100°

Microsoft Kinect: Makes PlayStation Move Seem Ancient (RunDLC)

"After building his first car, Henry Ford said, "If I'd asked my customers what they wanted, they'd have said a faster horse." That quote ran through my mind as I played Kinect this past weekend. I had been skeptical ever since Microsoft announced its new camera. It seemed too good to be true, a paperweight that would collect dust like Xbox Live Vision and countless other peripherals. Then I experienced Kinect Sports, and was hooked. Most importantly, I questioned PlayStation Move’s significance."

John Artest (RunDLC)

rroded4943d ago (Edited 4943d ago )

"Is Kinect 100 percent accurate? No. Does it have issues? Yes. Are they bad enough to cripple the device? Absolutely"

so that wii sports knock off is that good lol even if it was it still wont sell.

hammersuit4943d ago

I thought the pre-orders were looking really strong on Kinect, with Amazon and Best Buy stopping them last week, and many Gamestops stopping them over the weekend?

darthv724943d ago

accuracy is relevant to system performance. This device is being released with a very casual appeal to it however there is also the PC factor. Like the old days of web cams, the speed of the PC helped/hindered its displayable quality.

The 360 may be its debut platform but we know it will expand from there. It will play a more active role in the next console from MS and quite possibly be a major interface for the next version of windows.

MS is really taking the motion cam aspect pretty serious with recent news of buying another company that makes cameras/components.

Christopher4943d ago (Edited 4943d ago )

I don't question the significance of Move or Kinect.

Both are their respective company's attempt to get into the motion control gaming arena.

I question, much more so for Kinect than Move, the starting lineups of games made specific for the motion controllers. While the Move does have the ability to work with previous games that were standard controller only and is coming out with new games that are motion-controller specific, both at release are only showing titles that tend to sell towards the casual crowd.

At least I have seen games on the Horizon for Move that show the potential to be a great combination of Motion and hardcore gaming capabilities. I can not say the same for Kinect.

If it's a question of which one is more fun to play, I'm not sure I'll ever know that since I'm only buying one until some major changes are seen that make it worthwhile for me to own both (I don't have a Wii, otherwise I wouldn't buy either at this time) and that choice is clearly with the Move considering its more diverse lineup of games that also show signs of hardcore gaming in the next 6 months.

darthv724943d ago

I see what you're saying. One thing has been constant is that at the launch of any new platform or accessory the quality of the software pales in comparison to what is released later.

Move actually had it easy to patch existing titles for the alternate control scheme. Kinect...forget about it. The focus of kinect at start is straight up no controller gameplay type of games.

We know there will be combination of controller/kinect games but to try and stress that fact is somewhat pointless. Now the fans are all about what is said is the gospel. MS says that YOU ARE THE CONTROLLER and then if they showed off a controller/kinect game. The "u no wut" hits the fan.

As for fun...that is a relative term. Everyone has a different perception of what is considered fun. To ME, ALL games are fun.

The current kinect for casuals campaign that fans are spreading is getting old. It will be for core as well. The insecurity of it simply being released is driving some bonkers that denial is the auto fire setting.

AceofStaves4943d ago

I think the key for Kinect's continued success, after its high initial sales phase, is for MS to begin rolling out more 'hardcore' Kinect games to appeal to the 360's main userbase. If these games don't appear within the first 6 months, I think there's a risk of Kinect becoming a gimmick, rather than a true gaming controller.

It's also possible the technology in Kinect could fail as a gaming device, but succeed in other applications.

The post-holiday period is what I'm most interested in seeing, with respect to Kinect's numbers. I imagine initial sales are going to be very high. The trick will be for it to have a 'long tail.'

Silver3604942d ago (Edited 4942d ago )

actual quote with last word left in

"On that note, Sony pioneered a similar version of this technology with EyeToy and dropped the ball with a lack of support, just as Konami dropped the ball in not bringing its full catalogue of Japanese music games to U.S. consoles, thus leaving the door wide open for Activision and Harmonix to practically make that company’s achievements irrelevant. Is Kinect 100 percent accurate? No. Does it have issues? Yes. Are they bad enough to cripple the device? Absolutely not."

+ Show (2) more repliesLast reply 4942d ago
blackburn54943d ago

Nothing but opinionated flame bait

coolbeans4943d ago

n4g's basically the epicenter of that though.

LostDjinn4943d ago

LOL at the last ditch attempt to get hits.

AceofStaves4943d ago

No matter how 'innovative' Kinect is, my muscles and joints won't move as Kinect needs. My body can't be the controller, if it can't stand or walk unaided.

Move might be 'ancient,' but it's more accessible.

Show all comments (17)
50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

20°

Joy Ride Turbo - The Beginning of the End for Xbox Kinect

Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.

300°

10 of the Biggest Video Game Hardware Failures Ever

Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."

Read Full Story >>
culturedvultures.com
Knightofelemia844d ago

I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.

Magog843d ago

Kinect was bundled with every Xbox One and inflated the price on an already underpowered and low RAM machine so for the One it wasn't an accessory as much as a white elephant.

CaptainHenry916843d ago (Edited 843d ago )

Definitely the RROD but that power glove had a lot of issues as well. The Kinect just didn't work

843d ago
CrimsonWing69843d ago

Hardware add-ons are more like RAM or a video card, basically components that enhance capabilities or performance of the computer.

