110°

10 Best Halo Games

NoobFeed Editor Joshua Burt writes - There are many games in the famous Halo Franchise that are stellar titles and need to be revered. And some that do not. These games stand out from the crowd and deluge of colossal Halo titles. Games that made Halo great. We do need to iron out what qualifies the game for this list. They have to be in the Halo franchise… Obviously.

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1130d ago
1130d ago Replies(2)
-Foxtrot1130d ago

Halo CE over Halo Infinite anyday

Not to mention the impact it had at the time

Flawlessmic1130d ago

Halo 3 at the top is correct the only thing id change is swap infinite and halo ce around.

AuraAbjure1130d ago

Halo 4 best campaign and multiplayer. Halo 3 best story.

ChubbyBlade1129d ago

Are you trying to give people cancer?

AuraAbjure1129d ago (Edited 1129d ago )

Halo 4 has the hottest Cortana too which explains why the MC is the hardest in that campaign and why H4's multiplayer is the illest. Chief ain't afraid to take on teleporting enemies that can one hit melee kill.

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250°

Halo: Combat Evolved Remake reportedly planned to release in late 2026

Xbox Game Studios' Halo: Combat Evolved Remake is reportedly planned to release in late 2026 to celebrate 25 years of Xbox.

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Goodguy012d ago

Dear God it's been 4 years since infinite and no official update on anything lol.

Tacoboto2d ago

No official update on anything?

They replaced studio leadership
They changed the studio name
They announced the change to UE5
... all while supporting Infinite

The support to Infinite isn't what it originally should have been but they've still been providing tons of official updates over the years, and as recently as two months ago added a brand new weapon.

GamerRN2d ago

I think remaking Halo Combat Evolved, and going to 2 and 3 again, will help give the studio an idea of how to make a Halo game feel like Halo again

Tacoboto1d 22h ago

Infinite did feel like Halo, that's not what the complaints were...

The complaints were almost literally everything else. Monetization, netcode and desync, the campaign structure, story, and single biome, the weaker-than-expected post-launch content.

InUrFoxHole1d 21h ago

Gotta agree. Infinite felt like halo.

Profchaos2d ago

Dev times in modern days 4 years of silence isn't unheard of when things are running smoothly.

And around 6 months ago 343 did show a tech demo of ue5 using halo assets so it's not radio silence.

Given all the shake ups i am more surprised we're getting anything next year at all.

RaidenBlack2d ago (Edited 2d ago )

They coulda started with Halo 3 remake ... I know Halo CE remaster was not proper with the art style but still, remaking after a remaster seems dull, when Halo 3 and Reach have started to show some age.

PhillyDonJawn2d ago

Yeah I hate they used Halo reach artstyle. Hope this remake feel authentic yet fresh

--Onilink--2d ago

Probably the simplest to work around with. They are reportedly doing it in UE5, so its just as much an Anniversary thing, as its probably the studio getting familiar and setting up their tools and processes in the engine with an actual game, to facilitate the development of the next Halo

Profchaos2d ago

I'm guessing combat evolved has a smaller scope in general the later half of the game features a ton of backtracking and reused assets making it a easier game to remake on a deadline

Its also a better choice if this is the first game to be multiplatform mind you I think it's pretty much a given that anyone with a passing curiosity has played this by now in some way be it pc or brought a used console for a few bucks

darthv722d ago

This will likely come to PS5 at the same time. 25 years of XB.... shared with PS.

Obscure_Observer2d ago

It´s gonna be among best sellers on PS Store next year regardless.

raWfodog2d ago (Edited 2d ago )

I would love to see Lost Odyssey come over to PS5. I would definitely buy that again. That was the first game that I played on my 360. Loved the story and battle system. One of the best JRPGs of all time in my opinion.

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180°

Halo 5 dev recalls the “frustrating” marketing that misrepresented the series’ most-hated entry

Halo 5: Guardians lead concept artist Darren Bacon explains that the game's marketing was completely seperate to the game's development.

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FortWaba48d ago (Edited 48d ago )

No issue with the marketing. The story was complete garbage.

-Foxtrot48d ago

The marketing wasn't the issue, it just felt 343 were so bothered about getting Halo away from being known as a Bungie franchise that they tried to introduce so many changes to counter this.

It felt like they were trying to replace Chief as a character thus the big push on Agent Locke (he even got his own mini series). Chief was even in less missions in comparison.

Introduced squads which forced single player gamers to be paired up with 3 AI players over drop in / drop out co-op.

Cortana was butchered, ruining that relationship between Chief and Cortana we all liked. Would have been fine if the twist was the Didact was secretly controlling her or something but nothing. Did she come back in Infinite? Nope. Killed off screen in a sudden 180 to her villainous turn and replaced by a copy since they knew they screwed up.

