.
Play Kirby Canvas Curse on DS, and then play Rainbow Curse on Wii U, they're really fun and unique 'platformers' without any actual jumping.
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
to be honest I never ever think of any motion or touch thing to replace traditional style, they are almost always an afterthought
Wow, this article is a complete fail. The author completely failed to give any real reasons why the Wii U tablet controller isn't very good. All they did was point out previous Nintendo controllers and tried to identify their flaws.
The Wii U tablet can offer so many possibilities, but it's up to the developer to actually create the different implementations for it. If a developer designs the tablet to be a map or an inventory screen, that isn't the fault of the gamepad, but the developers inabilities or laziness to actually use it properly.
The augmented reality functions, which allow you to use the gamepad independently from the TV (see the scanner function in ZombiU) create unique experiences and offer a level of control that isn't available anywhere else.
Not to mention you can create a more cinematic experience by removing uselss clutter and information on the screen and transfer it down to the gamepad instead. Games like Dark Souls didn't allow the game to pause when you were messing around in a pause screen, so Ubisoft took that one step further and gave you an interactive inventory management screen to add to the immersion.
Who cares about the Power Glove, that was 25 years ago??
People need to stop complaining about the Gamepad doing nothing special. I'd like to see those complainers come up with a good idea for it. Anyobdy got one? No? I didn't think so.
And the Gameboy Pac-Man thing. Just because it existed doesn't mean everyone had it. I didn't have it. I had never even heard of it. And, think of all the kids who were born after the GameCube's time.
play rayman legends and zombiu if you want an idea of how developers can use the gamepad Ubisoft seem to be coming up with really good ideas, real time strategy and RPG would be the best genres suited for it.
apart from the obvious of taking the HUD off the screen and local multiplayer without split screen imagine a game like mgs where on the tv it is fully 3d with moveable camera angles and on the gamepad could be the old school top down view where you could tap sentries to map them out on the tv so you can keep track of them even when they move behind objects and when they walk off screen an arrow indicator comes up on the side of the screen showing what direction there in. sneak up behind them and take them out. the gamepad view would still be on when in a locker or cardboard box so you can see everything that is going on but when you go in alart the gamepad screen goes static blocking the other view and all other Intel so your on your own. get out of alart the gamepad comes back on. map out the enemies again and start again. pull out a sniper rifle, scope on gamepad move it infront of tv (give the gamepad a quick shake for penzatamine) aim for the head and take out the enemy. put ruffle back, gamepad goes top down again and move onto next area.
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