@darthv72: Nintendo never left E3, they just stopped having press conferences in favor of videos like you said.
But Nintendo's actual presence on the show floor has always been huge, comparable with Sony's booth.
And this year, Sony won't even have floor space at all at E3. Nintendo will probably have a huge booth as usual, along with their E3 Direct, as well as their Treehouse presentations that are on the actual floor.
Say...
Nintendo also demoed Wii Remotes during the gamecube era. Look it up. This notion that Nintendo copied Sony's experiment with the PS wand during PS2 days is false.
Take a look:
https://nintendoeverything....
@RizBiz: are u serious? This is for a controller with a screen for a console. This mirrors the Wii U, not the Vita.
If you want to include handhelds on the discussion, then the DS says hello... that thing came out in 2005.
@thexmanone: nope, he used the power of the cloud to come up with that one.
Smash has historically been a bigger seller than Zelda and 3D Mario games. You're underestimating it big time.
Personally, I believe Nintendo will do pretty well, but not enough to hit those sales forecast.
Mario & Rabbids: strategy game
Smash isn't a Mario game, Mario is just a character in there among 80 XD. But even if you want to count it, fine... fighting game.
You may say that they're milking Mario as a character, but the thing is, that character spans several very different IPs on completely different gaming genres. They are all different games, they just happen to have Mario on them. Again... not the same as a yearly COD / Assassin's Creed rele...
Mario U > 2D platformer
Mario Odyssey > 3D Platformer
Mario Party > party game
Mario Kart 8 > racing game
Mario Tennis > duh, tennis game
You can't just throw them all in the same sack just because they have Mario. They're vastly different games. It's not the same as a yearly COD release.
Tropical Freeze was fantastic, yeah, but so is Mario U. It's the best game in the "New" SMB series by a long shot.
Luigi U wasn't really a re-release of Mario U.
You're trying too hard to downplay Nintendo here, that much is clear.
What I don't understand is... why? Why do you care so much about this?
I'm sorry to know that you are forced to watch those directs... oh wait.
Rockstar's games take way longer to develop than Ubi games, generally speaking, have a way higher Metascore than that of Ubisoft's games.
Because of that, expectations are higher for games coming from Rockstar than Ubisoft. It's really not that hard to understand. If I take 8 years to make a game, people will expect more from my game than what they expect from an annual release.
You must be really bad at math if you think there's not much difference between 68 and 32.
Stop being a fanboy. People have a right to like or dislike stuff, even if you personally feel different. By the way, I find Fortnite boring as fuck, but I understand why other people find it fun and I getting all elitist and having a sense of superiority based on the kinds of games we play is immature. You have some growing up to do.
It really depends. They can break the pattern and just reuse the BOTW engine to make a new big game faster, just like they did once with Majora's Mask. So, a new one in 3-4 years is possible, if Nintendo wants to.
I'd love to get a smaller top down game in the near future (like ALBW), followed by a big 3D one a couple years later. Here's hoping!
To be fair, the driving controls were pretty good on GTAV. You're right about everything else, though. The reason why their games control like tanks is because they put too much focus on "realistic" movement. This started with GTA4, previous games didn't have this issue because they controled in a more cartoony, "videogamey" way.
@Brett: nope. Costa Rica.
(Which is part of America, but it's not the U.S, which is what you meant to say).
It's still a bad take. You're basically saying that if we're in a bad situation, we should count our blessings if we can actually think of people being in an even worse situation. It's a flawed logic. Other people having it worse than you doesn't mean you have it good.
Fair enough.
Nice. Gyro aim is a superb control scheme when combined with dual sticks and executed properly. Ask any good Splatoon player. If you try to play Splatoon just with the traditional dual stick setup, you'll get creamed.
I hope it's implemented properly on Paladins. Fortnite's motion controls left a lot to be desired, but that game also runs at a pretty uneven 30fps on Switch, which is far from ideal. Paladins runs at 60fps on Switch, so here's hoping.