GameVerb writes: Take a special look at the Watch Dogs map size as compared to one of the most popular open world games, Grand Theft Auto V. How important is map size to you?
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The only Ubi title that deserves a faithful remake right now is Splinter Cell 1.
All 2014+ Ubi titles are just underwhelming. Especially ones from 2016+ are just cancer.
The fist watchdog game was the best by far
After that they weren't weird and annoying with that hipster stuff. Aiden was a badass.
From VG247: "When cars slide, they leave tyre marks. In a game like Driver, they’re an aesthetic touch, part of the inherent cool of a handbrake turn. But those dark shadows in the road also tell a story. From tyre marks, you can determine the speed of a vehicle, when it started to skid, and its ultimate direction of travel – long after the car itself has vanished into the distance."
Why did they stop making some of the best games ever? Driver was one of them.
A story driven game with pure driving gameplay. I'd love to see a new Driver game or a remake of the first one.
Map size won't matter as long as the gameplay is great. Look at inFamous: SS, not really big but the game is a lot fun.
i like bigger maps!!!!!!!! we need huge maps!!!!!
Bigger the better as long as there's plenty going on and things to do nothing worse than a large map with not alot goin on.
sleeping dogs has a small map with ugly graphics and i had a lot of fun with it and i will with watchdogs.
but its sad that we need to compare every open world game with gtav.
Bigger doesn't mean better.
L.A Noire is a perfect example of a pointlessly large map.