I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.
I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".
It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...
The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??
Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?
And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.
You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.
I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!
Because all hardware and software has a 100% approval rating from all purchasers…
I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff
There was a game called Dead Space Extraction that you could play the Move with.
@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.
VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.
PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.
The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote
I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.
Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.
Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.
Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork. However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.
It failed because motion controls can’t beat traditional controls. I’ll admit the tech has come ways since then but I will always choose a controller over a wand.
It was just a terrible controller. It was so crap that Sony refused to waste any more time or money fixing it. Despite me loving PSVR, the move controllers were the biggest let down of the generation. Always felt like they were a generation behind. Even for the ps3 days.
It failed because it wasn't good and didn't have games. Even the wii was a trend and people are over controllers like that for games.
Little early to call Playstation VR a success too. Like other VR platforms it's a niche product and it's easily the worst VR headset, it's cheap so that helps.
To early to call it a success? It sold really well for Sony and was profitable and still is. If it was not do you honestly believe sony would be working on PSVR2?
They where selling psvr at a profit in 2016. By 2019 it had made them 2 billion in profit. So for Sony it's a success. For me as a customer I really enjoyed it and can't wait for PSVR2.
Quest 2 is doing incredibly well and is making Facebook a fair bit of profit. Not sure about Vive it am sure it's doing well. Sure VR is not selling 100million headsets. It don't need to.
It actually didn't fail or was a failure. It sold around 15 million before VR even showed up and had many games to play. Who knows how many more millions of the device were sold for PSVR. Especially when two are required for more immersive hands on gaming like Iron Man or Blood and Truth.
Dr Marks created Move as for some experiences but he knew that the Eyetoy and PS Move weren't core experiences for everybody like the Dual Shock controller. He's said that many times in interviews. It wasn't to take over regular couch controller gaming.
PS Move not only had titles for casuals to play for motion gaming on PS3, you could also play core games like Killzone and Resistance. Unlike its competitors, Wii and Kinect.
Unlike its competitors, PS Move continues to live on and be sold for VR. Wii motion gaming is pretty much dead. And Kinect itself is dead. All those casuals that propped up those other devices, went off to play on their cellphones. Basically making them a fad that didn't last. PS Move continues to be used and works on PS5 and can continue to be used for the life of PS5 for those using PSVR 1. That's 3 generations that PS Move will have been used.
Maybe the writer needs to make an article on why the Wiimote and Kinect are dead and can't be used on Switch or Series S/X. While PS Move continues to exist.
People call it a rip off of the Wiimote, but Sony was working on the Move since the PS2 days. The eyetoy for ps2 even had a freaking prototype of what the Move would end up being. I just think the writer wanted to bring up something that they thought was an easy target to get a little flame going after the presentation.
It sure bought out the people who obviously never played the Move in their life, but like giving a review on it like they helped to develop the damn thing.
The article isn't about how the PS move found a second life as a PSVR controller but about how it failed to perform well as a PS3 device.
" In March 2012 Fergal Gara of Sony UK spoke to Official PlayStation Magazine UK to acknowledge that, the device had not lived up to their expectations, in either their target audience or the software support that had been provided for it" https://en.wikipedia.org/wi... https://web.archive.org/web...http://www.officialplaystat... Or are you saying that Sony are lying to themselves?
Sony was obviously hoping they could sell units like the Wii. In that sense it didn't "live up to expectations". But fail? No sir. It sold pretty well for an optional peripheral and is still selling to this day.
So let me get this straight. The Sega CD is considered a flop by the industry but it's not the case for the Playstation move on PS3 despite having a lot fewer games made, sold at a lot cheaper price, was bundled with the PS3 or games and some ppl bought it twice due to the game needing 2 controllers.
I'm sorry but when even Sony's boss acknowledge this instead of saying the usual " It's a niche thing, were currently happy with the result, it's in range with our...) It doesn't look like they saw this as a win.
PS Move was the best form of motion gaming of the last, last generation. Wiimote and Kinect were technically far worse than the PS Move. Only Wiimotion Plus could compare and it was too little too late, with only one or two marquee titles proving the 'Plus' being a worthwhile upgrade.
While there weren't enough PS Move games, at least there were some true 'core games' that supported it, from KillZone 3 to Resident Evil 5. Something that Microsoft's 'casual motion system' could not offer, and most Nintendo Wii games didn't offer traditional controller support, whereas PS3 games almost always had a DualShock 3 option.
I'm a big fan of light gun shooters, and both Wiimote and PS Move ushered back in this genre, something the Kinect couldn't do as well. If you think the PS Move "sucked", then go back and play the light gun shooters on it, something not available on 360, Switch, PS4, XBO, XBSX, PS5.
After the PS Move, we did get one light gun system for consoles, the PDP Mars, and I can assure you, the tech inside that thing is truly unreliable junk.
So to sum it up, the last, last generation had three different motion control styles: Microsoft - went straight stupid with Kinect, and was overall the least reliable worst experience. Nintendo - all games supported Wiimote, but this was often to its detriment, not enough games supported traditional controls. Sony - didn't have a ton of PS Move games, but the overall library supported traditional controls (this is overall the best outcome).
What's funny is this article idea that it might be a failure for selling millions for motion gaming and VR. And, as long as future PS5 console iterations have a USB port, it means PSVR can still live on as well as PS Move.
Basically continue to live on as a peripheral until around 2030. Not just for EOL PSVR(since PSVR 2 is coming), but as a drawing device for Dreams on PS5.
Only ever bought a couple Move-only games like Sorcery and the Fight, but I’ve gone ape over PSVR! I’ll always choose the sticks over the controller given the choice for VR. Big fan now.
True
It failed because it sucked plain and simple.
Lack of games that proved the concept that 3rd parties could then copy en masse?
Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.
Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.