State of Decay 2 is an upcoming zombie apocalypse survival simulator where the emphasis lies in scavenging, base building, and social management.
GF365: "Here are the best zombie games for Xbox One. Many of these post-apocalyptic zombie games are also available on other platforms. Plus, you can play any of these games on Xbox Series X and S via backward compatibility."
The Humble Survival Instinct Bundle just launched recently. It includes seven items including State of Decay 2, Chernobylite, The Long Dark, and more. As always, a percentage goes to charity.
Daily Video Game writes: "Today, Xbox Store has just kicked off its Lunar New Year and Publisher Spotlight Series sales for Xbox Series X/S, and Xbox One users, featuring over 400 games on sale that heavily discounts AAA games, recent releases, Xbox 360 era games, and more!"
Tethering????? Wtf this might kill it for me.
Was very disappointed to hear about the tethering part of the game as it makes no sense at all to have. If you're playing co-op and someone strays to far, that's their problem.
This game already has a strike against it for that.
The tethering won't be much of a deal when you're playing with friends who communicate. I mean, who is going to stray that far off by themselves in this game anyway when death is permanent?
That being said, I'd still rather NOT have it. It could be used as an advantage though. Have the host wait on the skirts of the tether line, have a guy run in a grab resources real quick, the host then takes off and warps their buddy to safety.
That was my only question/concern about the game, not being able to split up and handle different tasks at once
The tethering seems like a odd choice. It’s a survival sim game. There’s no story or boss fights. Why would you need to tethered? The article says for performance reasons. They make it sound like they are a small studio (they are) with no resources for net code. If so Microsoft needs to step up.
“The distance feels generous enough that most co-op players shouldn't really notice it.”
If the line encompasses a large area of the map then I could forgive. It just makes me wonder what the real reason was for shying away from dynamic co-op in a dynamic game.