110°

Halo Awards: From Best Campaign to Best Multiplayer, We Pick the Best in the Series

COG: As we near the release of Halo Infinite, we are looking back at the previous Halo games and deciding which are the standout titles.

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cogconnected.com
sammarshall1021243d ago (Edited 1243d ago )

It's been a while since I've played some of these campaigns but i would rank them as followed

Halo 3
Halo 4 (yeah I said it)
Halo Reach
Halo 1
Halo 2
Halo ODST
Halo 5 (the worst ever)

cl19831243d ago

Halo
Halo 3
Reach
ODST
Halo 4
Halo 2
and I won't even put 5 on the list.

Profchaos1242d ago

Hahaha 5 doesn't count as a Halo game it was a sci fi cod campaign IMO

sammarshall1021242d ago

@Profchaos Halo 5 had a horrendous campaign

Profchaos1242d ago

For me it's probably going to be solely based on campaign I never got into multi.

But I think

Halo ce
Halo 3
Halo reach
Halo ODST
Halo 2
Halo 4
Halo 5

I hope infinite brings back that spark of exploration and lore that 1 had

1242d ago
Yui_Suzumiya1242d ago

Halo 3 was my favorite but I never played 4 or 5. I'll check out those and Infinite when I get a Series X.

180°

Halo 5 dev recalls the “frustrating” marketing that misrepresented the series’ most-hated entry

Halo 5: Guardians lead concept artist Darren Bacon explains that the game's marketing was completely seperate to the game's development.

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videogamer.com
FortWaba7d ago (Edited 7d ago )

No issue with the marketing. The story was complete garbage.

-Foxtrot7d ago

The marketing wasn't the issue, it just felt 343 were so bothered about getting Halo away from being known as a Bungie franchise that they tried to introduce so many changes to counter this.

It felt like they were trying to replace Chief as a character thus the big push on Agent Locke (he even got his own mini series). Chief was even in less missions in comparison.

Introduced squads which forced single player gamers to be paired up with 3 AI players over drop in / drop out co-op.

Cortana was butchered, ruining that relationship between Chief and Cortana we all liked. Would have been fine if the twist was the Didact was secretly controlling her or something but nothing. Did she come back in Infinite? Nope. Killed off screen in a sudden 180 to her villainous turn and replaced by a copy since they knew they screwed up.

Expected you to have read all the novels and the like to understand who Blue Team were and their relationship to Chief, had no build up to the characters and it felt like they expected you to like them without it being earned.

Everything they did felt like change for the sake of change, to mark it was a 343 game not a Bungie one and it's hilarious as they tried to f*** around with the multiplayer in Halo 4 to make it their own before reverting things in Guardians.

darthv727d ago

I didnt mind the switching off between John and Locke... it reminded me of Halo 2 and having the Arbiter levels to trade off to.

The story was okay for me. They had to do something different as the first three games were done and there needed to be new story going in a new direction. I get the die hard fans may not have liked it, but playing it for what it is... its perfectly fine. Its a continuation of halo 4, which itself was a nice original take on the formula.

Now bring on the disagrees.

cl19837d ago

It reminded me of Halo 2 and I honestly dislike the switching in 2 and 5. The devs should of just had cuts scenes for the Arbiter and for Locke.

Elit3Nick7d ago

Booting the ur-Didact from the games was one of the greatest narrative mistakes they made (after bringing back a logic-plagued Cortana, of course). Even if you had to read the Forerunner novels to understand his history, he was one of the most complex characters in the series, and he should have remained as an enduring part of the universe.

I'm happy that he at least got a send-off in Halo: Epitaph, but it shouldn't have gotten to that point.

XiNatsuDragnel7d ago

No issues it's just wasn't good story at least my friend it wasn't well written.

Tacoboto7d ago

Yeah it says a lot about the management of 343 at the time that they could have a marketing campaign be so disconnected in tone and story from the game it's supposed to be about.

I'd imagine it would be frustrating for the developers that the marketing beats seemed far cooler than what you were stuck making. Maybe it would've been better if 343 just continued the story from their previous game but nooo they couldn't be bothered to do that even once

entra807d ago

its the worst halo game the story the map all was garbage

cl19837d ago

I'd like to introduce you to Halo infinite.

coolbeans7d ago

You are off your damn rocker if you think Infinite's story is worse than 5's. Just by cleaning up 5's worse elements off-screen makes it a default improvement.

PhillyDonJawn6d ago (Edited 6d ago )

Campaign wise Halo infinite was better due to setting. (Open world, different approaches, setting and mission tasks)

story wise Halo 5 was better. Infinite was literally all over the place. It's like they scrapped the OG story and tried to piece some sht together. They unalived important ppl off screen!!! (Spoiler free) Ruining the main plot of Halo 5 and infinite like wth!!! That alone made the "story" worse than 5. They have to reboot the series now or pull some story where these characters are still alive. (I believe the end reveals 1 is.)

@Beans i disagree with that last statement doing it off screen when that was the main plot and a huge deal is the wrong move. We legit should've got a boss battle that did that. It seem so unsatisfying and anticlimactic. We were suppose to get an IRobot/terminator type of ending and instead we get some off screen sht 😒 We couldve had Halo 4 level emotion, instead it was done as filler

cl19836d ago (Edited 6d ago )

@Coolbeans and @phillydonjawn

Infinites story was so disjointed due to the level design. It wasn't and in my opinion still not replay able. It felt worse then the ending to Starfield.

I'm saying this as a person who's still going through playing the MCC to finish out playlists, and has Ten's of Thousands of hours in Halo since CE.

Tacoboto6d ago

The literal ending to Starfield or the closing missions? Because some of those missions were actually pretty great in my opinion. Especially Entangled.

Halo 5 had a worse story I felt than Infinite but I agree on its lack of replayability. The single PNW biome is tiring and everything not green and foresty outside is metallic and reflective inside.

Multiplayer is solid but lags behind 5 too I feel. At least it still does get some new content even as they're openly abandoning Infinite's tech for UE.

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190°

OG Destiny artist recalls Bungie’s “disgruntled” reaction to Halo 4’s art style change

Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.

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videogamer.com
Tacoboto9d ago

Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.

Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...

Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.

Profchaos9d ago

Tti their credit they praised the technical abilities of 343 and I remember at the time thinking halo 4 was a huge graphical leap above reach everything else was rubbish when I actually got to play it but there was no doubt it looked good for the 360 and is probably the best looking game on the system.

But ultimately I think bungie has always had a leadership problem and going independent ultimately proved this it's only getting worse with studio heads being outed by Sony for abuse allegations seems like all bungies past success has been in spite of management not because of it.

But really I think the bungie we have today is not the same one we had in that Xbox era of Bungie

PhillyDonJawn9d ago

I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?

Sciurus_vulgaris8d ago

I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.

70°

Halo CE Mod Adds a New Way to Play Co-Op in the Worst Way Imaginable

This Halo CE mod allows a new way to play co-op, but probably in the worst possible way.

spicelicka27d ago

This looks like cursed halo at its finest, love it. They need to bring mods to consoles.