Expected you to have read all the novels and the like to understand who Blue Team were and their relationship to Chief, had no build up to the characters and it felt like they expected you to like them without it being earned.

Everything they did felt like change for the sake of change, to mark it was a 343 game not a Bungie one and it's hilarious as they tried to f*** around with the multiplayer in Halo 4 to make it their own before reverting things in Guardians.

darthv7248d ago

I didnt mind the switching off between John and Locke... it reminded me of Halo 2 and having the Arbiter levels to trade off to.

The story was okay for me. They had to do something different as the first three games were done and there needed to be new story going in a new direction. I get the die hard fans may not have liked it, but playing it for what it is... its perfectly fine. Its a continuation of halo 4, which itself was a nice original take on the formula.

Now bring on the disagrees.

cl198348d ago

It reminded me of Halo 2 and I honestly dislike the switching in 2 and 5. The devs should of just had cuts scenes for the Arbiter and for Locke.

Elit3Nick48d ago

Booting the ur-Didact from the games was one of the greatest narrative mistakes they made (after bringing back a logic-plagued Cortana, of course). Even if you had to read the Forerunner novels to understand his history, he was one of the most complex characters in the series, and he should have remained as an enduring part of the universe.

I'm happy that he at least got a send-off in Halo: Epitaph, but it shouldn't have gotten to that point.

XiNatsuDragnel48d ago

No issues it's just wasn't good story at least my friend it wasn't well written.

Tacoboto48d ago

Yeah it says a lot about the management of 343 at the time that they could have a marketing campaign be so disconnected in tone and story from the game it's supposed to be about.

I'd imagine it would be frustrating for the developers that the marketing beats seemed far cooler than what you were stuck making. Maybe it would've been better if 343 just continued the story from their previous game but nooo they couldn't be bothered to do that even once

entra8048d ago

its the worst halo game the story the map all was garbage

cl198348d ago

I'd like to introduce you to Halo infinite.

coolbeans48d ago

You are off your damn rocker if you think Infinite's story is worse than 5's. Just by cleaning up 5's worse elements off-screen makes it a default improvement.

PhillyDonJawn48d ago (Edited 48d ago )

Campaign wise Halo infinite was better due to setting. (Open world, different approaches, setting and mission tasks)

story wise Halo 5 was better. Infinite was literally all over the place. It's like they scrapped the OG story and tried to piece some sht together. They unalived important ppl off screen!!! (Spoiler free) Ruining the main plot of Halo 5 and infinite like wth!!! That alone made the "story" worse than 5. They have to reboot the series now or pull some story where these characters are still alive. (I believe the end reveals 1 is.)

@Beans i disagree with that last statement doing it off screen when that was the main plot and a huge deal is the wrong move. We legit should've got a boss battle that did that. It seem so unsatisfying and anticlimactic. We were suppose to get an IRobot/terminator type of ending and instead we get some off screen sht 😒 We couldve had Halo 4 level emotion, instead it was done as filler

cl198347d ago (Edited 47d ago )

@Coolbeans and @phillydonjawn

Infinites story was so disjointed due to the level design. It wasn't and in my opinion still not replay able. It felt worse then the ending to Starfield.

I'm saying this as a person who's still going through playing the MCC to finish out playlists, and has Ten's of Thousands of hours in Halo since CE.

Tacoboto47d ago

The literal ending to Starfield or the closing missions? Because some of those missions were actually pretty great in my opinion. Especially Entangled.

Halo 5 had a worse story I felt than Infinite but I agree on its lack of replayability. The single PNW biome is tiring and everything not green and foresty outside is metallic and reflective inside.

Multiplayer is solid but lags behind 5 too I feel. At least it still does get some new content even as they're openly abandoning Infinite's tech for UE.

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190°

OG Destiny artist recalls Bungie’s “disgruntled” reaction to Halo 4’s art style change

Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.

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Tacoboto50d ago

Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.

Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...

Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.

Profchaos50d ago

Tti their credit they praised the technical abilities of 343 and I remember at the time thinking halo 4 was a huge graphical leap above reach everything else was rubbish when I actually got to play it but there was no doubt it looked good for the 360 and is probably the best looking game on the system.

But ultimately I think bungie has always had a leadership problem and going independent ultimately proved this it's only getting worse with studio heads being outed by Sony for abuse allegations seems like all bungies past success has been in spite of management not because of it.

But really I think the bungie we have today is not the same one we had in that Xbox era of Bungie

PhillyDonJawn50d ago

I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?

Sciurus_vulgaris49d ago

I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.