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90°

Tech Analysis: Halo: Reach | Digital Foundry

Digital Foundry: "The long wait is finally over. It's been three years since the mighty Master Chief bowed out in 2007's epic Halo 3, and while last year's ODST exhibited plenty of minor tweaks and improvements to the base tech, there was little doubt that the vast majority of the Bungie engine had remained untouched. While the gameplay delivered, core gamers spoiled by the cutting-edge graphical techniques seen in titles like Killzone 2 really wanted to see what a next-generation Bungie game could deliver."

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Community4969d ago
Dance4969d ago (Edited 4969d ago )

reach is technical beast

units4969d ago (Edited 4969d ago )

shame more 360 game werent like this

dgroundwater4969d ago

I'm appreciating the little things more and more after playing longer. Lighting and close-up texture detail almost never fail to impress.

Computersaysno4968d ago (Edited 4968d ago )

Its not the greatest but its not bad. I did however suffer quite a few hiccups and some moments of enormous slowdown in the campaign, never seen that in a halo game before. At the end of the third mission walking up to the top of the building with the banshees the game turned into a slideshow and i mean like 15 frames a second for like 20 seconds. I was wondering what the heck was going on. This wasnt the only incident either where the framerate took a massive hit for an extended period.

SilentNegotiator4968d ago

Sub-HD, no anti-aliasing (temporal AA...lol, enjoy your blur and jaggies only on MOST objects), dips below 30fps (like EVERY time there is an explosion), motion blur like someone through acid in your eyes, bloom like you TOOK acid....technical beast nothing...

No surprise that this article plays out like a love letter from Eurogamer/digital foundary, despite the fact that it is quite less impressive than several games that they have taken massive dumps on.

kancerkid4968d ago

Tech is great. PS3 fanboys dump on Digital Foundry because they are heretics for calling out Uncharted 1 because it uses opaque smoke for explosions to help rendering costs whereas Reach layers on the alpha textures.

Give me a break. The game looks good, nuff said.

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Chucky20034968d ago ShowReplies(15)
NinjaAssassin4968d ago (Edited 4968d ago )

It is easily one of the best looking games on the 360 and one of the best looking games I have played on any console.

Edit: Yes, it did look crisper. Killzone 2 looked somewhat softer. Are you even familiar with how resolution affects image quality? With too low of a resolution or with poor upscaling the image quality tends to look softer and fine details start to become lost. As I said, I saw none of that in Halo Reach and it did in fact have a crisper look than Killzone 2 when I compared the two games.

dosgrtr4968d ago (Edited 4968d ago )

halo reach looked crisper than killzone 2?sure lol,i like halo but i ain't blind

k let me make this clearer:
halo reach's native res=1152*720
killzone 2's native res=1280*720

so halo reach is upscaled to 720p and killzone 2 is native 720p,anyways reach would look far worse than killzone 2 even if it wasn't for the res

Pistolero4968d ago

Far worse?....yeah right...Reach looks just as good as killzone 2.

DigitalAnalog4968d ago (Edited 4968d ago )

But why are people shooting down Killzone 2 with this? First things first, it's a known fact that any developers are struggling with the PS3's hardware (that includes 1st party studios) and yet GG was able to make an AMAZING game utilizing only 60% of the SPU resources. Put it this way... Killzone 2 is Halo 3 while Killzone 3 is to Halo: Reach. The significance on the sequels would be evident.

First off, Killzone 3 does away with the atrocious Quincunx AA and now uses the more advanced and resource friendly MLAA. The levels in Killzone 3 are now 10 TIMES bigger than what we saw in Killzone 2 while having somewhat same type of graphics on it's predecessor (a fact that would definitely change in the final code). Meaning, this is exceptionally huge considering it's not a "run-n-gun" game (aiming sights and cover taking slows down the momentum of the play hence the so-called "corridor" based design. Open space is more suited to run-n-gun most notably with games like RAGE).

All in all, Bungie has done ALL what they can in Halo: Reach and from what I'm hearing, they're gonna push further now that they're multiplat. I really wonder how they would able to utilize the PS3's hardware this time around. These guys know how to put content in a game.

-End statement

MNicholas4968d ago

It's sub-hd yet 30fps.

The "high-precision HDR rendering" of the previous Halo (which, was actually pretty good) has been replaced by tone-mapping.

Nevertheless it's more technically impressive than Gears yet Gears still looks better.

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Bluemaster774969d ago

Monster of an engine . The 360 is finally done justly

RememberThe3574968d ago

I've always said that all it needs is a strong engine and the system can shine.

poopface14969d ago

if you want to see the difference just look down in both games at your Spartans legs.

NinjaAssassin4968d ago

There are a ton of improvements.

The engine is pushing far more polygons; the characters and gun models are especially improved in that regard.

The engine now supports deferred lighting which allows them to have many different light sources in a scene, all casting their different colored glows onto the environment.

Screen space ambient occlusion has been added to the engine.

Per-object motion blur has also been added.

The engine also supports more characters on screen at once.