If you really want to get technical the Kinect is more of a peripheral device, kind of like a keyboard or mouse to a computer.

ThatsGaming843d ago

The person in this article obviously is not up on their gaming history....

Sega Saturn, Sega Dreamcast, Coleco Gemini, Commodore 128, Commodore Amiga, Atari 5200, Atari 7800 were all massive failures and in most cases cost their companies participating in future gaming generations.

Gamer79843d ago

Sega saturn (successful in Japan) and dreamcast were not failures.
Seems like you're not up on you're gaming history

septemberindecember843d ago

@Gamer79

How in the world are the Sega Saturn and Dreamcast not seen as failures? They both sold around 8M each, which is much lower than the ~30M that the Genesis had sold before it, and even the Master System before that. They were both the worst selling consoles in their respective generation (PS1, N64 outsold Saturn, PS2, GC, and Xbox outsold Dreamcast). Both of the consoles were incredibly short lived. The Saturn was discontinued in every territory but Japan after just three years. In Japan the console was discontinued after six years. Meanwhile the Dreamcast was discontinued worldwide in 2001 after launching in most territories in 1999 and in Japan in 1998. The failure of the Saturn and Dreamcast lead to Sega pulling out of the hardware market. Which, by the way, all of this occurred when Sega was massively dropping the price of their consoles quickly to compete. Sega was hemorrhaging money at this point.

None of this indicates a successful console. Saying the Saturn was a success because it did better in Japan is like saying the Vita is a success (they both sold around the same amount of units in Japan). Even the Wii U outsold these consoles worldwide.

Magog843d ago

The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.

porkChop843d ago (Edited 843d ago )

That's not what the author means by failures. It's about hardware that failed in terms of sales (Wii U) or just failed to deliver on its promise (Kinect).

Magog843d ago (Edited 843d ago )

Given that the 360 had a year head start, much easier hardware to develop for, was cheaper, and still ended up in third place I think it qualifies especially when you factor in the frustration and huge losses incurred by RROD.

porkChop843d ago

Selling over 80 million consoles isn't a sales flop. We get it, you don't like Xbox, but that doesn't mean the 360 is suddenly a failure.

Rhythmattic842d ago

Porky....
You know how many people I know bought a 2nd or third 360 due to RROD? Even when MS had to confront the issue with replacement systems, my mates couldn't wait for even the turnaround of sending it in, and waiting for a replacement.,,..,..
If that's how you consider it a win... OK.. but so is having 5 , of which 3 don't function.... Its a win win....mwhahahahaha

porkChop842d ago

"my mates couldn't wait for even the turnaround of sending it in"

You're acting like it would take months. When I sent my 360 in I got a new one literally 5 days later. As soon as MS had tracking confirmation that you sent yours, they'd send a new one to you the same day. No one is going to spend hundreds to buy a new console instead of waiting a week. I swear you guys pull some of the dumbest shit out of nowhere and think people will actually believe it.

Regardless, none of this changes the fact that this isn't what the article is even about.

Rhythmattic841d ago (Edited 841d ago )

Porky
"You're acting like it would take months"
Sometimes it could.. FFS.. 'Strya here...
Best turnaround I reckon was 2-3 weeks.....
Either way, My mates experiences still exist.. So Sorry, no point trying to earn Xbox Achievements when it doesn't feature in what was a situation you never dealt with,,,,
3 of my friends would disagree (overall, 10 extra Xboxes purchased)
Regardless.. MS sold a lot of 360's that was due to this reason.. That is sales. Fact

"none of this changes the fact that this isn't what the article is even about."
Headline says HELLO !
Oh and "Sadly, not all hardware is created equal," that's enough to pass this on without taking your article bias into consideration.....
As for the rest.... Ok.. But you've actually gone out of your way to give MS a Pass... Fap on.

+ Show (2) more repliesLast reply 841d ago
Aloymetal843d ago (Edited 843d ago )

Yup, and because of that big fiasco MS had to fork out 1 billion but knowing them I think they're very proud of the 360, it's the only time a MS console reached 80mil+ sales, RROD played a big part of that and a record they will never break again.

Rhythmattic842d ago (Edited 842d ago )

So true.. Even when MS accepted they where caught out in the biggest lie of any generation, The wait for a replacement was outweighed by just buying another, and having one be returned as a backup, which, btw, generally failed on first swap.
I own honestly can't believe MS tards are just supporting , or arguing why and what MS did by just dismissing it....

lonewolf10843d ago

Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.

SullysCigar843d ago

Lol same. Played the crap out of Aliens Vs Predator and Tempest 2000 .... aaand that's about it really!!

lonewolf10843d ago

Sad but true that was pretty much it.

Kurt Russell843d ago

Agreed, I never actually saw a 3DO make it to retailers in the UK. At least the Atari Jaguar was sold for around 6 months.

lonewolf10843d ago

It made it to some my brother got one, fared just as well as the Jaguar so most probably hard to find in general.

darthv72843d ago

3do had way better games. Jaguar not so much. Neo Geo sold less than both and yet isnt considered a failure. Go figure.

LWOGaming843d ago

Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.

Magog843d ago

The sales model was awful. They should have teamed with an existing player to allow for local and cloud access to games or a gaming subscription service.

LWOGaming843d ago

It was a strange mess from such a huge company, as I said, as a system it works really well but without gamers it’s nothing. Such a waste,

LWOGaming843d ago

The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.

Show all comments (39)