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5 Great Open-World Games on Xbox Game Pass

Run around and decide your fate, the world is your oyster. From Microsoft Flight Simulator to Halo Infinite, passing through Forza Horizon 5, the Xbox Game Pass has some tremendous open-world experiences for us to try, let’s check them all out!

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keengamer.com
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Tokyo Haneda Airport for Microsoft Flight Simulator Reveals Progress With New Trailer

Today, Japanese developer Technobrain revealed a new look at the upcoming Tokyo Haneda International Airport for Microsoft Flight Simulator 2020 and 2024.

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simulationdaily.com
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Brisbane Airport Released for Microsoft Flight Simulator 2024 and MSFS 2020

Orbx just released its rendition of Brisbane Airport for Microsoft Flight Simulator 2024 and MSFS 2020.

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simulationdaily.com
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Lighthouse Games on making a "disruptive" driving game to take on Forza Horizon

Lighthouse Games, the AAA Leamington Spa-based studio formed in 2022 by Playground Games co-founder and former studio head Gavin Raeburn, has revealed it's developing a "disruptive" driving game and secured additional investment from Tencent to make it happen.

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gamesindustry.biz
Obscure_Observer9d ago

I feel sorry for this guy and his newly formed studio.

He left XGS and Playground to pursue his multi platform dreams just to find out next that Xbox will be making games for every single platform. Smh.

Lightning779d ago

I don't think it's any of that. Im sure hes heard of Xbox multiplat approach but wanted to do their own thing anyway. He has complete freedom and direction. This game could be a break out hit and join Larian Studios Baldurs Gate and Clair Obscure Expedition 33 a more independent studios.

Tacoboto8d ago

"I would say we're not building Horizon. If I wanted to build Horizon 6, 7 and 8, I would have stayed at Playground"

He didn't want to keep making Horizon. Try reading any article before giving a nod to Microsoft.

dveio8d ago Show
Lightning779d ago (Edited 9d ago )

I'm glad studios are breaking off from big pubs and doing their own thing.

Making games that are player lead and games that devs want to make and play themselves. This is how it was in the 90's 2000's even early 2010's. That's part of the reason why gaming was better back then. With more independency in the industry we'll have more creative games. Not this formulaic dopamine reward driven systems. But engaging, dynamic and most importantly organically fun to play. Not manufactured fake fun like how it is these days.

Rant over it'll be probably be awhile till we see their game but here's hoping it's good.