DanCrabtree

Contributor
CRank: 13Score: 54280

Super thoughtful interview. Love the perspective of a writer on a project like this.

4785d ago 0 agree0 disagreeView comment

Hahaha Nostra-Jason. It doesn't even rhyme. Love it.

4788d ago 0 agree0 disagreeView comment

You guys. Braid.

4791d ago 0 agree0 disagreeView comment

"Used games... uh uh uh... find a way."

-Ian Malcolm

4797d ago 0 agree0 disagreeView comment

OLE! I hope next week's episode is in French. All of it.

4804d ago 1 agree0 disagreeView comment

Brad makes the argument here that fighting games are alienating the non-veteran crowd, which I think is spot on. Used to be you could pick up and play one o' these bad boys and the learning curve was merciful enough for newbies and allowed for fast-tracking vets. Yes, I suck at fighting games, and it's my fault for not being TOTALLY about them. But I ain't alone, s'all I'm saying.

4823d ago 1 agree2 disagreeView comment

Oh gawd I see wht he did thar way 2 go jayson.

4824d ago 0 agree0 disagreeView comment

I think touchpad controls are perfect for particular games, like angry birds. A first-party controller might open up the iOS development spacebut it isn't necessary.

4845d ago 0 agree0 disagreeView comment

This is an excellent inspection of Resident Evil's identity crisis in terms of genre.

4848d ago 0 agree0 disagreeView comment

It's a dying genre, but I'm glad to see some devs still pushing the limits like here.

4848d ago 0 agree0 disagreeView comment

T-T-T-T-TRICKY!

4848d ago 0 agree0 disagreeView comment

NOSTALGIA VIAGRA.

4868d ago 2 agree1 disagreeView comment

The original Silent Hill nailed the mounted camera angles, imo. I'd be down to see a segment or two in RE6 pay homage.

4870d ago 1 agree0 disagreeView comment

"Bioshock and particularly System Shock 2 are brilliant at that idea of disassociating the events in the player’s time with the events in the story’s time, and that’s a hugely powerful storytelling technique for games, as essentially nothing you can do alters what’s already happened."

Just... yes.

4876d ago 1 agree0 disagreeView comment

Given the quote, it sounds as if Turbine is trying to defend a model it doesn't believe in. Sure, give the player choices on how to pay for the game. But which will the player pick, the free one with microtrans or the $50 one without? Turbine saw the revenue potential of the former. This is almost a pat on the back to any developers still considering the old model.

4886d ago 0 agree1 disagreeView comment

I'm probably most intrigued about Papo & Yo. Developer's real story about an abusive alcoholic father as a childlike, fantasy favella. Dern.

4903d ago 0 agree0 disagreeView comment

Talk about a meteoric rise. This represents some serious resources.

-Dan

4903d ago 1 agree1 disagreeView comment

Well, Scott Pilgrim. If it's soundtrack didn't succeed, I don't know what would.

4911d ago 2 agree0 disagreeView comment

A surprisingly good review of an unsurprisingly awful game.

4911d ago 0 agree0 disagreeView comment

The series has just derailed from the initial intention, which made it strong. Climbing, exploring fully realized version of cities soaked in relatable, historical importance. Tower defense just doesn't fit into that framework.

4925d ago 1 agree0 disagreeView comment