GameTheory: "Sadly, we gaming fans have begun to turn our beloved pastime into a surprising mirror of snooty wine culture. Us game people have game magazines and game stores have racks of games with little cards that have scores on them. Games come with hardcore recommendations and criticisms and game people meet up at PAX with their best Nintendo t-shirts pressed and ramble on about details about some JRPG no one has ever played."
Talal writes: "I'm talking about having that rush of excitement - that feeling you get when you know you've just made a memory for a lifetime."
There are different games. Some have gamplay at it highest priority, some have the story, some have the replay value and choices... There are a lot of different game experiences.
It is laughable that just now graphics does not have anything to do with that experiene. We have had many games of that type over time. This is just the one that have come closest to feel like playing an actual movie. Just look the the Digital foundry walkthrough it is a masterpiece in that perspective and hence wrth trying. But yes do not do it for the gameplay - but that was never the goal of this experience.
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
Great article, I have to keep myself in check because sometimes I turn into one of those stuck-up jerks :(
No. I quite enjoy being a stuck-up jerk.
Well Kind Sir I will...
dear journalist stop biting the hand that feeds you and actually do some good quality journalism
I'm really picky sometimes about my tastes in games but I'll try almost anything. I'm also stuck up when other types of gamers i really can't relate to in terms of gaming tastes come and try to bash my tastes in games aka jrpgs and non-mainstream Japanese games.
i think I'm stuck up now cause I'm 19 and I'm set in my gaming ways. anybody can relate?