Non Specific Action look at why 'photo-realistic' graphics will not improve games or their emotive connection with gamers.
Looking back at Final Fantasy 6 on its 30th anniversary provides a snapshot of one of gaming's most important franchises at a pivotal turning point.
Gary Green said: It’s interesting to revisit the roots of your favorite franchises to see first-hand what’s changed and what’s stuck around all these years, though perhaps ‘visit’ would be more accurate than ‘revisit’ since apparently, Europe wasn’t worthy of the original six Final Fantasy games the first time around. By the time we started getting ports of these iconic games, we’d already been through the PSOne JRPG golden age. So we’d already seen the best of what Final Fantasy had to offer, while these predecessors looked outdated, unrefined, and (dare I say it) ugly. We aren’t bitter about the delayed releases, honest…
I'd love to but square said fk you to the ps fanbase that wanted these physically. Meanwhile switch got a physical release.
Discover the top 10 hottest Final Fantasy characters, from iconic heroes to memorable allies. Dive into their captivating stories and traits.
I always go Yuna, Aerith, Rikku, Rinoa, and for some reason Vanilla, Ashe, Cindy, Lunafreya, Quistis
good graphics + good gameplay > bad graphics + good gameplay
there doesn't have to be compromises
speaking in the same context, except in cinema, take, for example, `The Dark Knight`. Remember Harvey two-face? Graphics/CGI did wonders that face paint couldn't do so graphics do matter.
There is no reason why studios shouldn't be able to produce nice graphics with solid gameplay
"Video" "Game"
Two equal parts with a third sometimes forgotten but just as important "Audio." which is the same unfair treatment "Audio" received when "Tele" "Vision" reached a mainstream audience.
Poor "Audio" does so much work and never gets any attention.
Only idiots and people defending the weak hardware of their consoles/handhelds/PCs claim that's impossible to have great visuals with great gameplay.
Uncharted 2 was a fantastic game with great visuals and gameplay.
XperiaRay
I get your point but you picked some terrible examples. Final Fantasy VII, X, Kingdom Hearts, Shadow of the Colossus and Bioshock all had fantastic graphics for the time they were released and all, for the most part, still stand up graphically on many levels today.
More than that though, the Square Enix titles probably sold to a certain demographic because they looked so good (I know for a fact both VII and X were perfect examples for graphics whores at a point). That demographic may have grown to love the characters and the story, but originally they were in it because the developers had managed to do new and exciting things with the visuals.
So, yeah, I agree with everybody above.