On Reflex 2- it's using controller input AFTER the frame has been rendered to warp the frame based on the new movement vector. So there's really no new information provided in the frame - it just gives you the sense of lower input latency. Kinda smoke and mirrors imo
I was under the impression that for gen-1 compatibility it makes use of on chip functionality. Like they downclock the system and all the old APIs are still supported. I thought software emulation typically can't be used for n-1 stuff because of the performance overhead.
The odds are so stacked against these online competitive shooters. Even if it's a good game it will likely fail. Sony keeps rolling the dice trying to get snake eyes at $200m a roll
I'm really curious as to where they'll land. They're in quite a predicament. Some of the options they seem to exploring would take a fair amount of engineering to pull off and I'm interested to see if they're committed to do it
If they were releasing a traditional console, switching to Nvidia probably wouldn't make sense because it would make backwards compatibility harder.
There are quite a few other usability downsides to PC for non-technical gamers. The wild thing is to see the huge leaps Valve has had in pushing a PC more towards a console. Hard to imagine that someday we may be debating what a PC really is.
It's kinda a depressing reminder that the 1st party gems that we used to look forward to updates / reveals on are all but gone. So sad.
they haven't given stakeholders profit numbers for xbox in a long time, but you're right, they'll have to post revenue at least. And now that the adjustments due to the acquisition are a year behind us, we should get more of an apples to apples view of what direction Xbox is heading in terms of overall sales - did the COD on GamePass gambit pay off?
I think they mean an entirely third party publisher. No console exclusives.
Hard to debate that at this point.
While I agree with many of your points, I bet the competition and innovation from the OG Xbox and Xbox 360 drove Sony to get their act together with PS4, especially around the online features and system OS capabilities...
To turn the ship around on the console market, they would have had to double down on the exclusives, not abandon them. They're signaling a retreat.
Oh man. No PSVR titles this month. I thought that was a given going forward.
I don't understand why they wouldn't make the consoles available to retailers as long as the retailers were willing to sell them. And I can't imagine they would cut off production as long as people were still buying them, even at the reduced levels they have now. TiVo is still making boxes for crying out loud. They sure do keep us guessing
Most people aren't saying that diversity isn't good. They're saying you shouldn't fight racism with more racism.
@foxhole and @logic you guys couldn't be further from the truth. That's not how the console business works. You need exclusive content to draw and retain your customers so they buy games via your platform. Nintendo and Sony do this constantly. The only reason Xbox is moving away from this is because they're giving up on the console. If your next Xbox has Steam or Epic on it, it's not really a console anymore - MS would give up their cut on game sales just like on PC.
For me, as a regular COD player, I'm now doing PC Game Pass for a year, once every three years.
$144 a year, but I save my $70/year COD purchase. So if I waited on 2 years of Activision/EA/Bethesda/MS/etc titles, I can be damn sure there's at least $74 worth of games to play for the rest of the year. Indiana Jones alone pretty much got me there already. Yes, I'm renting but I never go back to the old games. You can say good job MS for getting $144 from me, but man in agg...
So, devil's advocate, if they didn't have the S perhaps there would be even fewer Xboxes out there? Maybe the S saved them from dying out even sooner...
Ok OO, I guess I'll bite. MS is trying to make Windows handheld friendly. Valve did that with Linux via SteamOS. First deployed it on Steam Deck, then generalized it so it can be released on different hardware. One of the handheld manufacturers are actually releasing a Steam OS version. This has been the first serious movement for gaming on Linux like ever.
Now MS wakes up and decides they should build a SteamOS experience into Windows. Completely a defensive move after Valve s...
The timing is kind of crazy. If MS decided to go all in on exclusives after the latest acquisition and push the console with discounts and more marketing they could have taken advantage of this Sony debacle. Instead MS is helping them weather this by withdrawing from the game. Incredible.