Why Mass Effect’s biggest threat, the Reapers, are one of the series’ biggest flaws.
Thanks to their innovative approach to gaming, RPGs like Dark Souls, Final Fantasy VII, and Dragon Quest left a significant impact on the genre.
ES3 set things off, it's a shame they got greedy and decided to cut corners so the executives could get huge pay days.
GF365: "A friend makes the adventure all the more fun. Here are the best video game companions that will keep you company."
The Mass Effect N7 Day teaser has already been decoded, and it features Liara T'Soni talking about The Council, and The Geth can be heard too.
Better not bring back Shepherd from the dead with some half assed space magic.
@snowb420.
Yeah I saw that at the end of my play through as well. I think they will bring Shepard back….. or at least a mutant version turned villain. Lol
EA
ME1 was a really good game. Parts of 2 were done well, but it was boring, and 3 was just_________.
I only played ME2, but my biggest issue was that it seemed like the focus was on the story over gameplay, and the story didn't seem to interesting in the first place. It reminded me of the old choose your own adventure novels I used to read as a kid. I enjoyed them, but I never took them seriously.
If BioWare hadn't focused so much on relationship factors, story factors, and the dialog wheel, maybe they could have made a fun open world game set in space. I tried ME because I like the concept of an open world space game, but the gameplay didn't appeal to me. If they focus on making it more fun in the next game, maybe I'll check it out, but I want more freedom, not the same corridor/cover shooter I played in ME2.
The only real issue I had was the choices not really meaning anything.
***SPOILERS FOR SERIES AHEAD***
ME1 has you choose between Alenko and Williams but I chose to protect the bomb to ensure it's destruction because honestly, she was a racist and he was an ass so I didn't care about either of them. The choice effects nothing story wise either, it just replaces 1 with the other beyond that and they do the same things for the remainder of the series.
ME2 has you choose to work with TIM or to disolve your partnership with him at the ending. This means nothing because no matter what you choose or do, you still turned on him anyway in 3 so again, this choice is an illusion.
ME3's endings don't change in option no matter what choices you've made. It's just a dialogue with a different color, not to mention 1 of your choices is to do what you just killed TIM for trying to do in the 1st place making his complete section as the villain incorrect.
The hardest choice I had to make was choosing between the Quarians and the Geth and it was a decision I made instantly because I liked Tali far more than Legion.
***END SPOILERS***
I liked the series, I really did but the choices were just kind of there and didn't really change anything in the grander scheme of things. Just changed who was saying the dialogue here and there.
In terms of Gameplay ME2 was my favorite, hands down. It wasn't full blown action shooter like 3 and it wasn't as clunky as 1.
Truly horrible article.
The fact that the author doesn't seem to realise that the Reapers are the embodiment of one of the popular philosophical arguments at the moment for why humans haven't discovered other alien life (go do some reading around possible "answers" to the Fermi Paradox), invalidates the entire argument.
"Oh, but the Reapers are so BORING" - not if you understand the reason Bioware built them, kiddo.
This is what's wrong with games journalism. People throwing out opinion pieces without actually validating their opinion first.