I haven't been too terribly impressed with any of the videos I've seen, but I'm hoping the game will surprise me. They seem to be relying entirely on procedural generation, which is great for scale and scenery but I doubt it will provide rewarding content to "discover."
A big part of discovery is narrative--of seeking out new peoples, new cultures, new ideas... and stories require the hand of an author.
...A game is not defined by its scale.
It's not so much that they're spinning things as the fact that the PC gaming community has long tried to characterize itself as superior to console gaming because its games were more complicated, which makes a particular breed of fanboy unable to conceive of a console game having complex systems at play, or conversely, a PC game with simple controls (IE any moron who whines about using gamepads for PC games).
That's pretty much Nintendo in a nutshell. They are masters of innovation, not invention. That means taking existing ideas and improving them. Taking familiar concepts and approaching them from a new direction. That's the philosophy they take to both software and hardware development, and for the most part it has served them very well.
...Just because you only play shooting games does not mean that is all there is. And, as a matter of fact, this kind of game *has* been done before. A great, great many times.
Well, definitely exploration and hopefully discovery (though I wouldn't expect much given the budget). Epic battles seem pretty unlikely. Small duels and skirmishes seem more likely.
I get the feeling that the death of the "space combat sim" genre has led to an entire generation of people who just can't conceive of what it might look like for spaceships to duke it out.
...I sincerely doubt I could provide sufficient proof to get even a single red cent from Sony.
I have a feeling the NX is going to be a massively unappealing platform, if only for all those gamers who keep saying things like, "WiiU has so many great games--but I'm never going to buy one, so the NX better be BC!"
Between something that is good and something that might be good, why do so many people consistently prefer the latter to the former?
The big games that got my attention at E3 were Breath of the Wild and Cold Steel II (EDIT, and Persona 5, I suppose)... both of which belong to IPs older than myself, and the vast majority of gamers in general.
TBH, the only upcoming new IP I really have much interest in is Obsidian's "Tyranny," and even that, though a "new" IP, is a pretty conservative game.
Naive at best. Woefully ignorant at worst. Like most "kickstarter is bad" opinions floating about.
Backing a KS project requires a modicum of consideration that many gamers, it seems, are unwilling even to consider. If you back a project from a developer that has never produced a game before, you don't have much cause to cry when they underdeliver--or fail to deliver in the first place. And whining that an overhyped KS game fails to live up to its promise... i...
The most immersive thing about TW3's open world (to me, at least) was the weather effects--the storms, the wind animating the grass and trees.... and Breath of the Wild looks like it has even better environmental animation than TW3.
So, no, it doesn't look like an old open world game to me at all. I'd say it's the only open world game beyond TW3 that feels "new."
It's a balancing act. If you err too far towards realism, you get worlds that are too big and empty to be worth exploring; if you err too far towards gamification, you get something like Skyrim where you're never more than a few paces away from *something.*
I think the best thing Mass Effect can do moving forward is just pretend that the third game never happened.
Generally, when a franchise hits a low point and keeps going, it doesn't want to remind people of that low point. That's why there was a conspicuous lack of any from the Star Wars prequels in The Force Awakens, for example.
Considering how much Nintendo has been going out of their way to sink E3 expectations to rock bottom, I expect they will either have everything to show off, or nothing.
...Funny how Persona 4 came out 2 years into the PS3's generation, and Persona 5 is coming out 2 years into the PS4's generation.
You may not like it, but denying that it's an artistic style? Gimme a break.
If Bioware games have taught us anything, it's the Endings Are Hard. Half-assed cliffhangers are much, much easier.
It would be profoundly stupid for Nintendo to omit it. BC is a huge selling point that would give them a major advantage over their competition. Nintendo has also committed itself to *always* being backwards compatible.
Just because Sony is masturbating so hard to HD ports this gen is no reason for Nintendo to follow suit.
Right--but it's the depth of that interaction that concerns me. Given the scale of the game, it's budget, and it's small development team (and their reliance on procedural generation) it is extremely unlikely there will be much depth in that interaction.
What will make or break the game (for me, personally) is whether or not they're able to take what little they have to make those encounters and experiences sufficiently varied and interesting to compel furth...