topnews.us: It was recently reported that IBM Power PC central processing unit of the Nintendo Wii U has three cores which run at 1.24GHz per core, while that in the PS3's cell processor and Xbox 360's, Xenon run at 3GHz per core.
However, graphics chip in the product is reported to be a little faster or matching to those Xbox 360 and PS3. The graphics processing unit (GPU) of Wii U is made up of Advanced Micro Devices which runs at 549 MHz.
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“I thoroughly enjoy retro-style games and with that, Magic Orbz modernises the classic brick breaking formula and it has held up beautifully.” - A.J. Maciejewski from Video Chums.
Kevin writes: "Multi-GPU gaming was one of those things that seemed like a good idea for as long as it lasted. I mean honestly, the idea of a modular approach to graphics upgrades – be that SLI or CrossFire – was brilliant. I repeat, the idea was brilliant."
Im old school... when i hear the term SLI, I immediately think of 3dfx. I still have a pair of 12mb Monster V2's in an old rig. I never tried out the more modern take on SLI or Crossfire for that matter.
I mean, it was mostly for bragging rights. It was a very temperamental tech that improved with newer iterations, for sure. But folks like myself, who have used it, probably recall that troubleshooting was an integral part of the experience and the value that you got out of the setup was really low.
However, none of that mattered because it looked sick as hell on a well-built PC.
I remember doing my research at the time 😂 I got 2 GTX 460's, as they in SLI were meant to be better than the 480 at the time. Not all games were optimised at the time, which meant some games meant setting them up for 1 card alone. Never forget the time I came home from night shift, turned on my computer like normal, went and made a cuppa, come back and it was still off. Tried to turn on again, and one of the 460's caught fire... good times.
More of these articles. When will it stop? It's actually slightly more powerful than the 360 and PS3.
Clock speed means nothing. I'v had computers with slower clock speeds that out perform some with higher clock speeds. It's down to how well the hardware is optimized.
Second of all, the Wii U GPGPU is much better than that in the 360 and PS3. It supports DirectX 11 and pixel shader 5.0.
IMO it doesn't matter how powerful the specs of a console, it's down to the developers to play to its strengths.
360 launched 1 year prior to the arguably more powerful PS3, but because of the 360 attach rate at the time (5 million +) the 3rd party developers coded to the 360 spec, meaning PS3 was not pushed at all, instead receiving shoddy ports just like Wii U receives in 2012.
Interestingly, I don't see the same for Nintendo. The 3rd party developers are unlikely to utilize Wii U as the main platform when they don't have to until the next gen from MS/Sony arrive within the next year or so.
Wii U would have been better launched late 2009 or early 2010 to really trouble the current gen.
My fears for Nintendo are they will have great success with 1st party, but 3rd party development will progress on a new Xbox/PS in the very near future.
'@sway Your generalizations and generally false information are just as bad as this article. Its embarrassing to know people can be this stupid'
@Monduchestatcenen
Don't be so rude and pig ignorant!!
...and What makes you so superior? Get over ya'self!