Destructoid writes: "Heavy Rain arrived this week, stuffed in a fancy box with all manner of promotional material. I can't talk about the game itself right now until the embargo, but what I can talk about is the pre-release hype, and the way in which is seems to undermine the accomplishments of videogames as a creative medium.
You've doubtless heard game director David Cage talking about his "interactive drama," likening it to movies and almost distancing it from videogames, trying to make out that it's something more than a mere game. I would like to direct you to the aforementioned promo material I received, and two statements that really stuck out for me."
"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
What exactly is the David Cage experience, and is it of value? We examine two classics, Fahrenheit and Heavy Rain, to find the answer.
Quantic Dream has announced a new video series to celebrate the 10-year anniversary of Heavy Rain. Check out the first part here.
Wow, 10 years...and yet, still one of the best/most emotional/thrilling gaming experiences I’ve ever had.
So grateful to Sony for believing in Quantic Dream’s vision for this game, and giving them a chance. I’ll never forget David Cage saying “We want to challenge the player, but not with the controller, but mentally, with their decisions of “How far would you go to save someone you love” Well, they broke my emotional gamer heart lol.
My teenage son refuses to play this game, because I’ve told him in little detail the emotional impact it had on me all those years ago. Maybe one day he will.
Still have my origami crane they teach you how to make when you're installing for the first time.
it's been 10 years? wow, that was so fast, I feel like this console gen went fast as well although it hasn't. I really look forward to the PS5 this holiday season though.
I'm sorry but i disagree with this. How is making a video game that gives the feel and immersion that a HWP would a discredit to video games? If anything it extends the gaming genre.
The whole point of comparing this game to a movie is to let everyone know that it's a completely different type of experience , a movie with a good script and dialogue is aimed at making you feel attatched to the characters emotionally , you care about what happens to them , you feel for them , there are very few games that have tried this approach. The developers should praised in their attempts to "Break the Mould" , this is one game i can't wait to play.
If anything its more of throwback to a classic "Adveture Game" when storytelling came first, when i played it the strongest familiarity to me was Bladerunner on the PC now that is a good thing indeed. But gamers already know that, the people they are trying to make interested with quotes of production value are film noir fans, true crime and murder mystery csi junkies. In an effort for it to be a commercial success they need to do that, without the need for "this game has tits" well not as much anyway.
But its quite obvious the article writer enjoys his Mcdonald's-style gaming.
For me the mistake they have made is not launching it with the motion controller.
even mass effect 2 was shooterified.
yawn give me something new.
What's wrong with promoting a game that way? I red the article and I got his point but a game doesn't make 10 dollars to make, It costs 10 million dollars. This is just a more commercial way to reach your audince and pontial new buyers.
I mean we could start bashing MS for putting Halo on everything.