Anyway, these are just a few of the things off the top of my head that have been improved in Halo Reach.

Bhai4968d ago

thats exactly what your elaboration said!
Exact same... and it means... NOT MUCH!

palaeomerus4968d ago

It means a lot more than your lame ankle-biting comeback.

units4969d ago

bungie werent kidding about reach

Gitaroo4968d ago

left a good impression when they leave the franchise, that always good.

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90°

6 Friendliest Characters in Games

GF365: "Oftentimes, video games have characters who are antagonistic and really not very pleasant. Here are some of the friendliest characters in games where you might not otherwise expect to find them."

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Community247d ago
thorstein247d ago

Dogmeat: *bark!*

Translation: you are dead to me.

JSONEHUNDRED247d ago

You can probably add Karlach to this from BG3

150°

10 Best Lore-Rich Video Games

Talented writers can build worlds that are as wondrous as real-life. Here are the best lore-rich video games for you to get immersed in.

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shinoff2183483d ago

How'd fallout not make the list. Atleast over cyberpunk, tales , and halo. Fallout been around since what 96 98 and has 5 6 games into it. It's full of lore when you play it. I'd even add star ocean to a point.

robtion481d ago

Agree Fallout should be on there.

MadLad482d ago

And somehow Planescape Torment doesn't even make the list.

Crows90482d ago

Hollow knight surpasses these.

shinoff2183482d ago

In lore? I must be missing something

Crows90482d ago (Edited 482d ago )

Yes in lore. Easily missed... absolutely. Never played a game that had me loving the world and lore behind it as much as that one. Most of course wouldn't be able to experience it since it is a more difficult game.

DarXyde481d ago

I can't speak for all titles on this list, but by the time you get to Dark Souls III, the lore is a bloody tapestry of intricacy

Crows90481d ago

Played them all. Im not saying the games on the list dont have good lore...I just think hollow knight had more lore that is hidden but present and more easily explored and accessed. The souls games have tremendous lore but theyre mostly hidden and stay that way unless you look for it and research it. The lore is not very accessible.

DarXyde481d ago

Crows90,

I think that's a somewhat fair assessment. For me, the Souls games are less upfront about the lore, but it does invite your fascination through NPCs, items, locations, bosses, etc. There's this kind of natural progression where the picture becomes just clear enough by doing the essential tasks, but it really makes you want to explore every inch of the world.

TheColbertinator481d ago

Suikoden and Legend of Heroes also have massive lore setups.

agent13481d ago

narration is more important than lore i'd rather watch the story and characters in a more cinematic way instead of searching for notes and stuff that's why i love sony exclusive games like uncharted and gow and hate from software games

shinoff2183481d ago

The article was top ten lore in video games. I think they did a bad job picking games out. I know what you mean though. I just like a variety of games and genres.

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220°

Halo’s best Bungie campaign has its worst feature fixed after 12 years

Halo’s best ever campaign mode developed by Bungie has had its most annoying feature fixed after more than a decade, making the sci-fi FPS game better than ever

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SullysCigar567d ago

Awesome news - so can we look forward to playing Halo: Infinite with no online issues circa 2033?

just_looken566d ago

"You can download the improved Reach AI mod at Mod DB" This was a mod 343 did nothing so the online will be fixed in our dreams.

SullysCigar566d ago

Par for the course with 343.

Profchaos566d ago

They did say they had a 10 year plan for infinite we just all assumed it would be DLC could of been a 10 year netcode rollout.

But seriously this is a mod the community won't be able to modify infinite in the same way

Cikatriz_ESP566d ago

Combat Evolved was the best campaign, and it's not even close.

just_looken566d ago

You should have tried this version of reach when it first came out remastered for a year there was no sound because 343 could not locate the sound files.

It was a special challenge.

badz149566d ago

more like the bunch at 343i are simply mentally challenged

ACEMANWISE566d ago

Well I guess 12 years is faster than most fixes. I guess this is a cheap way to "remaster" something nowadays.....by just fixing something that used to always be broken.

zidane1341566d ago

Did you even read the article? This is a mod to improve AI from back almost 2 gens ago. Nobody is claiming this is remastering anything. Yeesh.

Crows90566d ago

Halo is dead. Microsoft has other shooter franchises it cares more about now. 343 are no longer Xbox golden studio. They are likely to shift things around or even close it all together and give the IP to someone else.

343i decided to pummel the IP into the ground...and when they see it didn't quite look like Glenn's face they decided to just keep on pummeling. Not sure if Glenn is the IP or the fanbase in this case though.

Profchaos566d ago

343 were never the golden studio they were a hastily thrown together b team when bungie said we want to do something else cya

Crows90566d ago

Well ...I didn't want to say it but I agree. Makes you wonder why Microsoft gave them the IP and didn't keep Bungie or any of the talent they acquired from any studio.

CobraKai566d ago

“ Halo Infinite, Halo 3, or Halo: Combat Evolved. It’s hard to say which of the sci-fi FPS games offers the best experience all round.”
He lost me with Halo Infinite.

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