Hahaha Nostra-Jason. It doesn't even rhyme. Love it.
You guys. Braid.
"Used games... uh uh uh... find a way."
-Ian Malcolm
OLE! I hope next week's episode is in French. All of it.
Brad makes the argument here that fighting games are alienating the non-veteran crowd, which I think is spot on. Used to be you could pick up and play one o' these bad boys and the learning curve was merciful enough for newbies and allowed for fast-tracking vets. Yes, I suck at fighting games, and it's my fault for not being TOTALLY about them. But I ain't alone, s'all I'm saying.
Oh gawd I see wht he did thar way 2 go jayson.
I think touchpad controls are perfect for particular games, like angry birds. A first-party controller might open up the iOS development spacebut it isn't necessary.
This is an excellent inspection of Resident Evil's identity crisis in terms of genre.
It's a dying genre, but I'm glad to see some devs still pushing the limits like here.
T-T-T-T-TRICKY!
NOSTALGIA VIAGRA.
The original Silent Hill nailed the mounted camera angles, imo. I'd be down to see a segment or two in RE6 pay homage.
"Bioshock and particularly System Shock 2 are brilliant at that idea of disassociating the events in the player’s time with the events in the story’s time, and that’s a hugely powerful storytelling technique for games, as essentially nothing you can do alters what’s already happened."
Just... yes.
Given the quote, it sounds as if Turbine is trying to defend a model it doesn't believe in. Sure, give the player choices on how to pay for the game. But which will the player pick, the free one with microtrans or the $50 one without? Turbine saw the revenue potential of the former. This is almost a pat on the back to any developers still considering the old model.
I'm probably most intrigued about Papo & Yo. Developer's real story about an abusive alcoholic father as a childlike, fantasy favella. Dern.
Talk about a meteoric rise. This represents some serious resources.
-Dan
Well, Scott Pilgrim. If it's soundtrack didn't succeed, I don't know what would.
A surprisingly good review of an unsurprisingly awful game.
The series has just derailed from the initial intention, which made it strong. Climbing, exploring fully realized version of cities soaked in relatable, historical importance. Tower defense just doesn't fit into that framework.
Super thoughtful interview. Love the perspective of a writer on a project like this.